// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Generators/SoundWaveScrubber.h" #ifdef AUDIOMIXER_SoundWaveScrubber_generated_h #error "SoundWaveScrubber.generated.h already included, missing '#pragma once' in SoundWaveScrubber.h" #endif #define AUDIOMIXER_SoundWaveScrubber_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class USoundWave; // ********** Begin Class UScrubbedSound *********************************************************** #define FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetIsScrubbingWhileStationary); \ DECLARE_FUNCTION(execSetIsScrubbing); \ DECLARE_FUNCTION(execSetGrainDurationRange); \ DECLARE_FUNCTION(execGetPlayheadTime); \ DECLARE_FUNCTION(execSetPlayheadTime); \ DECLARE_FUNCTION(execSetSoundWave); struct Z_Construct_UClass_UScrubbedSound_Statics; AUDIOMIXER_API UClass* Z_Construct_UClass_UScrubbedSound_NoRegister(); #define FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_INCLASS \ private: \ static void StaticRegisterNativesUScrubbedSound(); \ friend struct ::Z_Construct_UClass_UScrubbedSound_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AUDIOMIXER_API UClass* ::Z_Construct_UClass_UScrubbedSound_NoRegister(); \ public: \ DECLARE_CLASS2(UScrubbedSound, USoundWave, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AudioMixer"), Z_Construct_UClass_UScrubbedSound_NoRegister) \ DECLARE_SERIALIZER(UScrubbedSound) #define FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AUDIOMIXER_API UScrubbedSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UScrubbedSound) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMIXER_API, UScrubbedSound); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UScrubbedSound); \ /** Deleted move- and copy-constructors, should never be used */ \ UScrubbedSound(UScrubbedSound&&) = delete; \ UScrubbedSound(const UScrubbedSound&) = delete; \ AUDIOMIXER_API virtual ~UScrubbedSound(); #define FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_206_PROLOG #define FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_RPC_WRAPPERS \ FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_INCLASS \ FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UScrubbedSound; // ********** End Class UScrubbedSound ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h PRAGMA_ENABLE_DEPRECATION_WARNINGS