103 lines
4.8 KiB
C
103 lines
4.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AssetDefinition.h"
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#ifdef ASSETDEFINITION_AssetDefinition_generated_h
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#error "AssetDefinition.generated.h already included, missing '#pragma once' in AssetDefinition.h"
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#endif
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#define ASSETDEFINITION_AssetDefinition_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRevisionInfo *****************************************************
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struct Z_Construct_UScriptStruct_FRevisionInfo_Statics;
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#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_229_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRevisionInfo_Statics; \
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ASSETDEFINITION_API static class UScriptStruct* StaticStruct();
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struct FRevisionInfo;
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// ********** End ScriptStruct FRevisionInfo *******************************************************
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// ********** Begin Class UAssetDefinition *********************************************************
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struct Z_Construct_UClass_UAssetDefinition_Statics;
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ASSETDEFINITION_API UClass* Z_Construct_UClass_UAssetDefinition_NoRegister();
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#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAssetDefinition(); \
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friend struct ::Z_Construct_UClass_UAssetDefinition_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ASSETDEFINITION_API UClass* ::Z_Construct_UClass_UAssetDefinition_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAssetDefinition, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AssetDefinition"), Z_Construct_UClass_UAssetDefinition_NoRegister) \
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DECLARE_SERIALIZER(UAssetDefinition)
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#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAssetDefinition(UAssetDefinition&&) = delete; \
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UAssetDefinition(const UAssetDefinition&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ASSETDEFINITION_API, UAssetDefinition); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition); \
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DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition) \
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ASSETDEFINITION_API virtual ~UAssetDefinition();
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#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_453_PROLOG
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#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAssetDefinition;
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// ********** End Class UAssetDefinition ***********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h
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// ********** Begin Enum EAssetActivationMethod ****************************************************
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#define FOREACH_ENUM_EASSETACTIVATIONMETHOD(op) \
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op(EAssetActivationMethod::DoubleClicked) \
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op(EAssetActivationMethod::Opened) \
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op(EAssetActivationMethod::Previewed)
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enum class EAssetActivationMethod : uint8;
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template<> struct TIsUEnumClass<EAssetActivationMethod> { enum { Value = true }; };
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template<> ASSETDEFINITION_NON_ATTRIBUTED_API UEnum* StaticEnum<EAssetActivationMethod>();
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// ********** End Enum EAssetActivationMethod ******************************************************
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// ********** Begin Enum EAssetCommandResult *******************************************************
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#define FOREACH_ENUM_EASSETCOMMANDRESULT(op) \
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op(EAssetCommandResult::Handled) \
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op(EAssetCommandResult::Unhandled)
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enum class EAssetCommandResult : uint8;
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template<> struct TIsUEnumClass<EAssetCommandResult> { enum { Value = true }; };
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template<> ASSETDEFINITION_NON_ATTRIBUTED_API UEnum* StaticEnum<EAssetCommandResult>();
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// ********** End Enum EAssetCommandResult *********************************************************
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// ********** Begin Enum EAssetOpenMethod **********************************************************
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#define FOREACH_ENUM_EASSETOPENMETHOD(op) \
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op(EAssetOpenMethod::Edit) \
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op(EAssetOpenMethod::View)
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enum class EAssetOpenMethod : uint8;
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template<> struct TIsUEnumClass<EAssetOpenMethod> { enum { Value = true }; };
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template<> ASSETDEFINITION_NON_ATTRIBUTED_API UEnum* StaticEnum<EAssetOpenMethod>();
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// ********** End Enum EAssetOpenMethod ************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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