// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AssetDefinition.h" #ifdef ASSETDEFINITION_AssetDefinition_generated_h #error "AssetDefinition.generated.h already included, missing '#pragma once' in AssetDefinition.h" #endif #define ASSETDEFINITION_AssetDefinition_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRevisionInfo ***************************************************** struct Z_Construct_UScriptStruct_FRevisionInfo_Statics; #define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_229_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRevisionInfo_Statics; \ ASSETDEFINITION_API static class UScriptStruct* StaticStruct(); struct FRevisionInfo; // ********** End ScriptStruct FRevisionInfo ******************************************************* // ********** Begin Class UAssetDefinition ********************************************************* struct Z_Construct_UClass_UAssetDefinition_Statics; ASSETDEFINITION_API UClass* Z_Construct_UClass_UAssetDefinition_NoRegister(); #define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAssetDefinition(); \ friend struct ::Z_Construct_UClass_UAssetDefinition_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ASSETDEFINITION_API UClass* ::Z_Construct_UClass_UAssetDefinition_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetDefinition, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AssetDefinition"), Z_Construct_UClass_UAssetDefinition_NoRegister) \ DECLARE_SERIALIZER(UAssetDefinition) #define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetDefinition(UAssetDefinition&&) = delete; \ UAssetDefinition(const UAssetDefinition&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ASSETDEFINITION_API, UAssetDefinition); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition); \ DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition) \ ASSETDEFINITION_API virtual ~UAssetDefinition(); #define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_453_PROLOG #define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetDefinition; // ********** End Class UAssetDefinition *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h // ********** Begin Enum EAssetActivationMethod **************************************************** #define FOREACH_ENUM_EASSETACTIVATIONMETHOD(op) \ op(EAssetActivationMethod::DoubleClicked) \ op(EAssetActivationMethod::Opened) \ op(EAssetActivationMethod::Previewed) enum class EAssetActivationMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ASSETDEFINITION_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAssetActivationMethod ****************************************************** // ********** Begin Enum EAssetCommandResult ******************************************************* #define FOREACH_ENUM_EASSETCOMMANDRESULT(op) \ op(EAssetCommandResult::Handled) \ op(EAssetCommandResult::Unhandled) enum class EAssetCommandResult : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ASSETDEFINITION_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAssetCommandResult ********************************************************* // ********** Begin Enum EAssetOpenMethod ********************************************************** #define FOREACH_ENUM_EASSETOPENMETHOD(op) \ op(EAssetOpenMethod::Edit) \ op(EAssetOpenMethod::View) enum class EAssetOpenMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ASSETDEFINITION_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAssetOpenMethod ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS