40 lines
1.7 KiB
C
40 lines
1.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "IContentSource.h"
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#ifdef ADDCONTENTDIALOG_IContentSource_generated_h
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#error "IContentSource.generated.h already included, missing '#pragma once' in IContentSource.h"
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#endif
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#define ADDCONTENTDIALOG_IContentSource_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_AddContentDialog_Private_IContentSource_h
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// ********** Begin Enum EContentSourceCategory ****************************************************
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#define FOREACH_ENUM_ECONTENTSOURCECATEGORY(op) \
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op(EContentSourceCategory::BlueprintFeature) \
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op(EContentSourceCategory::CodeFeature) \
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op(EContentSourceCategory::EnterpriseFeature) \
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op(EContentSourceCategory::Content) \
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op(EContentSourceCategory::EnterpriseContent) \
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op(EContentSourceCategory::SharedPack) \
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op(EContentSourceCategory::Unknown)
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enum class EContentSourceCategory : uint8;
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template<> struct TIsUEnumClass<EContentSourceCategory> { enum { Value = true }; };
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template<> ADDCONTENTDIALOG_NON_ATTRIBUTED_API UEnum* StaticEnum<EContentSourceCategory>();
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// ********** End Enum EContentSourceCategory ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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