// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "IContentSource.h" #ifdef ADDCONTENTDIALOG_IContentSource_generated_h #error "IContentSource.generated.h already included, missing '#pragma once' in IContentSource.h" #endif #define ADDCONTENTDIALOG_IContentSource_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AddContentDialog_Private_IContentSource_h // ********** Begin Enum EContentSourceCategory **************************************************** #define FOREACH_ENUM_ECONTENTSOURCECATEGORY(op) \ op(EContentSourceCategory::BlueprintFeature) \ op(EContentSourceCategory::CodeFeature) \ op(EContentSourceCategory::EnterpriseFeature) \ op(EContentSourceCategory::Content) \ op(EContentSourceCategory::EnterpriseContent) \ op(EContentSourceCategory::SharedPack) \ op(EContentSourceCategory::Unknown) enum class EContentSourceCategory : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ADDCONTENTDIALOG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EContentSourceCategory ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS