64 lines
3.2 KiB
C
64 lines
3.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ActionableMessageSubsystem.h"
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#ifdef ACTIONABLEMESSAGE_ActionableMessageSubsystem_generated_h
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#error "ActionableMessageSubsystem.generated.h already included, missing '#pragma once' in ActionableMessageSubsystem.h"
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#endif
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#define ACTIONABLEMESSAGE_ActionableMessageSubsystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UActionableMessageSubsystem **********************************************
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struct Z_Construct_UClass_UActionableMessageSubsystem_Statics;
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ACTIONABLEMESSAGE_API UClass* Z_Construct_UClass_UActionableMessageSubsystem_NoRegister();
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#define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUActionableMessageSubsystem(); \
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friend struct ::Z_Construct_UClass_UActionableMessageSubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ACTIONABLEMESSAGE_API UClass* ::Z_Construct_UClass_UActionableMessageSubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UActionableMessageSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ActionableMessage"), Z_Construct_UClass_UActionableMessageSubsystem_NoRegister) \
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DECLARE_SERIALIZER(UActionableMessageSubsystem)
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#define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ACTIONABLEMESSAGE_API UActionableMessageSubsystem(); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UActionableMessageSubsystem(UActionableMessageSubsystem&&) = delete; \
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UActionableMessageSubsystem(const UActionableMessageSubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ACTIONABLEMESSAGE_API, UActionableMessageSubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActionableMessageSubsystem); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UActionableMessageSubsystem) \
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ACTIONABLEMESSAGE_API virtual ~UActionableMessageSubsystem();
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#define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_45_PROLOG
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#define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UActionableMessageSubsystem;
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// ********** End Class UActionableMessageSubsystem ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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