// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ActionableMessageSubsystem.h" #ifdef ACTIONABLEMESSAGE_ActionableMessageSubsystem_generated_h #error "ActionableMessageSubsystem.generated.h already included, missing '#pragma once' in ActionableMessageSubsystem.h" #endif #define ACTIONABLEMESSAGE_ActionableMessageSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UActionableMessageSubsystem ********************************************** struct Z_Construct_UClass_UActionableMessageSubsystem_Statics; ACTIONABLEMESSAGE_API UClass* Z_Construct_UClass_UActionableMessageSubsystem_NoRegister(); #define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUActionableMessageSubsystem(); \ friend struct ::Z_Construct_UClass_UActionableMessageSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ACTIONABLEMESSAGE_API UClass* ::Z_Construct_UClass_UActionableMessageSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UActionableMessageSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ActionableMessage"), Z_Construct_UClass_UActionableMessageSubsystem_NoRegister) \ DECLARE_SERIALIZER(UActionableMessageSubsystem) #define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ACTIONABLEMESSAGE_API UActionableMessageSubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UActionableMessageSubsystem(UActionableMessageSubsystem&&) = delete; \ UActionableMessageSubsystem(const UActionableMessageSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ACTIONABLEMESSAGE_API, UActionableMessageSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActionableMessageSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UActionableMessageSubsystem) \ ACTIONABLEMESSAGE_API virtual ~UActionableMessageSubsystem(); #define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_45_PROLOG #define FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h_48_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UActionableMessageSubsystem; // ********** End Class UActionableMessageSubsystem ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_ActionableMessage_Public_ActionableMessageSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS