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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/EnvQueryManager.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "EnvironmentQuery/EnvQueryManager.h"
#ifdef AIMODULE_EnvQueryManager_generated_h
#error "EnvQueryManager.generated.h already included, missing '#pragma once' in EnvQueryManager.h"
#endif
#define AIMODULE_EnvQueryManager_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UClass;
class UEnvQuery;
class UEnvQueryInstanceBlueprintWrapper;
class UObject;
// ********** Begin ScriptStruct FEnvQueryManagerConfig ********************************************
struct Z_Construct_UScriptStruct_FEnvQueryManagerConfig_Statics;
#define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h_30_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FEnvQueryManagerConfig_Statics; \
AIMODULE_API static class UScriptStruct* StaticStruct();
struct FEnvQueryManagerConfig;
// ********** End ScriptStruct FEnvQueryManagerConfig **********************************************
// ********** Begin ScriptStruct FEnvQueryRequest **************************************************
struct Z_Construct_UScriptStruct_FEnvQueryRequest_Statics;
#define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h_72_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FEnvQueryRequest_Statics; \
AIMODULE_API static class UScriptStruct* StaticStruct();
struct FEnvQueryRequest;
// ********** End ScriptStruct FEnvQueryRequest ****************************************************
// ********** Begin ScriptStruct FEnvQueryInstanceCache ********************************************
struct Z_Construct_UScriptStruct_FEnvQueryInstanceCache_Statics;
#define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h_132_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FEnvQueryInstanceCache_Statics; \
AIMODULE_API static class UScriptStruct* StaticStruct();
struct FEnvQueryInstanceCache;
// ********** End ScriptStruct FEnvQueryInstanceCache **********************************************
// ********** Begin Class UEnvQueryManager *********************************************************
#define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h_209_RPC_WRAPPERS \
DECLARE_FUNCTION(execRunEQSQuery);
struct Z_Construct_UClass_UEnvQueryManager_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UEnvQueryManager_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h_209_INCLASS \
private: \
static void StaticRegisterNativesUEnvQueryManager(); \
friend struct ::Z_Construct_UClass_UEnvQueryManager_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UEnvQueryManager_NoRegister(); \
public: \
DECLARE_CLASS2(UEnvQueryManager, UAISubsystem, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UEnvQueryManager_NoRegister) \
DECLARE_SERIALIZER(UEnvQueryManager) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h_209_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AIMODULE_API UEnvQueryManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UEnvQueryManager) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UEnvQueryManager); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEnvQueryManager); \
/** Deleted move- and copy-constructors, should never be used */ \
UEnvQueryManager(UEnvQueryManager&&) = delete; \
UEnvQueryManager(const UEnvQueryManager&) = delete; \
AIMODULE_API virtual ~UEnvQueryManager();
#define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h_206_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h_209_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h_209_RPC_WRAPPERS \
FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h_209_INCLASS \
FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h_209_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UEnvQueryManager;
// ********** End Class UEnvQueryManager ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EnvQueryManager_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS