84 lines
3.8 KiB
C
84 lines
3.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Navigation/CrowdManager.h"
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#ifdef AIMODULE_CrowdManager_generated_h
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#error "CrowdManager.generated.h already included, missing '#pragma once' in CrowdManager.h"
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#endif
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#define AIMODULE_CrowdManager_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FCrowdAvoidanceConfig *********************************************
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struct Z_Construct_UScriptStruct_FCrowdAvoidanceConfig_Statics;
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#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_74_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCrowdAvoidanceConfig_Statics; \
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AIMODULE_API static class UScriptStruct* StaticStruct();
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struct FCrowdAvoidanceConfig;
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// ********** End ScriptStruct FCrowdAvoidanceConfig ***********************************************
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// ********** Begin ScriptStruct FCrowdAvoidanceSamplingPattern ************************************
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struct Z_Construct_UScriptStruct_FCrowdAvoidanceSamplingPattern_Statics;
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#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_120_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCrowdAvoidanceSamplingPattern_Statics; \
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AIMODULE_API static class UScriptStruct* StaticStruct();
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struct FCrowdAvoidanceSamplingPattern;
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// ********** End ScriptStruct FCrowdAvoidanceSamplingPattern **************************************
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// ********** Begin Class UCrowdManager ************************************************************
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struct Z_Construct_UClass_UCrowdManager_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UCrowdManager_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUCrowdManager(); \
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friend struct ::Z_Construct_UClass_UCrowdManager_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UCrowdManager_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCrowdManager, UCrowdManagerBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UCrowdManager_NoRegister) \
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DECLARE_SERIALIZER(UCrowdManager) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
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#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCrowdManager(UCrowdManager&&) = delete; \
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UCrowdManager(const UCrowdManager&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UCrowdManager); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCrowdManager); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCrowdManager) \
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AIMODULE_API virtual ~UCrowdManager();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_172_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCrowdManager;
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// ********** End Class UCrowdManager **************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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