// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Navigation/CrowdManager.h" #ifdef AIMODULE_CrowdManager_generated_h #error "CrowdManager.generated.h already included, missing '#pragma once' in CrowdManager.h" #endif #define AIMODULE_CrowdManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCrowdAvoidanceConfig ********************************************* struct Z_Construct_UScriptStruct_FCrowdAvoidanceConfig_Statics; #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_74_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCrowdAvoidanceConfig_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FCrowdAvoidanceConfig; // ********** End ScriptStruct FCrowdAvoidanceConfig *********************************************** // ********** Begin ScriptStruct FCrowdAvoidanceSamplingPattern ************************************ struct Z_Construct_UScriptStruct_FCrowdAvoidanceSamplingPattern_Statics; #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_120_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCrowdAvoidanceSamplingPattern_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FCrowdAvoidanceSamplingPattern; // ********** End ScriptStruct FCrowdAvoidanceSamplingPattern ************************************** // ********** Begin Class UCrowdManager ************************************************************ struct Z_Construct_UClass_UCrowdManager_Statics; AIMODULE_API UClass* Z_Construct_UClass_UCrowdManager_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCrowdManager(); \ friend struct ::Z_Construct_UClass_UCrowdManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UCrowdManager_NoRegister(); \ public: \ DECLARE_CLASS2(UCrowdManager, UCrowdManagerBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UCrowdManager_NoRegister) \ DECLARE_SERIALIZER(UCrowdManager) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UCrowdManager(UCrowdManager&&) = delete; \ UCrowdManager(const UCrowdManager&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UCrowdManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCrowdManager); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCrowdManager) \ AIMODULE_API virtual ~UCrowdManager(); #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_172_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h_175_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCrowdManager; // ********** End Class UCrowdManager ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS