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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ACLPlugin/UHT/ACLImpl.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ACLImpl.h"
#ifdef ACLPLUGIN_ACLImpl_generated_h
#error "ACLImpl.generated.h already included, missing '#pragma once' in ACLImpl.h"
#endif
#define ACLPLUGIN_ACLImpl_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Public_ACLImpl_h
// ********** Begin Enum ACLRotationFormat *********************************************************
#define FOREACH_ENUM_ACLROTATIONFORMAT(op) \
op(ACLRF_Quat_128) \
op(ACLRF_QuatDropW_96) \
op(ACLRF_QuatDropW_Variable)
enum ACLRotationFormat : int;
template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum<ACLRotationFormat>();
// ********** End Enum ACLRotationFormat ***********************************************************
// ********** Begin Enum ACLVectorFormat ***********************************************************
#define FOREACH_ENUM_ACLVECTORFORMAT(op) \
op(ACLVF_Vector3_96) \
op(ACLVF_Vector3_Variable)
enum ACLVectorFormat : int;
template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum<ACLVectorFormat>();
// ********** End Enum ACLVectorFormat *************************************************************
// ********** Begin Enum ACLCompressionLevel *******************************************************
#define FOREACH_ENUM_ACLCOMPRESSIONLEVEL(op) \
op(ACLCL_Lowest) \
op(ACLCL_Low) \
op(ACLCL_Medium) \
op(ACLCL_High) \
op(ACLCL_Highest) \
op(ACLCL_Automatic)
enum ACLCompressionLevel : int;
template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum<ACLCompressionLevel>();
// ********** End Enum ACLCompressionLevel *********************************************************
// ********** Begin Enum ACLPhantomTrackMode *******************************************************
#if WITH_EDITORONLY_DATA
#define FOREACH_ENUM_ACLPHANTOMTRACKMODE(op) \
op(ACLPhantomTrackMode::Ignore) \
op(ACLPhantomTrackMode::Strip) \
op(ACLPhantomTrackMode::Warn)
enum class ACLPhantomTrackMode : uint8;
template<> struct TIsUEnumClass<ACLPhantomTrackMode> { enum { Value = true }; };
template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum<ACLPhantomTrackMode>();
#endif // WITH_EDITORONLY_DATA
// ********** End Enum ACLPhantomTrackMode *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS