// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ACLImpl.h" #ifdef ACLPLUGIN_ACLImpl_generated_h #error "ACLImpl.generated.h already included, missing '#pragma once' in ACLImpl.h" #endif #define ACLPLUGIN_ACLImpl_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Public_ACLImpl_h // ********** Begin Enum ACLRotationFormat ********************************************************* #define FOREACH_ENUM_ACLROTATIONFORMAT(op) \ op(ACLRF_Quat_128) \ op(ACLRF_QuatDropW_96) \ op(ACLRF_QuatDropW_Variable) enum ACLRotationFormat : int; template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ACLRotationFormat *********************************************************** // ********** Begin Enum ACLVectorFormat *********************************************************** #define FOREACH_ENUM_ACLVECTORFORMAT(op) \ op(ACLVF_Vector3_96) \ op(ACLVF_Vector3_Variable) enum ACLVectorFormat : int; template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ACLVectorFormat ************************************************************* // ********** Begin Enum ACLCompressionLevel ******************************************************* #define FOREACH_ENUM_ACLCOMPRESSIONLEVEL(op) \ op(ACLCL_Lowest) \ op(ACLCL_Low) \ op(ACLCL_Medium) \ op(ACLCL_High) \ op(ACLCL_Highest) \ op(ACLCL_Automatic) enum ACLCompressionLevel : int; template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ACLCompressionLevel ********************************************************* // ********** Begin Enum ACLPhantomTrackMode ******************************************************* #if WITH_EDITORONLY_DATA #define FOREACH_ENUM_ACLPHANTOMTRACKMODE(op) \ op(ACLPhantomTrackMode::Ignore) \ op(ACLPhantomTrackMode::Strip) \ op(ACLPhantomTrackMode::Warn) enum class ACLPhantomTrackMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum(); #endif // WITH_EDITORONLY_DATA // ********** End Enum ACLPhantomTrackMode ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS