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DedicatedServerCourse/Source/FPSTemplate/Public/Game/ShooterGameMode.h

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2026-02-24 22:39:26 -05:00
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "ShooterGameModeBase.h"
#if WITH_GAMELIFT
#include "GameLiftServerSDK.h"
#endif
#include "ShooterGameMode.generated.h"
struct FProcessParameters;
DECLARE_LOG_CATEGORY_EXTERN(LogShooterGameMode, Log, All);
/**
*
*/
UCLASS()
class FPSTEMPLATE_API AShooterGameMode : public AShooterGameModeBase
{
GENERATED_BODY()
public:
AShooterGameMode();
protected:
virtual void BeginPlay() override;
private:
void InitGameLift();
#if WITH_GAMELIFT
void SetServerParameters(TSharedPtr<FServerParameters> OutServerParameters);
void LogServerParameters(TSharedPtr<FServerParameters> ServerParameters);
#endif
void ParseCommandLinePort(int32& OutPort);
TSharedPtr<FProcessParameters> ProcessParameters;
};