// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ShooterGameModeBase.h" #if WITH_GAMELIFT #include "GameLiftServerSDK.h" #endif #include "ShooterGameMode.generated.h" struct FProcessParameters; DECLARE_LOG_CATEGORY_EXTERN(LogShooterGameMode, Log, All); /** * */ UCLASS() class FPSTEMPLATE_API AShooterGameMode : public AShooterGameModeBase { GENERATED_BODY() public: AShooterGameMode(); protected: virtual void BeginPlay() override; private: void InitGameLift(); #if WITH_GAMELIFT void SetServerParameters(TSharedPtr OutServerParameters); void LogServerParameters(TSharedPtr ServerParameters); #endif void ParseCommandLinePort(int32& OutPort); TSharedPtr ProcessParameters; };