Initial Commit - Lesson 3 - Project Creation and Assets

This commit is contained in:
Norman Lansing
2026-02-24 08:29:06 -05:00
commit e9e3b34e24
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using UnrealBuildTool;
public class RiderGameControl : ModuleRules
{
public RiderGameControl(ReadOnlyTargetRules Target) : base(Target)
{
#if UE_4_22_OR_LATER
PCHUsage = PCHUsageMode.NoPCHs;
#else
PCHUsage = PCHUsageMode.NoSharedPCHs;
#endif
bUseRTTI = true;
#if UE_5_2_OR_LATER
bDisableStaticAnalysis = true;
#endif
PublicDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.AddRange(new []
{
"RD",
"RiderLink",
"HeadMountedDisplay",
"LevelEditor",
"UnrealEd",
"Slate",
"CoreUObject",
"Engine"
});
}
}