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InventoryProject/Content/Variant_SideScrolling/Blueprints/BP_SideScrollingGameMode.uasset

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RootNodes GWSavedViewOffset|<7C><>DSavedZoomAmount_<16><>Schema<00><><EFBFBD>wShowCategories<00>-<2D>SimpleConstructionScript+R SKEL_BP_SideScrollingGameMode_C<00><>L<EFBFBD>SoftObjectPath<>ۡ StrProperty;<3B>r$StructProperty0<00><> TextProperty<00>:t<>then<00><>ҀToolTip<00><><07>UbergraphPages#<23>3UserConstructionScriptM<>`UserInterfaceClasssj<1B> VariableGuid<00><>~<7E>A/Game/Variant_SideScrolling/Blueprints/BP_SideScrollingCharacter<00>;<3B>H/Game/Variant_SideScrolling/Blueprints/BP_SideScrollingPlayerController2f0/Game/Variant_SideScrolling/UI/UI_SideScrolling<19><><EFBFBD>/Script/BlueprintGraph<00><>|D/Script/TP_ThirdPerson<00><><EFBFBD><EFBFBD> /Script/UMG6]<5D> Actor-<2D>#Y
Blueprint93 BlueprintGeneratedClass)<29>p-BP_SideScrollingCharacter_C<00><><12>#BP_SideScrollingPlayerController_C<00>J<EFBFBD>Classtwx<77>$Default__BP_SideScrollingGameMode_C<00><>'8Default__SideScrollingGameModejuNDefaultSceneRoot_GEN_VARIABLE<00>~<7E>HEdGrapho<>]EdGraphSchema_K2<00><><EFBFBD> EventGraph]<5D>] K2Node_Events<>ZK2Node_FunctionEntry<00><>*ObjecteK<65>PackagesG<73>SceneComponentHd_ SCS_Node1<><31><EFBFBD>SideScrollingGameMode<00><>aUI_SideScrolling_C<00>)<29><>WidgetBlueprintGeneratedClassUserConstructionScript
EventGraph-UserConstructionScript.K2Node_FunctionEntry_0PUserConstructionScriptPEventGraph.K2Node_Event_0EventGraph.K2Node_Event_1P ReceiveTickPReceiveBeginPlaytrue true<00>/**
* Construction script, the place to spawn components and do other setup.
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*/"Construction Script;Classes/GameFramework/Actor.hVsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint functionN"Input|MouseInput Input|TouchInput true4<00>Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers TransformationN"Input|MouseInput Input|TouchInput true4<00>Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformationtruetrue7/** Event called every frame, if ticking is enabled */"Tick;Classes/GameFramework/Actor.hV0Event called every frame, if ticking is enabled ./** Event when play begins for this actor. */"
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