Files
InventoryProject/Content/Variant_SideScrolling/Anims/ABP_Manny_SideScroller.uasset

291 lines
470 KiB
Plaintext
Raw Normal View History

<EFBFBD><EFBFBD>*<2A><><EFBFBD><EFBFBD><EFBFBD>`
<00><13> <1C><><EFBFBD><04><14>岲ǯsh<73>Z<EFBFBD>
<00>u<EFBFBD>)'F<><46>v<EFBFBD><10><><EFBFBD>,#<<3C>^7<>H<EFBFBD><06><><00>~q*&<00>`<60>Od<4F><64><EFBFBD><16><><EFBFBD><EFBFBD> <0A><00><>}i<>AO<41><4F>QJ<51>(<28><><EFBFBD>y"<22>T<EFBFBD><54>O&<26>F!<21>Ђ<EFBFBD>a,]<5D>C<EFBFBD>GI<47><EFBFBD>>s<><05><><EFBFBD><00>2ذ O<><1F><>J<EFBFBD>6
?t<>πD<CF80>C<EFBFBD><14><>s %B^<5E><>FM<46>$<24><><12>yd<>8<00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(9/Game/Variant_SideScrolling/Anims/ABP_Manny_SideScrollerUR<00>?!CA3DE1DF28D500D402119F5D2DCB1D4D<00><00>]<00>IQ<>Q<><00>BQ<><00><><00><><00><> I<><49>v$F<><46><EFBFBD><EFBFBD>_<EFBFBD><5F><EFBFBD><00>U<00><1B>++UE5+Dev-Release-5.6<00><1B>++UE5+Dev-Release-5.6<00>g<EFBFBD><0F>;Y<00><><EFBFBD><EFBFBD>Z<EFBFBD>?Y8/Game/Variant_SideScroller/Anims/ABP_Manny_SideScroller<00><><EFBFBD><EFBFBD>9/Game/Variant_SideScrolling/Anims/ABP_Manny_SideScrollerQ<1A>/Script/AnimGraphRuntime6q/Script/BlueprintGraph<00><>|D/Script/ControlRig w<>(/Script/CoreUObject<00>I->/Script/Engine<00>@<40>I/Script/SlateCore4az{__AnimBlueprintMutablesճh<D5B3>__BoolProperty<00><>M__BytePropertyc<><63>[B__CustomProperty_ShouldDoIKTrace_D5E879D045817717A22A92BE9F14B1D6<00><1F>r__EnumProperty<00>5`<60>__FloatProperty<00>6<EFBFBD>__IntProperty<11>m<EFBFBD>__NameProperty<10><>__StructProperty3<><33><EFBFBD>A<00>mD<6D>ABP_Manny_SideScroller<00>+<2B>ABP_Manny_SideScroller_C<00><>G<EFBFBD> AccessIndex<00><><EFBFBD>1AliasedStateNodes<00><>ܐAlpha_*<0E> AlphaBlend<00>pQ&AlphaBoolBlend<00><>'<27>AlphaCurveNameAlphaInputTypew<>ĽAlphaScaleBias<00>]s<>AlphaScaleBiasClamp#<23>0 Anim Graph<00><>"<22>!AnimationTransitionBetweenStates<00>9<EFBFBD>WAnimBlueprintExtension_Base~<7E>%<25>&AnimBlueprintExtension_PropertyAccess<00>,<2C>]AnimBlueprintFunction<00><>5#"AnimBlueprintGeneratedMutableData<00>ڥ_AnimClassInterface<00><>Q<EFBFBD>
AnimGraph<00>UWjAnimGraphNode_BlendSpacePlayer<00><10>AnimGraphNode_ControlRig`<60><><EFBFBD>AnimGraphNode_Root<00>2H<32>AnimGraphNode_SaveCachedPose<00>f<EFBFBD><66>AnimGraphNode_SequencePlayer[<5B>AnimGraphNode_Slot<00><>)<29>AnimGraphNode_StateMachineIQ<49><51>AnimGraphNode_StateResult@Q<><51>AnimGraphNode_TransitionResult <06>rAnimGraphNode_UseCachedPose<00>!<21><>AnimGroupInfo<00>?<3F>AnimNode_BlendSpacePlayer<00>y'dAnimNode_ControlRig<00><><EFBFBD>~AnimNode_Root<00>sSAnimNode_SaveCachedPose<00><><EFBFBD><EFBFBD>AnimNode_SequencePlayer #YgAnimNode_Slot<00><>2FAnimNode_StateMachine<00>AnimNode_StateResult<00>F<EFBFBD>XAnimNode_TransitionResultGz<47><7A>AnimNode_UseCachedPoseF<><46>i AnimNodeData<1C><> +AnimNodeExposedValueHandler_PropertyAccess(<28>EAnimNodeFunctionRefK@<40>.AnimNodeStructData<00>|6`AnimSubsystem_Base<00>
0AnimSubsystem_PropertyAccess<00>&<26>AnimSubsystemInstance<00><>k<EFBFBD> ArrayIndex&r<>_ArrayPropertyI<><49>iAssetUserData9`<60> AsSide Scrolling Character<00><01><>AutomaticRuleTriggerTime<00><>]BK<>OBakedAnimationState<00><> <20>BakedAnimationStateMachine2<>F<EFBFBD>BakedStateExitTransition<00><>t<EFBFBD>BakedStateMachinesHyXbAllowConduitEntryStates<02><>bAllowDeletion<00><><0E>bAlphaBoolEnabled3x <09>bAlwaysResetOnEntry\<5C>ۤbAlwaysUpdateSourcePose#v+{bAutomaticRemainingTimeRule<00>Y<1E>+bAutomaticRuleBasedOnSequencePlayerInStateC<>
<EFBFBD>bCanEnterTransition<00>j<EFBFBD>8bCanToggleVisibilityO<>) bClampResultt<><16>bCommentBubblePinnedq.%LbCommentBubbleVisibleQ$<<%bCommentBubbleVisible_InDetailsPanelt:qbCreateNotifyMetaData<00>fr,bDefaultsToPureFunc<00><>'bDesiredTransitionReturnValue<00><>YGBecomeRelevantFunction\<5C><><EFBFBD> bExecutei=c@bHasOverridePin[<5B> Biasq<>abIgnoreForRelevancyTestq<><71>'Binding<00><15> bInitialized<00>F<EFBFBD><46>bInterpResultkєn bIsAConduit<00>G<EFBFBD><47>bIsMarkedForAdvancedDisplay<00>5<EFBFBD><35>bIsOverrideEnabledG0<>bIsOverridePinVisible<00>3dbIsSetValuePinVisibleV<><56><EFBFBD>bIsSparseClassDataSerializableV g<>bLegacyNeedToPurgeSkelRefs<00><>\; BlendInTime4*<2A>
BlendMode<00><><02> BlendOption<00><><EFBFBD>F BlendOutTime<00><1C><> BlendProfile<13><>b BlendSpaceb<>x&
BlendTime<00><><EFBFBD>, BlendWeight<00><>WobLoop<00>|<7C><>bLoopAnimationݸ #BlueprintCompilerGeneratedDefaults4<>?BlueprintGuid<00>UBlueprintInitializeAnimation<00><><EFBFBD>ZBlueprintInternalUseOnly<00><><EFBFBD>QBlueprintSystemVersion<00>t +BlueprintType <11><>BlueprintUpdateAnimation
<EFBFBD>#i
bMapRange<00>:<3A><>BoneReferenceƏ=bOnlyUpdateWhenActive<10><>Abool. d<> BooleanAND<00>i<> BoolProperty<04><>BoundFunction<00><11><> BoundGraphv<>e<EFBFBD>bOverrideFunction<10><>[.bOverridePositionWhenJoiningSyncGroupAsLeader<00><><EFBFBD><EFBFBD>bPickAȗǷbPropertyIsCustomizedh<><68>BPVariableDescription& BPVariableMetaDataEntryҖp<D296> bReinitializeOnBecomingRelevant<00><00>bResetInputPoseToInitial<00><><EFBFBD> $bResetPlayTimeWhenBlendSpaceChangest<> + bSelfContextb<>|<7C>bSetRefPoseFromSkeletonC<><43>w bShowPin<00><><EFBFBD>=bSkipFirstUpdateTransition<00>j<EFBFBD>%bStartFromMatchingPose\>,<2C> bSuccess<00><>H)bTransferInputCurves<0F>^<5E>bTransferInputPose<00>FjbTransferPoseInGlobalSpace<12>L<EFBFBD>bUpdateCurves<10><><EFBFBD> bUpdatePose<00><>K<EFBFBD> ByteProperty<00>N-<2D>CachedPoseIndices5ju
CacheNameї<>FCachePoseName9_r CallFunc_BooleanAND_ReturnValue2AYzCallFunc_BreakVector_X<02><>CallFunc_BreakVector_Y<00><1F><>CallFunc_BreakVector_Zf9',CallFunc_GetCurrentAcceleration_ReturnValueݧ<>|$CallFunc_GetOwningActor_ReturnValue<00>2<EFBFBD>*CallFunc_Greater_DoubleDouble_ReturnValue<00>0=g%CallFunc_HasDoubleJumped_ReturnValue<00><>d2#CallFunc_HasWallJumped_ReturnValue<00><><EFBFBD>bCallFunc_IsFalling_ReturnValue<00>#4:CallFunc_IsValid_ReturnValue<00>$!CallFunc_Not_PreBool_ReturnValue5<>^)+CallFunc_NotEqual_VectorVector_ReturnValue<00>+<2B>!CallFunc_SelectFloat_ReturnValue<00>$HHCallFunc_VSizeXY_ReturnValuet<>?<3F>CanTakeDelegateIndex<00><><EFBFBD> CastFailedC\<5C> Category<00>~<7E><> CategoryName<00>6X CategorySorting<1E>
Character<00>ٖ>CharacterMovement<1E>G<EFBFBD> ClampMax><3E>ä ClampMin<00>5<>Classtwx<77>
ClassName<00><>iKColor<00><>egComment<00><19><> CommentColorx<><<3C> CommentDepth<00>Sx<53>
COND_None<00><>2) ControlRig<00>aControlRigAnimNodeEventName<00>7O`ControlRigClass4<x<>ControlRigIOSettings<00><><EFBFBD><EFBFBD>ControlRigPerClassLm<4C><6D> CoordinatesG<><47>@Copiesʷ<>]CopyBatchArray<00>T<EFBFBD><54>
CopyIndexӅ \ CopyRecords<00><><EFBFBD>CrossfadeDuration<00><><12>CurrentVariation<00><03>x CustomCurveNŲCustomPinPropertiesH <0C>@CustomResultNodeIndexx<><78><EFBFBD>DataKey <0A>u[
DataValueE<>|<7C>Default<00><>o>DefaultControlRigClass<00><><EFBFBD><EFBFBD>DefaultGraphNode<00><><EFBFBD>vDefaultSharedGroup<00><17><> DefaultSlot<00><>;J DefaultValue<10><>3 delegate<00><><EFBFBD><EFBFBD> DeltaTimeX<00><><EFBFBD><EFBFBD>DeprecateSlateVector2De<><65>KDestAccessEndIndexlGrfDestAccessStartIndex4,<2C>;
DestPaths<00>U.<2E>DestPropertyNamesu<12><> DisplayNamez<><7A>B
DoNotEditM?F<>doubleۜ<><DB9C> Double Jump<00><><EFBFBD><EFBFBD>Double Jumped Last Frame<00><>\<5C>DoubleProperty.tX<74>EAlphaBlendOption{<7B>bEAlphaBlendOption::Cubic!<21><><EFBFBD> EAlphaBlendOption::HermiteCubic^פEAlphaBlendOption::Linear<00>XY^EAnimAlphaInputType<1F>+<2B>EAnimAlphaInputType::Float<00>Ŋ<EFBFBD>EAnimGroupRole<00><06><>EAnimGroupRole::CanBeLeadertJ<74><4A>EAnimSyncMethod<00><><EFBFBD><EFBFBD>EAnimSyncMethod::DoNotSyncp<0E>HEdGraphPinType<00>w<EFBFBD>EEditedDocumentInfo<00>_<10>EditedObjectPath<00>A<EFBFBD><41>EditorStateMachineGraph<00>w<14>EGetNodeVariation09<30>#EGetNodeVariation::ValidatedObject<00>C<EFBFBD>ELifetimeCondition<00>d<>else<00>'<0F>
EndNotify<00><><EFBFBD>Engine<00>D<>Entries<00><>΂Entrykz<6B>S
EntryNode|d EntryPoint<00>X #EntryRuleNodeIndexVZ{<7B> EnumPropertyQם@EPostCopyOperationHCXC&EPostCopyOperation::LogicalNegateBool<00><>fEPostCopyOperation::None<00><>rEPropertyAccessCopyTypen<><1B>EPropertyAccessCopyType::Bool<00>/<2F>G-EPropertyAccessCopyType::DemoteDoubleToFloat4<><34><EFBFBD> ErrorMsg<00>^<5E>pErrorTolerance<X<>
ErrorTypet0<>ESelfContextInfo<00>}<19>!ESelfContextInfo::NotSelfContext3t<>Essential Movement Data <0B><>rETransitionLogicType¢<><C2A2>(ETransitionLogicType::TLT_StandardBlend<1A><18>}EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Manny_SideScroller_AnimGraphNode_ControlRig_D5E879D045817717A22A92BE9F14B1D6<00><><EFBFBD>+<2B>EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Manny_SideScroller_AnimGraphNode_TransitionResult_27B06F0645E2D1835F046BA6D11D6670%<10><> Event Graph<00><><1F> EventQueue<00>iB~EventReference<00><><EFBFBD><EFBFBD>exec|<7C><>executei<><69><EFBFBD>(ExecuteUbergraph_ABP_Manny_SideScroller<00>]<5D>WExposedValueCopyRecord<00><<3C>< Extensions<00><>5
Fall Loop<00><><EFBFBD>iFieldPathPropertyGFlagsA<><41>~floaty<><79>FloatProperty<00><><EFBFBD><EFBFBD> FriendlyName<03><> FullyBlendedNotify~<7E>8- Functionr<><72><EFBFBD>FunctionGraphsD)(= FunctionName<10><>FunctionReference<00>Z<EFBFBD>GeneratedClass<00>XTGetCurrentAccelerationA<>GetOwningActorEBO
GraphGuid<00><><EFBFBD>vGreater<00>RP4Greater_DoubleDoubleΜs-Ground Forward Percent<00><><EFBFBD><EFBFBD> GroundSpeed<00><><<3C>Group<00>c<EFBFBD> GroupIndex@|<7C>
GroupNamej<>@<40>
GroupRole 3<><33>Groups'<27><><EFBFBD> GroupScope
<EFBFBD><EFBFBD>ZGuidCP<43>hHasDoubleJumped<00><>YQHasWallJumped{<7B>h<EFBFBD>HideCategoriesK<><4B>Idle<00><><EFBFBD>VIn<00>o<EFBFBD><6F> InitialState<00><17><>InitialUpdateFunction~<7E><>\InputAlphaBoolBlend<00><><06>InputBonesToTransferP<><02> InputMappingK<>N<EFBFBD> InputPin<00><>V<EFBFBD> InputRange<00><><EFBFBD><EFBFBD>InputScaleBiasS<><53>InputScaleBiasClamp<00>çyInputScaleBiasClampConstants<00>'(yInputScaleBiasClampState<00>-sDInputSettings<00>]<5D>InRange<00><>Q?InterfacePropertys<><73>3InternalTimeAccumulatorqn<71>UInterpSpeedDecreasingz<>n<EFBFBD>InterpSpeedIncreasing<00>K<EFBFBD>bInterruptNotify
<EFBFBD><EFBFBD> IntProperty<00><>6J
IsFalling<00><>I<EFBFBD>Jump<00>Б<EFBFBD>.K2Node_DynamicCast_AsSide_Scrolling_Character<08>K2Node_DynamicCast_bSuccesswG<>K2Node_Event_DeltaTimeX<00><15><>*K2Node_StructMemberSet_Alpha_ImplicitCast <20>rLandȇݜLastEditedDocuments <02> LayerGroup<00>1<EFBFBD>PLayerNodeIndices<00>.<2E>Library<00>^8 LinearColorCsFLinkID<00>*Linkss<><73><EFBFBD>LinkToCachingNode<00>zgd LocomotionV<> ` LODThreshold<00>U<EFBFBD><55>
LogicType$g<<3C> MachineName0<><30><EFBFBD> Main States~IՊ MapProperty5<><35><EFBFBD>Max'XMax Ground Speed5 <09><>MaxTransitionsPerFrameT<><54>MaxTransitionsRequests|j<><6A> MemberGuid<00>Rq MemberName<00><1F><> MemberParent~<7E>}<MemberReference~<7E><>?MetaDataArrayRf<12>Method<12>z<EFBFBD>Min<00><><EFBFBD>KModuleRelativePathp"<22>aMovementComponent<00><><EFBFBD>
MultiLine<00>g?<3F> MyResultNodeG<><47>GName98<>name9E<> NameOfCache<00><>7g NameProperty<00><>JNameToIndexMap<00><><EFBFBD> NewVariables<00><><EFBFBD><EFBFBD>
NextState<00><>-1Nodey<>  NodeComment`$_<> NodeGuidѬ<04> NodeHeight<00>S<EFBFBD><53>
NodeIndexlVt<56>NodeMappingContainer?<3F>( NodePosX<00>[<5B> NodePosYrF<72>eNodes<00><><EFBFBD>l NodeTypeMapNj<>
NodeWidthlni<6E>None<00><03> Not_PreBoold\( NotEqualao<>NotEqual_VectorVector<00>FraNumProperties$<24><>ObjecteK<65>objecteK<65><4B>ObjectProperty<41>OperationName]<5D>Y<EFBFBD>OptionalPinFromProperty)OrderedSavedPoseIndicesMap<00>3<EFBFBD>`OrderedSavedPoseNodeIndices<00>R<EFBFBD>kOut<00><05>F Output_GetGdm<64>OutputBonesToTransfer<00>3<>OutputDelegate m<>MOutputMapping<00><>փ
OutputPin<00> <0A>OutputSettings<00><>_<EFBFBD> OutRange<00>$aOwnerAnimGraphNode<00>}4<>PackageLocalizationNamespacety<74> ParentClassݥ[PathSegmentCount<00><0E><> PathSegments<00> ZWPathSegmentStartIndex<57> Performance<00>/<2F>@PlayerNodeIndices.<2E><><EFBFBD> PlayRate<00><><EFBFBD><EFBFBD>PlayRateBasis<00><><EFBFBD><EFBFBD>PlayRateScaleBiasClamp<0E><><EFBFBD> PlayRateScaleBiasClampConstantsNK<4E><4B>PlayRateScaleBiasClampStateK<><4B>jPointerToUberGraphFrameT<><<3C>Pose<00><>
<EFBFBD>PoseEvaluatorLinks<00>PoseLink=GC< PoseMatching4E<>PostCopyOperationA<1A>PreviousBlendSpaceb<> <0A>PreviousState<00>u<EFBFBD>#PriorityOrdert-<2D>s Property@2R$PropertyAccessCopyI<><49>,PropertyAccessCopyBatchX<1E>PropertyAccessLibrary5<>W<EFBFBD>PropertyAccessPath(<28><>KPropertyAccessSegment<07><><EFBFBD>PropertyFlags<00>o<1E>PropertyFriendlyName<00><>q)PropertyGuids<00>w<05> PropertyName<18><>PropertyTooltip;-<2D><>realVɩ. Referencesa<><61><EFBFBD>
RelevancyZ$<24><>ReplicationConditiono<><6F><EFBFBD>RepNotifyFunc<07>ԒResult<00>s<EFBFBD><73> ReturnValue<00>t"<22>SaveCachedPoseNode<00><>~SavedViewOffset|<7C><>DSavedZoomAmount_<16><>Scale<00>N<EFBFBD>vSchema<00><><EFBFBD>w SelectFloat<00><>=<3D>self_<><5F>JSelfContextInfo<00>8<EFBFBD>} Sequenceyaʿ SetProperty<00>27B SettingsAO<41><4F>ShouldDoIKTraceA<><41>[ ShouldMoveJ_<4A>bShowPinForProperties<02><><EFBFBD>SKEL_ABP_Manny_SideScroller_Ck SlotName<00>[)]SoftObjectPath<>ۡSourceV9<56><39>SourceInstanceb<>6<EFBFBD> SourceLinkID<00><><EFBFBD>1SourcePropertyNames<00>QY<51>Sprint<00>{<19> SrcPaths%`<60> StartNotifyﺫsStartPositions<>AaStateAliasName<00>\<5C>PStateEntryFunctionx<><78>JStateExitFunction<00>GS<47>StateFullyBlendedInFunction7<>i StateFullyBlendedOutFunction;<3B><>R StateIndex<00>tG<74>StateMachineIndexInClassf<><18>
StateNamee<>rStateRootNodeIndexQa<51>\States<00><1B>Q StrProperty;<3B>r$Struct<00>!<21><>struct<00>!<21>XStructProperty0<00><>
SubGraphs<00>ب<EFBFBD>
Subsystem\<5C>7Sync?<3F><>fSyncGroupNames<00><>c<EFBFBD>'SyncGroupNameToRequireValidMarkersRule@R<>[TargetInstance<00>,RWTargetSkeleton{=<3D> TargetTypet2<74> TextProperty<00>:t<>then<00><>ҀThumbnailInfo<00>L3<4C>ToolTip<00><><07> Transition<00><>_<EFBFBD>TransitionIndex<00><> Transitions<00>p<EFBFBD><70>Type<00>Fr<46>UberGraphFramei<>8UberGraphFunction9<><39><EFBFBD>UbergraphPages#<23>3UInt16Property<00>O`0UInt32Property<00>,8JUInt64Property^p\lUnderlyingType<00>
<EFBFBD>UpdateFunction<00><>qOVarGuid<00>VariableReference<00><>D VarName<00>|1VarTypeG'L
Vector<00>d Velocity<00><><EFBFBD>C Velocity_X<00><13> Velocity_YW<0E>u Velocity_Z<00>(&<26>VSizeXY-Yd Walk / Run:{<7B>`
Wall JumpP<>S<EFBFBD>Wall Jumped Last FrameG<><47>0Wants to Double Jump<11>z<EFBFBD>Wants to Wall Jump1<00>X<00>FQ<46>Y[4<>;/Game/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Runt<>+o</Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop<00><><EFBFBD>d7/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump<00>:<3A><>7/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land<00>m<EFBFBD><6D>;/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump<00><>B 2/Game/Characters/Mannequins/Anims/Unarmed/MM_Idle <09><>0/Game/Characters/Mannequins/Meshes/SK_Mannequin<00><1A>*5/Game/Characters/Mannequins/Rigs/CR_Mannequin_FootIK<00>TB</Script/AnimGraphL<>_<EFBFBD>/Script/ControlRigDeveloper<00><><EFBFBD><EFBFBD>/Script/TP_ThirdPerson<00><><EFBFBD><EFBFBD>/Script/UnrealEd,<04>Actor-<2D>#YAnimationGraph<00><>u<EFBFBD>AnimationGraphSchema<00><>rAnimationStateGraph0<>K&AnimationStateGraphSchemaX<><58>yAnimationStateMachineGraph<00>N,AnimationStateMachineSchema<04><18>AnimationTransitionGraph<00><>թAnimationTransitionSchemaa{%AnimBlueprint<00><10>6AnimBlueprintConstantData0<><30>E"AnimBlueprintExtension_Attributes<16>l<EFBFBD>"AnimBlueprintExtension_CachedPose<00><><EFBFBD>$AnimBlueprintExtension_StateMachine<00>b<EFBFBD>AnimBlueprintGeneratedClass<00><>;#AnimBlueprintGeneratedConstantData׼`KAnimBlueprintMutableData<00>M <09>AnimGraphNodeBinding_Base<00><><EFBFBD><EFBFBD> AnimInstance<00> <02>AnimNode_AssetPlayerBase<00>)'"AnimNode_AssetPlayerRelevancyBase<00><><EFBFBD>AnimNode_Basec-M<>AnimNode_BlendSpacePlayerBaseT͔5AnimNode_ControlRigBase/r<>AnimNode_CustomPropertyޓaAnimNode_SequencePlayerBaseO<><4F> AnimSequence<00>(<28><>AnimStateAliasNode<00>}<7D>/AnimStateEntryNode~a<AnimStateNode<00>!<21><>AnimStateTransitionNode+<2B><><EFBFBD> BreakVector<00><><EFBFBD>BS_Idle_Walk_Run<00><>
JCharacterMovementComponent썷b"ControlRigBlueprintGeneratedClass<00>ƨCR_Mannequin_FootIK_CU<><55><EFBFBD>"Default__ABP_Manny_SideScroller_C<00><><EFBFBD><EFBFBD>Default__AnimInstanceIfe<66>Default__KismetMathLibraryD<>j<EFBFBD>EdGrapho<>]EdGraphNode_Comment<00><>:EdGraphSchema_K2<00><><EFBFBD> EnumVÅo EventGraph]<5D>]IsValidA<>;<3B>K2Node_CallFunction<00><><EFBFBD><EFBFBD>,K2Node_CommutativeAssociativeBinaryOperatorzz<7A>K2Node_DynamicCast<00><03> K2Node_Events<>ZK2Node_ExecutionSequence<00><><EFBFBD>1 K2Node_KnotЅBK2Node_PromotableOperator}<7D><>cK2Node_VariableGet6r<36><72>K2Node_VariableSetr<>BKismetMathLibraryl<>KismetSystemLibrary<00>dI<64> MM_Fall_Loop<00><>.MM_IdleH<>ߊMM_Jump<1B><>8MM_Land<1D><>@ MM_WallJump<00><>dyNavMovementComponent<00><>acPackagesG<73>SceneThumbnailInfo"<22><06> ScriptStructK<15><>SideScrollingCharacterpofn SK_Mannequin4<><34><EFBFBD>SkeletalMeshComponent<00>7R Skeleton<00>R i
EventGraphLAnimGraph.AnimGraphNode_StateMachine_0.Locomotion.AnimStateNode_2.Walk / RunBlueprintInitializeAnimationBlueprintUpdateAnimation AnimGraph<00><00>BlueprintUpdateAnimation<00>BlueprintInitializeAnimation<00> AnimGraphxAnimGraph.AnimGraphNode_StateMachine_1.Main States.AnimStateTransitionNode_9.Transition.AnimGraphNode_TransitionResult_0<00> AnimGraph<00>BlueprintInitializeAnimation<00>BlueprintUpdateAnimation<00>BlueprintInitializeAnimationBlueprintUpdateAnimation AnimGraphytrue, AnimInstance<00>2/** Executed when the Animation is initialized */b!Classes/Animation/AnimInstance.h<00>+Executed when the Animation is initialized<00>./** Executed when the Animation is updated */b!Classes/Animation/AnimInstance.h<00>'Executed when the Animation is updatedwtrue!trueytrue, AnimInstance<00>./** Executed when the Animation is updated */b!Classes/Animation/AnimInstance.h<00>'Executed when the Animation is updated<00>2/** Executed when the Animation is initialized */b!Classes/Animation/AnimInstance.h<00>+Executed when the Animation is initialized wtrue!true
<00>true wtrue!true <00>2/** Executed when the Animation is initialized */b!Classes/Animation/AnimInstance.h<00>+Executed when the Animation is initialized <00>./** Executed when the Animation is updated */b!Classes/Animation/AnimInstance.h<00>'Executed when the Animation is updatedytrue, AnimInstance<00>2/** Executed when the Animation is initialized */b!Classes/Animation/AnimInstance.h<00>+Executed when the Animation is initialized<00>./** Executed when the Animation is updated */b!Classes/Animation/AnimInstance.h<00>'Executed when the Animation is updatedwtrue!trueytrue, AnimInstance<00>!CA3DE1DF28D500D402119F5D2DCB1D4D"<00><><EFBFBD><EFBFBD>5x*<00><><EFBFBD><EFBFBD>Hx*<00><><EFBFBD><EFBFBD>Jx*<00><><EFBFBD><EFBFBD>Kx*<00><><EFBFBD><EFBFBD>Lx*<00><><EFBFBD><EFBFBD>Ixo<00><><EFBFBD><EFBFBD>0x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD> x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>%x<00><00><><EFBFBD><EFBFBD>'x<00><00><><EFBFBD><EFBFBD>(x<00><00><><EFBFBD><EFBFBD>)x<00><00><><EFBFBD><EFBFBD>*x<00><00><><EFBFBD><EFBFBD>+x<00><00><><EFBFBD><EFBFBD>,x<00><00><><EFBFBD><EFBFBD>-x<00><00><><EFBFBD><EFBFBD>.x<00><00><><EFBFBD><EFBFBD>!x<00><00><><EFBFBD><EFBFBD>+x<00><00><><EFBFBD><EFBFBD>,x<00><00><><EFBFBD><EFBFBD>-x<00><00><><EFBFBD><EFBFBD>.x<00><00><><EFBFBD><EFBFBD>9x<00><00><><EFBFBD><EFBFBD>=x<00><00><><EFBFBD><EFBFBD>>x<00><00><><EFBFBD><EFBFBD>?x<00><00><><EFBFBD><EFBFBD>@x<00><00><><EFBFBD><EFBFBD>Ax<00><00><><EFBFBD><EFBFBD>Bx<00><00><><EFBFBD><EFBFBD>Cx<00><00><><EFBFBD><EFBFBD>Dx<00><00><><EFBFBD><EFBFBD>Ex<00><00><><EFBFBD><EFBFBD>&x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>}x<00><00><><EFBFBD><EFBFBD>Px<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>"x<00><00><><EFBFBD><EFBFBD><EFBFBD>x<00><00><><EFBFBD><EFBFBD>1x<00><00><><EFBFBD><EFBFBD>7x<00><00><><EFBFBD><EFBFBD>Fx<00><00><><EFBFBD><EFBFBD>Gx<00><00><><EFBFBD><EFBFBD>cx<00><00><><EFBFBD><EFBFBD>Mx<00><00><><EFBFBD><EFBFBD>Sx<00><00><><EFBFBD><EFBFBD>Qx<00><00><><EFBFBD><EFBFBD>8x<00><00><><EFBFBD><EFBFBD>Ox2<00><><EFBFBD><EFBFBD>3x:<00><><EFBFBD><EFBFBD><EFBFBD>x:<00><><EFBFBD><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD>vx<00><><EFBFBD><EFBFBD>zx<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD>/x<00><><EFBFBD><EFBFBD> x<00><><EFBFBD><EFBFBD>yx<00><><EFBFBD><EFBFBD>{x<00><><EFBFBD><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><x<00><><EFBFBD><EFBFBD>*x<00><>
xN xN xNxNxNxN xNxNxNxNxP<00><><EFBFBD><EFBFBD>0xP<00><><EFBFBD><EFBFBD>&xP<00><><EFBFBD><EFBFBD>5xP<00><><EFBFBD><EFBFBD>1xP<00><><EFBFBD><EFBFBD>'xP<00><><EFBFBD><EFBFBD><EFBFBD>xP<00><><EFBFBD><EFBFBD>xP<00><><EFBFBD><EFBFBD> xP<00><><EFBFBD><EFBFBD>#xP<00><><EFBFBD><EFBFBD>$xP<00><><EFBFBD><EFBFBD>%xP<00><><EFBFBD><EFBFBD>(xP<00><><EFBFBD><EFBFBD>2xP<00><><EFBFBD><EFBFBD>3xP<00><><EFBFBD><EFBFBD>4xP<00><><EFBFBD><EFBFBD>)xP<00><><EFBFBD><EFBFBD>6xP<00><><EFBFBD><EFBFBD>7xP<00><><EFBFBD><EFBFBD>8xP<00><><EFBFBD><EFBFBD>9xP<00><><EFBFBD><EFBFBD>;xP<00><><EFBFBD><EFBFBD><xP<00><><EFBFBD><EFBFBD>>xP<00><><EFBFBD><EFBFBD>?xP<00><><EFBFBD><EFBFBD>@xP<00><><EFBFBD><EFBFBD>8xP<00><><EFBFBD><EFBFBD><EFBFBD>xP<00><><EFBFBD><EFBFBD><EFBFBD>xT<00><><EFBFBD><EFBFBD>Rx41%<25>Z<><00><><EFBFBD><EFBFBD><13><00><><EFBFBD><EFBFBD>$<><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>j-<00><00><><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>k<00><00>><3E><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>lQ<00><00><><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>mC<00><00><><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>n<00>m<><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>oH<00>&<26><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>p<00><00>߱<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>q<00><00><00><><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>+QQ<><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>,U<00>l<><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>r<00><00><00><><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>s<00><00><00><><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>t<00><00>m<><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>u<00><00>2<><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>v<00><00><00><><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>w<00><00><00><><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>x<00><00>Y<><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>y<00><00><0E><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>z<00><00>˻<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>{<00><00><00><><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>|<00>9<>
)<00>Jc<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>* <10><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>+R&<26><00><><EFBFBD><EFBFBD>n<00><><EFBFBD><EFBFBD>+5x<><00><><EFBFBD><EFBFBD>Q<00><><EFBFBD><EFBFBD>,B<00><><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>,|<00><><00><><EFBFBD><EFBFBD>:<00><><EFBFBD><EFBFBD>,Bk<><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>,|<00><><00><><EFBFBD><EFBFBD>:<00><><EFBFBD><EFBFBD>,_)<29><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>,_<00><><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD> ,B<00><><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>
,_)<29><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD> -Q<00><><00><><EFBFBD><EFBFBD>+<00><><EFBFBD><EFBFBD>-Q<00><><00><><EFBFBD><EFBFBD>+<00><><EFBFBD><EFBFBD>-n*<2A><00><><EFBFBD><EFBFBD>H<00><><EFBFBD><EFBFBD>-Q<00><><00><><EFBFBD><EFBFBD>+<00><><EFBFBD><EFBFBD>-<00><><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>-Q<05><00><><EFBFBD><EFBFBD>+<00><><EFBFBD><EFBFBD>-V<><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>-Qr<><00><><EFBFBD><EFBFBD>+<00><><EFBFBD><EFBFBD>-<00><><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>-Q<00><><00><><EFBFBD><EFBFBD>+<00><><EFBFBD><EFBFBD>-Q0<><00><><EFBFBD><EFBFBD>+<00><><EFBFBD><EFBFBD>-<00><><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>.<00><00><><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>!! J<><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>"! W<><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>#! d<><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>*! q<><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>+! ~<7E><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>$! <00><><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>-! <00><><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD> ! <00><><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>.! <00><><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>5! <00><><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>6! <00><><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>,! <00><><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>/! <00><><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>A! <00><><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>%! <00><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>0! <0A><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>&! <1A><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>1! '<27><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>'! 4<><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>2! A<><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>(! N<><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>3! [<5B><00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>)! h<>
<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD> -z<00> <00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD> -aQ<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD> .a<00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD> .<00><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD> .~<00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD> .<00>T<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD> . <00>4<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD> .<00><00><00><><EFBFBD><EFBFBD>=<00><><EFBFBD><EFBFBD> .<00><00>"<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD> .<00>w&<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD> .<00>:)<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD> .<00><00>,<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD> . a<00>/<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD> .
z 2<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>;<00><00>4<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>~8<00>6<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>~8<00><00>7<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>~8<00><00>n9<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>~8<00><00>;<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>~8<00><00><00><<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>~8<00><00>4><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>~8<00>?<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>~83<00>A<00><><EFBFBD><EFBFBD>+<00><><EFBFBD><EFBFBD>~8<00>D<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>$<00><00>E<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v?UF<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>z<00><00>F<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>?*G<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>?iG<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD> <00> <00>G<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>=<00><00>U<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>=<00>tY<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>=<00>A]<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>=fa<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~=<00>tf<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~=<00>Aj<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~=n<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~=#q<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~=<00>8t<00><><EFBFBD><EFBFBD>-<00><><EFBFBD><EFBFBD>~=<00>*w<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~=<00>z<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~=<00><00>}<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>><00><00><><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~><00><00><><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~><00>_<><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~><00><14><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~?<00>ɓ<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>~@<00>k<><00><><EFBFBD><EFBFBD>-<00><><EFBFBD><EFBFBD>~@<00>6<><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>~A<00><00><><00><><EFBFBD><EFBFBD>
<00><><EFBFBD><EFBFBD>U<00><><EFBFBD><EFBFBD>~E<00><00><><EFBFBD><EFBFBD>8<00><><EFBFBD><EFBFBD>~E<00><00>"<00><><EFBFBD><EFBFBD>8<00><><EFBFBD><EFBFBD>~E<00><00>(<00><><EFBFBD><EFBFBD>8<00><><EFBFBD><EFBFBD>~E<00>k.<00><><EFBFBD><EFBFBD>8<00><><EFBFBD><EFBFBD>~E<00>04<00><><EFBFBD><EFBFBD>8<00><><EFBFBD><EFBFBD>~E<00><00>9<00><><EFBFBD><EFBFBD>8<00><><EFBFBD><EFBFBD>~E <00><00>?<00><><EFBFBD><EFBFBD>8<00><><EFBFBD><EFBFBD>~E
<00><00>E<00><><EFBFBD><EFBFBD>8<00><><EFBFBD><EFBFBD>O tK<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>b <00>K<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"X<00>X<00><><EFBFBD><EFBFBD> "+#,*!<00><00><00><00> -$. <00>/A0%1&2'3(4)
h+jkrs &i,lemtnudxoyz{gqwvpf|}
 5<00>6<00><00>7<00><00><00><00>8<00>9:<00>;<<00><00>=><00>?<00>@<00><00><><EFBFBD><EFBFBD>I <00>.<00><><EFBFBD><EFBFBD>B!*<00>"<00>C"!D#+<00><><EFBFBD><EFBFBD>G$-<00><><EFBFBD><EFBFBD>P%0<00><><EFBFBD><EFBFBD>R&1<00><><EFBFBD><EFBFBD>T'2<00><><EFBFBD><EFBFBD>V(3<00><><EFBFBD><EFBFBD>X)4E*,! F+# M,*H-$J. N/AQ0%S1&U2'W3(Y4)K5<00>L6<00>Z7<00>[8<00>\9]:<00>^;_<<00>`=a><00>b?<00>c@OA/dyetuf|gwhjiljhsrkrsliz{mtxnuxv}oyz{ p|}
qwv rjkskjtemuenvqnwgqxmnydozol{ol|fp}pn6<00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><><EFBFBD><EFBFBD><EFBFBD>6<00><00><><EFBFBD><EFBFBD><EFBFBD><<00><00><><EFBFBD><EFBFBD><EFBFBD>!<00><00><><EFBFBD><EFBFBD><EFBFBD>!<00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00><00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>7<00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00> <00>5<00><00><00><00><00><00><00>8<00>:<00><00><00>><00>?<00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>JFIF<00><>C 

")$+*($''-2@7-0=0''8L9=CEHIH+6OUNFT@GHE<48><45>C !!E.'.EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE<45><45>"<01><>
<0B><><00>}!1AQa"q2<><32><EFBFBD>#B<><42>R<><52>$3br<62>
%&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz<79><7A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<0B><><00>w!1AQaq"2<>B<><42><EFBFBD><EFBFBD> #3R<33>br<62>
$4<>%<25>&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz<79><7A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ?<00><>(<28><>
cu4<EFBFBD>cu4<00>QE9:S<><53>ҝ@#t<><74>n<EFBFBD><00>(<28><><7A><D494>R<EFBFBD><52>`<00>4<00><><15><>ÛaM<>H<EFBFBD>H<EFBFBD>>Dg}<7D><><EFBFBD>~<7E><>q<EFBFBD><71><00><>DV;w<><77>GIX<49><58><EFBFBD><EFBFBD><R<><52><EFBFBD><1F>n<EFBFBD>=~`<60>o<EFBFBD><6F><EFBFBD>`8q<38><0F><>jJz<4A><7A>e=~<7E>-Q@ n<><6E><EFBFBD>֒<EFBFBD>
T<EFBFBD>IJ<EFBFBD>h<01>QE#}<7D>L<EFBFBD><4C>CL<43><02>(<28> (<28>n4n4<00>c}<7D>F<EFBFBD><46>J#&<26>E?h<><68>h<EFBFBD><68>N<><4E>i<EFBFBD><69>Rn><3E><00>F<EFBFBD>M<EFBFBD>iG<69>ph<01>S<EFBFBD><53>6<EFBFBD>E<><45><EFBFBD>xF}v)\<02>!נ<>H<EFBFBD>G<7F>h/@<01><><EFBFBD><EFBFBD><00>'<27><1E>k><3E><>5l<35> <13>Ms<4D><45>6<EFBFBD>j<EFBFBD>y+5<>F<EFBFBD><46><EFBFBD><7F><EFBFBD><EFBFBD>f<EFBFBD><18>$i5<69>_<><5F><EFBFBD>$?<3F><>'<27>˜<EFBFBD><CB9C><EFBFBD>(5<>^)<29><05><><EFBFBD><EFBFBD><EFBFBD>4<EFBFBD><34>(<28>g<><67><EFBFBD><EFBFBD>pEdt<64><74>K<EFBFBD>SI<53><49><EFBFBD><03><>n4n><3E>7ZJp<4A><70>4<EFBFBD>G<EFBFBD>2<><>JB6<42>(<01>S7Z7Zs}<7D>L<EFBFBD>'<06><>P(<28><><1E>m<1E><00>(<28><>
z<EFBFBD><EFBFBD>e=~<7E>-Q@ n<><6E><EFBFBD>֒<EFBFBD>
T<EFBFBD>INN<EFBFBD><00>(<28><>n<><6E><1C><>)<29>NE+t4<74>@<1E><>k<EFBFBD><6B>̅=9wR<77><52><EFBFBD><EFBFBD>9rp<1C><><EFBFBD><16>Q<><51>m<EFBFBD>-3<1F>[<5B>V<EFBFBD><56><EFBFBD>k<EFBFBD><10><>d<EFBFBD>ɖ<¤Ei<>Y]ZN<5A>"xy?<3F><03><><EFBFBD><EFBFBD>Z<EFBFBD><5A><EFBFBD>G<><47>l><3E>v<EFBFBD><1F>"<22>r<EFBFBD>Q<EFBFBD>}k<><6B>A<EFBFBD><41>GC 1Q=<3D><MoMè<4D>^<5E>C9<43>c}<7D>R<EFBFBD>Q7<51>4<00>(<28><><1E>)i<13>-<14><>N<EFBFBD>n<EFBFBD><00>(<28><>~<7E>><3E><>z<EFBFBD>@Q@ <0A>(<28>)<29>Pv<>3<EFBFBD><33>N<EFBFBD>7S@<06>F<EFBFBD>IE8 ܚ]<5D><>:S<>6<>zLm<4C>S<EFBFBD><1B>&<26>F<EFBFBD><46>M<EFBFBD><4D><0E> l<>P<>,<2C>7*(1<>=<19>L<EFBFBD>pk~<7E>t<06>#c<><19><><EFBFBD><14><>w<EFBFBD>d<EFBFBD>kF<6B>H~<7E> >f:<3A><EFBFBD><7F>Kk<4B><6B>[#q<"M<>8<EFBFBD><38>n<><6E>C#"my<0E> d<><64>p<EFBFBD>V<EFBFBD><56>1<EFBFBD><31>HY]Dm <20> <0C>(<28>TSW<53>R<EFBFBD>ͬd<CDAC><64>c<EFBFBD><63>~߅.<2E><>%<25><><EFBFBD>>ab{ <0C><00>Xm<>ص{<7B>dnI<6E>_C<5F>@Z<><5A><EFBFBD><EFBFBD>WN+eV<>H3<1B><>7<EFBFBD>z<EFBFBD>z<EFBFBD><7A><EFBFBD><EFBFBD>xex<65>R<EFBFBD>!*<2A>z<EFBFBD>+<2B>m'<0E><><EFBFBD><EFBFBD><EFBFBD>6<EFBFBD><36>z<EFBFBD>]<5D>[<5B>,<2C>xp><0F>T#<23><>)6
y<EFBFBD><EFBFBD>c3<EFBFBD><EFBFBD>F<EFBFBD>Cu<EFBFBD><EFBFBD><02>4<EFBFBD><34><EFBFBD><EFBFBD>iS<69>.<2E>F<EFBFBD>N<EFBFBD><4E><1B>sI<73>ӛ<EFBFBD><D39B>P<02>4n4<6E>P<04>Sw
7<EFBFBD>u1<75><31><EFBFBD><EFBFBD>(<28>y<EFBFBD><06>K<EFBFBD>Ѵ<EFBFBD><02>Ju4<1D>]€<16><>Q<EFBFBD>Rgw<02>E;i<>i<EFBFBD>~<7E>t^<14><><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>Ȯx <0A><><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD><31><EFBFBD>pvu<76>i=<3D><><EFBFBD><EFBFBD>:<1C>Vb<56>\<5C>9<><39><EFBFBD>V n9!B<>7`df<64>,uq<>09<30>#<23><>$#r`1<><0E><><EFBFBD>5<EFBFBD><35><EFBFBD>Okk<6B><6B>i ~t><3E><>><3E><><EFBFBD>nC5<><35>I<EFBFBD>d<>$<24><>YG|o`&<26>ue<75><65>Hl<48><6C><EFBFBD><EFBFBD>o<EFBFBD>x <0C>]<5D><><EFBFBD> <0C><0F>g<>e<><65>%<25>yԝ<79><D49D><EFBFBD>+<2B><>-<2D><><EFBFBD><EFBFBD><EFBFBD>*0V?1p;<3B><><EFBFBD>(@x<><78><EFBFBD><EFBFBD>i<><69>1<EFBFBD><31>i<EFBFBD><69>7r(<28>h<01><><EFBFBD>F<EFBFBD>@y4<00>)7
M€<15><><EFBFBD>S<EFBFBD><53><EFBFBD>I<EFBFBD><49>QK<51>Ѵ<EFBFBD>QES<><53><EFBFBD>)<29><>hh<><68>cu<63><75>n<EFBFBD><6E>S<><53>6<EFBFBD><36>hԴ<><D4B4><00><>Mhi<11><>/eO<><4F><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><> 9fL<66><4C><EFBFBD>ObO<>4<EFBFBD><34>]\<5C>'<27>ү<EFBFBD>\<5C>.6,<2C><>Vu<56><75><20><00>Һ; tkt[<5B>^O<><4F>N9<4E><39>5(<19>ipc <><1E>[]<5D><>k;<3B><>Iݴ*<01><><EFBFBD>}+B<><42>UT337;<3B><>@<40><>gx<67><78><EFBFBD><EFBFBD>Od<4F><64>q<18>q<EFBFBD>=<3D><>bG?<3F><>͚<EFBFBD>D<EFBFBD><44><1C>k<EFBFBD><6B>F<EFBFBD>q#<00>H$<24><02>GF<47>6<EFBFBD><36>O<EFBFBD>y'<27>z<EFBFBD><7A>mV<6D>Uf<55>w<1F>Oa<4F>?y <09><><EFBFBD>A<><41>r;<3B><>z<EFBFBD><7A><EFBFBD>G<EFBFBD>ݫg"V<><56><EFBFBD><14>r<EFBFBD><72><EFBFBD>^<5E><>R7JZF<5A>@ <0C><>(W<>><3E><>i<EFBFBD>QEͧҍ<CDA7><D28D>E3i<33><06>Lo<4C>hۇ<><1B>2<EFBFBD>q<19>I<EFBFBD>ҧJu3i<33>)ɧR7J7
]<5D>֣<EFBFBD><D6A3>$<24>#<02><>8V=:<0E>p6}3<><33><EFBFBD>Q><3E>u<EFBFBD>
<EFBFBD>C <20><00>¦@<40> -<19>Vl <0C>E<EFBFBD>D<EFBFBD><44>!<00><><EFBFBD>޹<EFBFBD>s<EFBFBD><73> ۰<><DBB0><EFBFBD><<3C>ݛ<EFBFBD><DD9B><EFBFBD>:HHU'<0F>5(<19><>X@<40><>\`yj<79>c<07>=<3D><>[<5B>0Ish<73><68>T<EFBFBD><54><EFBFBD><EFBFBD><EFBFBD>YZK<5A><4B><EFBFBD><EFBFBD>[#<23><><EFBFBD>m<EFBFBD>"9H<39><48>q<EFBFBD>#<1B><><11><><EFBFBD><EFBFBD><EFBFBD>~<7E><><EFBFBD><EFBFBD><EFBFBD>r<31>}<7D><><;<18>F<EFBFBD>\`<60><04>q<EFBFBD>q:<3A><><EFBFBD>v#<23><>E1ͺ=<3D><><EFBFBD><EFBFBD>]傈<>QG@)!<21><><EFBFBD>!C
x<EFBFBD>cWEi@<1F>r<>Mo<4D><6F><EFBFBD>]x<><78>A<EFBFBD>I<EFBFBD><49><EFBFBD><18><><EFBFBD>TG<>9<EFBFBD>p<EFBFBD><70>n<EFBFBD><6E>~<7E><>HN<48><4E>6<EFBFBD><36>h6<>J6<4A>}<00>0riۇ<69> <0A>M2<4D><1F>zѸS(<28> (<28><>)<29><><EFBFBD>><3E><>M%Q@N<><4E>jt<6A>PH<>)i<1B>2<>(<28> m<><6D>:"<22>fWy<57>Z5<5A>9<EFBFBD><39><EFBFBD><08>ܞ?<3F>qZ\SM<53><4D><EFBFBD><EFBFBD>󷂤<EFBFBD>s<><73>F[=?<3F><><EFBFBD><EFBFBD><EFBFBD>3z<33>F}:T<>0<EFBFBD><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><15><>5<EFBFBD> <06>n~<7E>U<EFBFBD><55>fk<66><VPݠϖp<CF96><1D><>\ΫǪ<08><>q<EFBFBD><71>V<EFBFBD><56><><1D><>D<EFBFBD><44>#<23><17><><EFBFBD>:<3A>;;u<>!<21>:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>9!<21>i<EFBFBD><69>|<7C><1D><EFBFBD>z
hG#q<19>Rs<52><73>'<27>}<1A>k<EFBFBD><6B><EFBFBD>M<EFBFBD><4D><EFBFBD><EFBFBD>Q<EFBFBD>?<3F><>`<60><13><>:F%,E[<5B><><EFBFBD><EFBFBD><EFBFBD>wx8/<2F>?6<19>3DF<44><1F>F<EFBFBD>W<EFBFBD><57>Y<EFBFBD>$<24>mP n<><6E>su<73><75>J<>i)<29>րEP7<>4<EFBFBD>{}<7D>eQEQE<14><><EFBFBD><EFBFBD>z<EFBFBD><7A>Z(<28><><18>i)[<5B>%<14><>M<EFBFBD>'Zu-%-<5A><D3AE><EFBFBD>&<26><02>A<19>]<5D><><EFBFBD>׷<EFBFBD><D7B7>Ȯ<EFBFBD>wF<07><>†<>w<0E><>i<EFBFBD>E=<3D>J<EFBFBD><4A> <0B>pW9ȩc;Ai<15><>A2<41><32><EFBFBD><15><>0<EFBFBD>e4<65><34>EbG5趒<35><08><>;<3B> {/گ&<26><><1B>><3E><>bGu<47>H<EFBFBD><48>*4<15>+<04><>d<>5<EFBFBD><35>͌cگk׿dҘ!<21><><EFBFBD>N<EFBFBD><4E><EFBFBD>О<EFBFBD>bX<62>^ŨM<C5A8>,[B<>>;7^<5E>C<EFBFBD>z<EFBFBD><7A><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>Y2<59><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>u<EFBFBD>xoU<6F><55><EFBFBD>)Qv<51><76>/=8?ҧ<>e͓xf<78>n\0h<30>@<0F><0F><>,i)M%P^<5E><><EFBFBD>Җ<EFBFBD>
F<EFBFBD>KH<EFBFBD>(<01>QE*<2A><><EFBFBD><17>S<EFBFBD><00><>(:)<29>G<EFBFBD>G<>2<><32>tQ<74>zSI <20>P<03><>n4n><3E>7ZJp<1B><><EFBFBD><00>ru<72><75>=)<0F>8<EFBFBD>QL<51>}h<>}h<01><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><><EFBFBD><EFBFBD><15>NJ<><4A>?<3F>w<EFBFBD><07><08><><EFBFBD><EFBFBD>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD><14><>@<40><>\ڌխF<D5AD><46>uQ<75>Pc<50>U<EFBFBD><55>F|gh'J<>Ggቿu<E189BF><75>REmk:i<><69>v!<01>'<27><><1C><1D>ے<EFBFBD><03><EFBFBD><7F>Р9JkaX<>SDҥ<44><D2A5>hU<68><55><EFBFBD><EFBFBD>~<7E><><EFBFBD>\<5C>>&<26><><00>O<0E><><EFBFBD>#<23><>K<EFBFBD><4B><EFBFBD><EFBFBD><07><><EFBFBD>=~c<><63><EFBFBD>א<EFBFBD>M4<4D>2:J<>h<EFBFBD>h<EFBFBD><68>'JZi;zRn><3E><00>F<EFBFBD>M<EFBFBD>iG<69>y<EFBFBD><06>O<EFBFBD>(<28>(<01><><EFBFBD><EFBFBD><EFBFBD><14><>><3E>f<EFBFBD><66>F<EFBFBD><46>@<0F><>(<00>7SO<53>7<EFBFBD>4<00>QE9:S<><53>ҝ@#t<><74>n<EFBFBD><00>(<28><>zջ9D7(<28>2:}3U<17>J<EFBFBD> <0F><> <0B><>e<EFBFBD><65>~&<26><><EFBFBD><EFBFBD><EFBFBD>v玵 <<3C><><1D><><EFBFBD>J褈<4A><E8A488>}<7D>ͿO<><4F>g<EFBFBD><67>z<EFBFBD><7A><EFBFBD>
<EFBFBD>*<2A><><EFBFBD><EFBFBD>U<<3C>޵<EFBFBD><DEB5><0E><06>n6<1D><><EFBFBD>FO#<23>G<EFBFBD>WRLψwyc<79>[J<>S<7F>+ʇJ<CA87>O<EFBFBD><4F><15><><EFBFBD><3<>c<EFBFBD><07>ם<EFBFBD>JcAEP<1B>6<EFBFBD><36>i<EFBFBD>R<>ZJT<4A>@<0F><>(<1B><>e=<3D><><EFBFBD>PEP<02>4n4<6E>P<02>4<EFBFBD>n<EFBFBD><6E>i<EFBFBD><69>h6
6<EFBFBD>u<00><><EFBFBD>Ro47ZJ]Ɣ|<7C>m*u<>lm<1E><>Pco"<22>q<EFBFBD><71>o<EFBFBD>L<EFBFBD> ְ<19>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD>T5<54>P<EFBFBD><50>3<01><><EFBFBD><EFBFBD>>W<><57><EFBFBD><EFBFBD>u<EFBFBD><15><><EFBFBD>C<>b<05>נ<EFBFBD>><3E>@<40><><EFBFBD>54<35>v<EFBFBD><76>0Dj<44>L<EFBFBD>t<>+÷E`ʱWg<<3C>g<EFBFBD><67><EFBFBD>׈<EFBFBD>9b
<EFBFBD><EFBFBD><1C><><EFBFBD>ZL<5A><19><>v:<3A><><14>4k<34><6B><EFBFBD><EFBFBD><EFBFBD><EFBFBD>^<5E>/<15>a<EFBFBD>n<EFBFBD><6E><1F>޸<EFBFBD>v<EFBFBD>^զ<><D5A6><EFBFBD><EFBFBD>~[{<7B><><EFBFBD><><DD81><EFBFBD>W<EFBFBD><57>ku4<12><>D<EFBFBD>zpi<70><69>C<EFBFBD>Ѹ<EFBFBD>RS<01>n<EFBFBD><6E><EFBFBD>'JZM<><4D><EFBFBD><EFBFBD><EFBFBD>u#t<><06>4n4<6E>P<03><><06><><EFBFBD>z<EFBFBD><7A><01>EE:<3A><00><>]<5D><><EFBFBD><EFBFBD><12><>v<EFBFBD><76>҃<EFBFBD><D283>@<0E><><EFBFBD>Q<EFBFBD>P7ZJv7r)6<>JT<4A>F<EFBFBD>J<06>M:<3A>M€<06><><EFBFBD>N<EFBFBD>x<EFBFBD>a<EFBFBD> m$<24><><10>'<06>3<EFBFBD>V<EFBFBD>1<><31><EFBFBD><EFBFBD>yxS^<5E><>2e<32><65>f<1C><14><><EFBFBD><EFBFBD><EFBFBD>'\<5C><>i<EFBFBD>~D֏<44><1B><><EFBFBD>pv<70>+<2B>yS<>1<EFBFBD>_<>|<7C>ߟ?֣<><D6A3>D7<44><37>7<>Cڭ<>c<EFBFBD>QF<00>#<23>ݯټQrB<72>YB<59>1<EFBFBD>#<23><><1A>kI7ۣv W<><57>D<EFBFBD>f<EFBFBD>U<>c<EFBFBD>U<EFBFBD><55>'<27><>9
Jv<EFBFBD>F<EFBFBD>@<40>N<EFBFBD><4E><EFBFBD>v<EFBFBD>iw
Zkt<6B>p<EFBFBD>;<3B><00>)v<>6<EFBFBD><17>S<EFBFBD><53>m<EFBFBD>ѸP<03><><EFBFBD>n<1E><00>(<28><>
c}<7D>O<EFBFBD>7S@ EP<03><>:<3A><>)<29>R7JZF<5A>@ <0C><>(W<>IM<49>If8w5<77><35><67>Gq<47>ͽ<EFBFBD><CDBD>6<EFBFBD><36><D8B7><7F><EFBFBD><12><>k<EFBFBD>B<><42><EFBFBD>a<EFBFBD>5<EFBFBD><35><15>kx><3E>a2I<10>ǁ<EFBFBD><C781><EFBFBD><EFBFBD><EFBFBD>\i<><69><EFBFBD>U<EFBFBD><51>
?<3F>c<EFBFBD>#<23><>Q2<51>X!NM<>OXJ<58>E<EFBFBD><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD>U<EFBFBD>ZI<5A>\<5C><><07><><EFBFBD>]<5D>m?U<>#<23><> <0C>8'<27>pEp<45><70><1E><><EFBFBD><EFBFBD><EFBFBD>"'$.<0F>^i<> <09><>&<26>`r<15><>@
<EFBFBD>|!<21>EPNH5<48> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>h<68>ЄfRR<52>S<18><>M<EFBFBD>7Zm<14>֒<EFBFBD>:<3A>F<><46><EFBFBD>Oo<4F>i<EFBFBD>QE<00><EFBFBD>֙I@n<14> 9<14><><EFBFBD>@ <0A>}(<28>})<29>PG<>9<EFBFBD><39>=i<>֒<EFBFBD><1F>z<EFBFBD>G<14>T<EFBFBD>@<06>F<EFBFBD><46>O<EFBFBD><4F>٢<>]N
<EFBFBD><EFBFBD><EFBFBD>]<1A><>W[q<17> cyN¹<7F><C2B9><EFBFBD><EFBFBD>@<16><><EFBFBD><EFBFBD><EFBFBD>K!bN}<07>P<EFBFBD><1E><00><><EFBFBD>)<29><>U<EFBFBD>6<EFBFBD>MB<4D>!<21>Y<EFBFBD><59><EFBFBD><EFBFBD>F<>-<2D> <0B><>fU@ž=<3D><><EFBFBD><EFBFBD>e<>E<EFBFBD><45><EFBFBD>`<60>><3E>5<EFBFBD><35>@hIٶ,`<60><>><3E><>|H<>jV<6A>(d<><64><03><><EFBFBD><00><14>n<>I<EFBFBD>Si)<29><>7<1C>M<EFBFBD><4D><EFBFBD>)h<01>M(<28><>:<3A><>(wZ7Ze<00>r0)6<>J<17>S<EFBFBD><01>O<EFBFBD>M><3E><00><>)(i<><69>i<EFBFBD><69><EFBFBD><EFBFBD><00>QE1<><31>R<EFBFBD>ZJ)S<>%*<2A><><07>E<00><>M2<4D><32>v<EFBFBD>@Q@!<21><><EFBFBD>#<23>e܅Q<DC85>M{/<2F><>7m<37>٧ȭr<C8AD><72><EFBFBD>1<EFBFBD>><3E>ڼ<EFBFBD>O<EFBFBD>[K<>gu<67>#`دOO<4F>zJ[<5B>+>9P<39><50><00>u<><75>[<5B><>#<10><>X<EFBFBD><58>W<EFBFBD>k<EFBFBD><6B>Ƴ~<7E><>6@<40><17><><EFBFBD><C<><43>u+Ym,<2C>0<EFBFBD> <20><><EFBFBD>,Gq<47><71><EFBFBD>g<EFBFBD>ƀIE<00><>KH<4B>)h<00><>Ju5<75>Ph<><68>U<>O<EFBFBD><>EP<07><>AnimBlueprintABP_Manny_SideScroller<00><>AnimBlueprintGeneratedClassABP_Manny_SideScroller_C<00><>:<3A>ABP_Manny_SideScroller/Script/Engine.AnimBlueprint bIsTemplateFalseBlueprintCategoryBlueprintDescriptionBlueprintDisplayNameBlueprintNamespaceBlueprintPathABP_Manny_SideScrollerBlueprintTypeBPTYPE_Normal ClassFlags 12847112FiBDataB<06><><00>m<00> GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsObnfObnf Dibsbdufs GjoeJoCmvfqsjouNbobhfs Uppmujq Uppmujq GjoeJoCmvfqsjouNbobhfs QjoDbufhpsz QjoDbufhpszpckfdu GjoeJoCmvfqsjouNbobhfs PckfduDmbtt PckfduDmbtt /0Tdsjqu0UQ`UijseQfstpo/TjefTdspmmjohDibsbdufs
 GjoeJoCmvfqsjouNbobhfs JtBssbz JtBssbz  GjoeJoCmvfqsjouNbobhfs JtSfgfsfodf JtSfgfsfodf EfgbvmuWbmvf OpofNpwfnfou!Dpnqpofou+0Tdsjqu0Fohjof/DibsbdufsNpwfnfouDpnqpofou
Wfmpdjuztusvdu0Tdsjqu0DpsfVPckfdu/WfdupsHspvoe!Tqffesfbm GjoeJoCmvfqsjouNbobhfs TvcDbufhpsz TvcDbufhpszepvcmf Tipvme!Npwfcppm Jt!GbmmjohXbmm!Kvnqfe!Mbtu!GsbnfXbout!Up!Xbmm!KvnqHspvoe!Gpsxbse!QfsdfouNby!Hspvoe!TqffeXbout!Up!Epvcmf!KvnqEpvcmf!Kvnqfe!Mbtu!Gsbnf  GjoeJoCmvfqsjouNbobhfsVcfsVcfs! LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi" GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo#  CmvfqsjouOpHsbqiUppmujq)Opof*$ GjoeJoCmvfqsjouNbobhfsOpeftOpeft% L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnft'BojnJotubodf;CmvfqsjouVqebufBojnbujpoCmvfqsjou!Vqebuf!Bojnbujpo& GjoeJoCmvfqsjouNbobhfs DmbttObnf DmbttObnf'L3Opef`Fwfou( GjoeJoCmvfqsjouNbobhfs
OpefHvje
OpefHvje)"::E2DDF:5FE29311B24CCC:8::B6BC18* GjoeJoCmvfqsjouNbobhfs TdifnbObnf TdifnbObnf+FeHsbqiTdifnb`L3, GjoeJoCmvfqsjouNbobhfsHmzqiHmzqi-HsbqiFejups/Fwfou`27y. GjoeJoCmvfqsjouNbobhfsHmzqiTuzmfTfuHmzqiTuzmfTfu/ FejupsTuzmf0 GjoeJoCmvfqsjouNbobhfs HmzqiDpmps HmzqiDpmps1/)S>2/111111-H>2/111111-C>2/111111-B>2/111111*2 GjoeJoCmvfqsjouNbobhfs Dpnnfou Dpnnfou3 GjoeJoCmvfqsjouNbobhfs ObujwfObnf Obujwf!Obnf4CmvfqsjouVqebufBojnbujpo5 GjoeJoCmvfqsjouNbobhfsGvodPsjhjoDmbttGvodPsjhjoDmbtt60Tdsjqu0Fohjof/BojnJotubodf7 GjoeJoCmvfqsjouNbobhfsQjotQjot8Pvuqvu!Efmfhbuf9 GjoeJoCmvfqsjouNbobhfsEfgbvmuWbmvfEfgbvmuWbmvf:
efmfhbuf;fyfd<Efmub!Ujnf!Y=1/1>gmpbu? L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnft+BojnJotubodf;CmvfqsjouJojujbmj{fBojnbujpo Cmvfqsjou!Jojujbmj{f!Bojnbujpo@"B:63GCF85913G798G151E9B3G4B7G537ACmvfqsjouJojujbmj{fBojnbujpoB L3OpefHfuHfuCL3Opef`WbsjbcmfHfuD"E5G3E13154DB4C8G966CD6C8561996FFEDmbttJdpo/DibsbdufsF/)S>1/111111-H>1/511111-C>1/:21111-B>2/111111*G
Jt!WbmjeHJt!Opu!WbmjeIUbshfuJS0Hbnf0Wbsjbou`TjefTdspmmjoh0Bojnt0BCQ`Nbooz`TjefTdspmmfs/BCQ`Nbooz`TjefTdspmmfs`DKWbsjbcmfSfgfsfodfL GjoeJoCmvfqsjouNbobhfsGjCNfubEbubUbh ""GjCNEM#CmvfqsjouTfbsdibcmfIjeefoFyqmjdjuNNfncfsQbsfouO NfncfsTdpqfP NfncfsObnfQ NfncfsHvjeRBSCTDUEVcTfmgDpoufyuWcXbtEfqsfdbufeXVPckfduEjtqmbzObnftBojnJotubodf;HfuPxojohBdupsHfu!Pxojoh!BdupsYL3Opef`DbmmGvodujpoZ"78FE22DG553D3665B42625:BB86F6:22[ Ljtnfu/BmmDmbttft/GvodujpoJdpo\/)S>1/511111-H>1/961111-C>1/461111-B>2/111111*]HfuPxojohBdups^Sfuvso!Wbmvf_0Tdsjqu0Fohjof/Bdups`Hfu!DibsbdufsNpwfnfoua"G797CG285E8DC6GC6:F92G:3C2GF24DBb&DmbttJdpo/DibsbdufsNpwfnfouDpnqpofoucDibsbdufs!Npwfnfoud0Tdsjqu0Fohjof/Dibsbdufse50Tdsjqu0DpsfVPckfdu/Dmbtt(0Tdsjqu0Fohjof/Dibsbdufs(fDibsbdufsNpwfnfougTfu!DibsbdufshL3Opef`WbsjbcmfTfui"9GG9D81156538:249G8554981D95FEEEjTfu!NpwfnfouDpnqpofouk"8:5B66315E75EEG68:8B6FBBF7E1EB3GlNpwfnfouDpnqpofoum L3Opef
Tfrvfodf
TfrvfodfnL3Opef`FyfdvujpoTfrvfodfo"G:ED9G985F496G:59C::F5C8EE72F8B9pHsbqiFejups/Tfrvfodf`27yqUifo!1rUifo!2sUifo!3tUifo!4uUifo!5vTfu!Wfmpdjuzw"15G313CG5:G4::8DF791F3C2C:G:63CEx Ljtnfu/BmmDmbttft/WbsjbcmfJdpoy/)S>2/111111-H>1/6:2366-C>1/127623-B>2/111111*z 1-!1-!1{Hfu!NpwfnfouDpnqpofou|"D94742:C5CG877B7BFD8:29B9D53C:B8}Hfu!Wfmpdjuz~"914G8397518DGC862:FG:4:81174D451"0Tdsjqu0Fohjof/NpwfnfouDpnqpofou<00>=0Tdsjqu0DpsfVPckfdu/Dmbtt(0Tdsjqu0Fohjof/NpwfnfouDpnqpofou(<00>VPckfduEjtqmbzObnftLjtnfuNbuiMjcsbsz;WTj{fYZWfdups!Mfohui!YZ<00>"8:B6F36358:E15EG2FFE71CEC5G4:898<00> WTj{fYZ<00>+0Tdsjqu0Fohjof/Efgbvmu``LjtnfuNbuiMjcsbsz<00>"0Tdsjqu0Fohjof/LjtnfuNbuiMjcsbsz<00>Tfu!HspvoeTqffe<00>"3DD352345778814641DBEE:59EF79BE5<00>/)S>1/14:327-H>1/777778-C>1/111111-B>2/111111*<00> HspvoeTqffe<00>  L3Opef`Lopu LopuUjumfSfspvuf!Opef<00> L3Opef`Lopu<00>"CGC422575C83G7DB4C475D:7F93GF912<00>HsbqiFejups/Efgbvmu`27y<00>Tfu!TipvmeNpwf<00>"EBE4E38E54BGGEB635D::9BEDG75856D<00>/)S>1/411111-H>1/111111-C>1/111111-B>2/111111*<00>gbmtf<00> TipvmeNpwf<00>"1F337B:E584C:128F:D8B19728:936BC<00>Hfu!HspvoeTqffe<00>"545BDD:25ED3C819DC2G:19DD7B8195G<00>VPckfduEjtqmbzObnft(LjtnfuNbuiMjcsbsz;Hsfbufs`EpvcmfEpvcmfgmpbu!?!gmpbu<00>L3Opef`QspnpubcmfPqfsbup
4/111111<00>VPckfduEjtqmbzObnftLjtnfuNbuiMjcsbsz;CppmfboBOE BOE!Cppmfbo<00>-L3Opef`DpnnvubujwfBttpdjbujwfCjobszPqfsbups<00>"FBEFFB1E5C81F6G9B2D:F9:DE1F3G:FD<00> CppmfboBOE<00>"B27G341F59E99282661G12:974CCC2F3<00>VPckfduEjtqmbzObnft3DibsbdufsNpwfnfouDpnqpofou;HfuDvssfouBddfmfsbujpoHfu!Dvssfou!Bddfmfsbujpo<00>"BE6E59:B565C:4C63C3B7:91DC47B445<00>HfuDvssfouBddfmfsbujpo<00>VPckfduEjtqmbzObnft)LjtnfuNbuiMjcsbsz;OpuFrvbm`WfdupsWfdupsOpu!Frvbm!)Wfdups*<00>"DB:9:57257CE2185E4F:3FC4368B5D6B<00>OpuFrvbm`WfdupsWfdups<00>Fssps!Upmfsbodf<00>Tfu!JtGbmmjoh<00>"6554E4F55:46E5D:G819C6:G2789G1B3<00> JtGbmmjoh<00>"4715C19F5DB836694487E1BF6DFF62G:<00>"66B5:74:5DD49715BDF252BE5GE7:G66<00>VPckfduEjtqmbzObnft ObwNpwfnfouDpnqpofou;JtGbmmjoh Jt!Gbmmjoh<00>"E562866G52::5CG741EGE5C93622F9:9<00>%0Tdsjqu0Fohjof/ObwNpwfnfouDpnqpofou<00> L3OpefDpnnfouCmpdl`MjtuUjumf Dpnnfou<00>FeHsbqiOpef`Dpnnfou<00>"88E3424153CDG51G64C4CB:41798:8C5<00>Jdpot/Dpnnfou<00>ETfu!sfgfsfodft!up!pxojoh!dibsbdufs!xifo!uijt!cmvfqsjou!jojujbmj{ft/<00>"7F1983465B2416C68566CD922:3:96BD<00>hPomz!vqebuf!wbmvft!jg!uif!dibsbdufs!jt!wbmje!)dibsbdufs!fyjtut!jo!uif!xpsme!boe!uif!sfgfsfodf!jt!tfu*/<00>"14B689B:5DB8F9:47:8CE4C4G3BD996G<00><00>Tfu!wfmpdjuz!boe!hspvoe!tqffe!gspn!uif!npwfnfou!dpnqpofout!wfmpdjuz/!Hspvoe!tqffe!jt!dbmdvmbufe!gspn!pomz!uif!Y!boe!Z!byjt!pg!uif!wfmpdjuz-!tp!npwjoh!vq!ps!epxo!epft!opu!bggfdu!ju/<00>"5G534D:D5F71B3E:6D4G9E:8:B:CE7G3<00><00>Tfu!Tipvme!Npwf!up!usvf!pomz!jg!hspvoe!tqffe!
2/111111Tipvme!Ep!JLUsbdfusvfHfu!JtGbmmjoh "7EEG5D:7569B6581CB28:B94F1F492G3
"54B494DD5D:4DFF5GG456894DD77B:72 VPckfduEjtqmbzObnftLjtnfuNbuiMjcsbsz;TfmfduGmpbuTfmfdu!Gmpbu "7GCF4E2C59G843D3B2B5FB9:DD84:CD4  TfmfduGmpbuQjdl!B"9BCF192252E92D44G37F7:CE6BFE7F7: GjoeJoCmvfqsjouNbobhfsTvcTvcBojnTubufFouszOpef"GEB735BE51215295D9C647:2944D4C72BojnbujpoTubufNbdijofTdifnbFouszJemfBojnTubufOpef"437385B357DGG7125155C6BC:382621GJo UsbotjujpoPvu Xbml!0!Svo"B336G4835G5:4G5F34CD35:GGCCCEG17  B4OpeftQsfwTubufUpOfxTubuf|QsfwTubuf~!up!|OfyuTubuf~ OfyuTubuf Xbml!0!Svo QsfwTubufJemfBojnTubufUsbotjujpoOpef"2G3::CD1592CC834:BFE73:3EDB:1FG3   B4OpeftQsfwTubufUpOfxTubuf|QsfwTubuf~!up!|OfyuTubuf~ OfyuTubufJemf QsfwTubuf Xbml!0!Svo!"619G458E528DF85B1G51FD:88B6FDB2:" BojnbujpoTubufHsbqiTdifnbTubufObnfHsbqiUjumf |1~!)tubuf*Jemf#  B4Opeft BojnHsbqiOpefTubufSftvmu`UjumfPvuqvu!Bojnbujpo!Qptf$BojnHsbqiOpef`TubufSftvmu%"DEG1C8GF57B2EG593E1E87B36BG94E87&BojnbujpoTubufHsbqiTdifnb'  VBojnHsbqiOpef`BttfuQmbzfsCbtfBttfuQmbzfsUjumf|BttfuEftd~!(|BttfuObnf~( BttfuEftd VBojnHsbqiOpef`TfrvfodfQmbzfs QmbzfsEftdTfrvfodf!Qmbzfs BttfuObnf NN`Jemf(BojnHsbqiOpef`TfrvfodfQmbzfs)"39685G3D59516CB4G93C77BD731:E432*
1/1111113Tqffe4"99F:238B566FD7:45F86DD9D4EB925:45 BojnbujpoUsbotjujpoTdifnbUsbotjujpoSvmfHsbqiUjumf|OpefUjumf~!)svmf* OpefUjumf  B4OpeftQsfwTubufUpOfxTubuf|QsfwTubuf~!up!|OfyuTubuf~ OfyuTubuf Xbml!0!Svo QsfwTubufJemf6 !VBojnHsbqiOpef`UsbotjujpoSftvmuSftvmuSftvmu7 BojnHsbqiOpef`UsbotjujpoSftvmu8"34D4CGFC5B3D7FE2GG:8GCC:B3:GD8FD9BojnbujpoUsbotjujpoTdifnb:Dbo!Foufs!Usbotjujpo;Gbmtf<Hfu!TipvmeNpwf="F419E7C25CEC4F25EFB4D:B379GE8:6G> BojnbujpoUsbotjujpoTdifnbUsbotjujpoSvmfHsbqiUjumf|OpefUjumf~!)svmf* OpefUjumf  B4OpeftQsfwTubufUpOfxTubuf|QsfwTubuf~!up!|OfyuTubuf~ OfyuTubufJemf QsfwTubuf Xbml!0!Svo?"G9FGEC4F5F5D47738G64CCC6E928C:C3@"9B4E22385C747F712:1369:E7C351F1FA"C6G7C7BB572G3E4:4G7EC4B5GD6C6923B"68C374B958:172DBBFGDBGBGGD3GF876C"9B1D16415G183BDGB12E12B35DCCCB24D Up!GbmmjohEBojnTubufBmjbtOpefF"34:21GG85GCE8G3::FBFF9:CBB467F72GKvnqH"214GCB:55:21B4BG4DED82CF16EDCC68I  B4OpeftQsfwTubufUpOfxTubuf|QsfwTubuf~!up!|OfyuTubuf~ OfyuTubufKvnq QsfwTubuf Up!GbmmjohJ"9FC:CD6G54D7D26753:G66:2F:76C4E9K Gbmm!MppqL"135D987C511:43B:41231FB874E489G:M  B4OpeftQsfwTubufUpOfxTubuf|QsfwTubuf~!up!|OfyuTubuf~ OfyuTubuf Gbmm!Mppq QsfwTubuf Up!GbmmjohN"29
<00>8@R<00>0<00><<00><00>ixix<00>x[<00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>xx- <00>8@R<00>0<00><<00><00>ixix<00>x[<00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>xx-<00>8@R<00>0<00><<00><00>ixix<00>x[<00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>xx-<00>8@R<00>0<00><<00><00>ixix<00>x[<00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>xx-<00>8@R<00>0<00><<00><00>ixix<00>x[<00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>xx-<00>8@R<00>0<00><<00><00>ixix<00>x[<00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>xx-<00>8@R<00>0<00><<00><00>ixix<00>x[<00><<00><00>ixi
ף=s<00><00><00><00><00>9xq=0<00><<00><00>ixix<00>x[<00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>xx,<00>7<00><00>A<00><00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>x<00><00><00>BNA<00>AxfiCJi<00>0<00><<00><00>ixix<00>x[<00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>xx.<00>9<00>P<00><00>BNA<00>Ax<00>iQ0<00><<00><00>ixix<00>x[<00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>xx,<00>7<00><00>A<00><00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>x<00><00><<00><00>ixix<00>x<00><00><00>BNA<00>AxfiQJi<00>0<00><<00><00>ixix
<EFBFBD><EFBFBD>I#<23><>MG<4D><47>m <0B><><EFBFBD>lX<00>YoKk<4B><6B>D<EFBFBD>\<5C> 8<>*@@x<00><00>i$<00>i<00><00>i-<00>i<00><00>A<00>i<00><00>A<00>iH<00>A <00><00> <00><00>i<00>A <00>
ף=<00><00>8<00>{<00>T<00>b<00>;<00>5BaW<00>?x<00><00>5BaW<00>?x<00><00>?^<00><00><00>?? A> Ax <00><00>? <00><00><00><00><00> <00><00>
<00><00><00><00><00>ix<00>iC<00>A<00>i<00><00>iQ<00>A<00><00><J<00>ixixx <00>?<00>L<00><00><00><00>B<00><00><00>fi<00><00><00><00>AA<00><><EFBFBD><EFBFBD><00>xfi- <00><00><><EFBFBD><EFBFBD><EFBFBD>- AA<00><><EFBFBD><EFBFBD><00>xfiR<00><00>R<00><><EFBFBD><EFBFBD>AA<00><><EFBFBD><EFBFBD><00>xfi<00><00><00><00>AA<00><><EFBFBD><EFBFBD><00>xfi- <00><00><><EFBFBD><EFBFBD><EFBFBD>- AA<00><><EFBFBD><EFBFBD><00>xfiR<00><00>R<00><><EFBFBD><EFBFBD>AA<00><><EFBFBD><EFBFBD><00>xfi"<00><00>"AA<00><><EFBFBD><EFBFBD><00>xfi<00><00><00>AA<00><><EFBFBD><EFBFBD><00>xfi <00><00> <00>AA<00><><EFBFBD><EFBFBD><00>xfiB<00><00>BAA<00><><EFBFBD><EFBFBD><00>xfi <00><00> AA<00><><EFBFBD><EFBFBD><00>xfiB<00><00>BAA<00><><EFBFBD><EFBFBD><00>xfi-<00><00><><EFBFBD><EFBFBD><EFBFBD>-AA<00><><EFBFBD><EFBFBD><00>xfiR<00><00>R<00><><EFBFBD><EFBFBD>AA<00><><EFBFBD><EFBFBD><00>xfi<00><00>AA<00><><EFBFBD><EFBFBD><00>xfi-<00><00><><EFBFBD><EFBFBD><EFBFBD>-AA<00><><EFBFBD><EFBFBD><00>xfiR<00><00>R<00><><EFBFBD><EFBFBD>AA<00><><EFBFBD><EFBFBD><00>xfiB<00><00>BAA<00><><EFBFBD><EFBFBD><00>xfi-<00>
<00>Ax<00>A <00>Ax<00>A<00>Ax<00>A<00>Ax<00>A<00>Ax<00>A<00>Ax<00>B<00><00><00>B<00><00><00> A<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A <00><00><00><00><00>xxxx<00>>x'<00>;<00><00>B<00><00>ixx- <00>;
<00>B<00><00><00>A<00><00><00><00><00>}<00>x<00>ixx- <00>;
<00>B<00><00><00>A<00><00><00><00><00>}<00>x<00>ixx%<00>;
<00>B<00><00><00>A<00><00><00><00><00>}<00>x<00>ixx,<00>;<00><00>B<00><00>ixx)<00>;<00><00>B<00><00>ixx,<00>;<00><00>B<00><00>ixx+<00>;<00><00>B<00><00>ixx(<00>;<00><00>B<00><00>ixx-
<00>;<00><00>B<00><00>ixx- <00>;<00><00>B<00><00>ixx-<00>;<00><00>B<00><00>ixx-<00>;
<00>B<00><00><00>A<00><00><00><00><00>}<00>x<00>ixx-<00>;
<00>B<00><00><00>A<00><00><00><00><00>}<00>x<00>ixx-<00>;<00><00>B<00><00>ixx-<00>;
<00>B<00><00><00>A<00><00><00><00><00>}<00>x<00>ixx-<00>;
<00>B<00><00><00>A<00><00><00><00><00>}<00>x<00>ixx-<00>;
<00>B<00><00><00>A<00><00><00><00><00>}<00>x<00>ixx-<00>;<00><00>B<00><00><00>ix)<00>;<00><00>B<00><00>ixx,<00>;<00><00>B<00><00>ixx)<00>;<00><00>B<00><00>ixx,<00>;<00><00>B<00><00>ixx)<00>;<00><00>B<00><00>ixx,<00>;<00><00>B<00><00>ixx)<00>;<00><00>B<00><00>ixx,<00>;<00><00>B<00><00>ixx)<00>;<00><00>B<00><00>ixx,<00>;<00><00>B<00><00>ixx.<00>;<00><00>B<00><00>ixx,<00>;<00><00>B<00><00>ixx+<00>;<00><00>B<00><00>ixx*<00>;<00><00>B<00><00>ixx&<00>;
<00>B<00><00><00>A<00><00><00><00><00>}<00>x<00><00>ixx<00><00><><EFBFBD><EFBFBD>uB,
"+#,*!<00><00><00><00>L<00><00>B  <00>)c,rB9c<39>K<EFBFBD>ٙM<D999><4D><EFBFBD>xe-<00><00><><EFBFBD><EFBFBD>uB -$<00>)<08><00><><1E>XN<58><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hxe.<00><00><><EFBFBD><EFBFBD>uB. <00><00>)<08><><EFBFBD>f*N<>N<EFBFBD>JߵbRxe/<00><00><><EFBFBD><EFBFBD>uB /A<00>)5<>s<EFBFBD><73>‘M<C291><4D>"<22>xjB\xe0<00><00><><EFBFBD><EFBFBD>uB 0%<00>)<08><12><>V<EFBFBD><56>L<EFBFBD> <09><><EFBFBD>Nj<EFBFBD>xe1<00><00><><EFBFBD><EFBFBD>uB 1&<00>) ^+T<>N<><4E><EFBFBD><1F>V>xe2<00><00><><EFBFBD><EFBFBD>uB 2'<00>)so<73><6F>L<EFBFBD>K<>Ssu⨅6xe3<00><00><><EFBFBD><EFBFBD>uB 3(<00>)M<><06><>,M<>!<21>RQ!<21>xe4<00><00><><EFBFBD><EFBFBD>uB 4)<00>)<08><><EFBFBD>$<24>~=F<><46>DZC0l<30>x<00>h<00>+<00><00><><EFBFBD><EFBFBD>uBhjkrs<00>B <00>)ߕ<>֍X<D68D>A<EFBFBD><41>Kk@z<>x<00>i<00>,<00><00><><EFBFBD><EFBFBD>uBXilemtnudxoyz{gqwvpf|}<00>BD
 <00>)V<>k<1D><>JJ<4A><1C><><EFBFBD>q<EFBFBD>`xe5<00><00><><EFBFBD><EFBFBD>uB 5<00><00>)'<27><>R<13><>A<EFBFBD>sG_<47><5F><EFBFBD> xe6<00><00><><EFBFBD><EFBFBD>uB6<00><00><00>)<08><><EFBFBD> p<>%D<>"<22><>ş<EFBFBD><C59F>xe7<00><00><><EFBFBD><EFBFBD>uB7<00><00><00><00><00>)<08><><EFBFBD>U<EFBFBD>d<EFBFBD>M<EFBFBD>$<24>k*<2A>ߊxe8<00><00><><EFBFBD><EFBFBD>uB 8<00><00>) g<><67>M<EFBFBD>!L<>Eu<45><75><EFBFBD><EFBFBD>xe9<00><00><><EFBFBD><EFBFBD>uB9<00>)<08><><EFBFBD>_2<5F>K<EFBFBD><4B>y<01>9<EFBFBD><39>xe:<00><00><><EFBFBD><EFBFBD>uB :<00><00>)<08><><EFBFBD><EFBFBD>]<5D><>A<EFBFBD><41><EFBFBD><EFBFBD>O7Șxe;<00><00><><EFBFBD><EFBFBD>uB;<00>)<08>Hw <20>%[A<><41>Lo4<6F><34>xe<<00><00><><EFBFBD><EFBFBD>uB<<00><00><00>)K<><4B> x<>B<><42>U<EFBFBD>9Axe=<00><00><><EFBFBD><EFBFBD>uB=<00>)gS<67>M<><4D>D<EFBFBD><44><EFBFBD><13><>Pxe><00><00><><EFBFBD><EFBFBD>uB ><00><00>)<08><>vy=t<>I<EFBFBD>w8<77><38>q`bxe?<00><00><><EFBFBD><EFBFBD>uB ?<00><00>)ߌ<>ٴ<EFBFBD><D9B4>@<40>"<22>.&<26><>Lxe@<00><00><><EFBFBD><EFBFBD>uB@<00>)<08><><EFBFBD>"|D<>C<EFBFBD>-kR~l<>bx<00><00><><EFBFBD><EFBFBD>'B<00>/<00>fiQ<00><00>M<00>?<00>?<00>?<00>?xfi<00><00><00>M<00>?<00>?<00>?<00>?x<00><00><><EFBFBD><EFBFBD>xA<00>B~BkB<00><00><00> <00>i<00><00><00>);<3B>v<EFBFBD><76>tvG<76>'o<>ub_i<5F><00><00>E~x<00><><EFBFBD><EFBFBD>x<00>
Character<00><00>>!59457C9A451E07C9CE8449B51C65D809 References<00><00><00>ix<00><00><00><00>_B<00><00>O<00>id<00><00> truex<00><00>x<00>ic<00><00>)<08><> <09><>b C<>gw<>"<22><><00><00>E~x<00><><EFBFBD><EFBFBD>x<00>Movement Component<00><00>>!57D8C8C34548D6EA578C79B3D21DB011 References<00><00><00>ix<00><00><00><00>_B<00><00>O<00>id<00><00> truex<00><00>x<00>i<00><00><00>)<08><>I#<23><>MG<4D><47>m <0B><><EFBFBD>l<EFBFBD><00><00>E<08>x<00><><EFBFBD><EFBFBD>x<00> Velocity<00><00>I!178DB7484A637AF618CEC7B85F101C4FEssentialMovementData<00><00><00>ix<00><00><00><00>_B<00><00>O<00>id<00><00> truex<00><00>x<00>i"<00><00>)yn<17>.<2E>9G<39>v<EFBFBD>²<><C2B2><EFBFBD><00><00>E<08><00>x<00> Ground Speed<00><00>K!E9F42437471D0FB0FEE6D4BFC7C052C0Essential Movement Data<00><00><00>ix<00><00><00><00>_B<00><00>O<00>id<00><00> truex<00><00>x<00>i<00><00><00>)<08><>!߸cN<63> q<>ި<1F><><00><00>E~xx<00> Should Move<00><00>K!180B99CB40D97A0B9D6E498A70241F4FEssential Movement Data<00><00><00>ix<00><00><00><00>_B<00><00>O<00>id<00><00> truex<00><00>x<00>iB<00><00>)*י0Z<30>O<EFBFBD><4F><EFBFBD>9V<>f<EFBFBD><00><00>E~xx<00> Is Falling<00><00>K!4791EE8E40D7FD1EFA8606A4C63B9624Essential Movement Data<00><00><00>ix<00><00><00><00>_B<00><00>O<00>id<00><00> truex<00><00>x<00>i<00><00><00>)z票JxD<78>¼c\]R<><00><00>E~xx<00>Wall Jumped Last Frame<00><00>8!89CA141D4FAA288F9F1E4BA6E7547468Jump<00><00><00>ix<00>
<00>Ax<00>A <00>Ax<00>A<00>Ax<00>A<00>Ax<00>A<00>Ax<00>A<00>Ax<00>B<00><00><00>B<00><00><00> A<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A<00><00><00><00><00>xA<00>A<00>A <00><00><00><00><00>xxxxxxJB<00>H&;TiU/A<00>B<00>G<00><00>iQ<00>B<00>I<00><00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>AZ<00>P<00>E<00><><EFBFBD>ix<00>BAx<00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>AZ<00>P<00>E<00><><EFBFBD>ix<00>BAx<00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>c<00><00>A<00><><EFBFBD><EFBFBD><EFBFBD>BAKBAN<00>x<00>iC<00>B<00>I<00><00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>AZ<00>P<00>E<00><><EFBFBD>ix<00>BAx<00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>AZ<00>P<00>E<00><><EFBFBD>ix<00>BAx<00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>AZ<00>P<00>E<00><><EFBFBD>ix<00>BAx<00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>AZ<00>P<00>E
Z<00>P<00>E<00><><EFBFBD>ix<00>BAx<00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>A Z<00>P<00>E<00><><EFBFBD>ix<00>BAx<00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>A Z<00>P<00>E<00><><EFBFBD>ix<00>BAx<00>A <00>A<00><><EFBFBD><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>c<00><00>A<00><><EFBFBD><EFBFBD><EFBFBD>BA
KBAN<00>x<00>i<00><00>B<00>I<00><00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>A Z<00>P<00>E<00><><EFBFBD>ix<00>BAx<00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>AZ<00>P<00>E<00><><EFBFBD>ix<00>BAx<00>A <00>A<00><><EFBFBD><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>c<00><00>A<00><><EFBFBD><EFBFBD><EFBFBD>BA KBAN<00>x<00>i<00><00>B<00>I<00><00>A<00>A<00><><EFBFBD><EFBFBD><EFBFBD>AZ<00>P<00>E<00><><EFBFBD>ix<00>BAx<00>A <00>A<00><><EFBFBD><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>c<00><00>A<00><><EFBFBD><EFBFBD><EFBFBD>BAKBAN<00>x<00>B<00><00><00>AlA<00><00><>><3E>A<00><><EFBFBD><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>@A<00><><EFBFBD><EFBFBD>k<00><00><00><00><00>nS<00><00>ixx<00>AlA<00><00><><EFBFBD>><3E>A<00><><EFBFBD><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>@A<00><><EFBFBD><EFBFBD>k<00><00><00><00><00>nS<00><00>ixx<00>AlA<00><00><>L><3E>A<00><><EFBFBD><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>@A<00><><EFBFBD><EFBFBD>k<00><00><00><00><00>nS<00><00>ixx<00>AlA<00><00><>><3E>A<00><><EFBFBD><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>@A<00><><EFBFBD><EFBFBD>k<00><00><00><00><00>nS<00><00>ixx<00>AlA<00><00><><EFBFBD>><3E>A<00><><EFBFBD><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>@A<00><><EFBFBD><EFBFBD>k<00><00><00><00><00>nS<00><00>ixx<00>AlA<00><00><>L><3E>A<00><><EFBFBD><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>@A<00><><EFBFBD><EFBFBD>k<00><00><00><00><00>nS<00><00>ixx<00>AlA
<00>
<00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00>4 <00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00>X<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>
qA<00>x#<<00>B<00>4 <00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00>,
<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>qA<00>x#<<00>B<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>qA<00>x#<<00>B<00><00><><EFBFBD><EFBFBD>qA <00>x#<<00>B<00><00><><EFBFBD><EFBFBD>qA
<00>x#<<00>B<00><00><><EFBFBD><EFBFBD>qA <00>x#<<00>B<00><00><><EFBFBD><EFBFBD>qA <00>x#<<00>B<00><00><><EFBFBD><EFBFBD>qA <00>x#<<00>B<00><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00>X<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>
qA<00>x#<<00>B<00>4 <00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00>X<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>
qA<00>x#<<00>B<00>4 <00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00>X<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>
qA<00>x#<<00>B<00>4 <00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00>X<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>
qA<00>x#<<00>B<00>4 <00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD> qA<00>x#<<00>B<00>X<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD> qA<00>x#<<00>B<00>4 <00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>qA<00>x#<<00>B<00>4 <00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>qA<00>x#<<00>B<00>,
<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>qA<00>x#<<00>B<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>qA <00>x#<<00>B<00><00>#<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>qA!<00>xvV<00>=<00><><EFBFBD><EFBFBD>jViA<00>#0[<00><00><00><00><00><00><00><00> <00>
<00> 2 <00> Cr:<00>\ <00><00><00><00>M<00>3 <00>!R"|A#x<00><><EFBFBD><EFBFBD>jViA<00>0[<00><00><00><00><00><00><00><00> <00>
<00> 2 <00> Cr:<00>\ |Ax<00><><EFBFBD><EFBFBD>jViA\0[<00><00><00><00><00>|Ax<00><><EFBFBD><EFBFBD>jViA,0[<00>|Ax<00><><EFBFBD><EFBFBD>jViAP0[<00><00><00>O|Ax<00><><EFBFBD><EFBFBD>jViA<00>
0[<00><00>YZ<00><00>XK |A
x<00><><EFBFBD><EFBFBD>jViA<00> 0[<00><00>fJ#<00><00><00> <00>
<00> |A x<00><><EFBFBD><EFBFBD>jViA\0[<00><00>fJ#|Ax<00><><EFBFBD><EFBFBD>jViAD0[<00>P<00>|Ax<00><><EFBFBD><EFBFBD>jViA0[<00>$(q=<00>%& <00>
` _ <00> <00><00><00><00><00>s<00>|Ax<00><><EFBFBD><EFBFBD>jViAh0[<00>$(q=<00>|Ax<00><><EFBFBD><EFBFBD>jViA\0[<00>$(q=|Ax<00><><EFBFBD><EFBFBD>jViA,0[<00>|Ax<00><><EFBFBD><EFBFBD>jViA80[<00>R|Ax<00><><EFBFBD><EFBFBD>jViAD0[<00><00><00>|Ax<00><><EFBFBD><EFBFBD>jViA<00>0[<00>$(q=<00>%& <00>
` _  <00>r<00><00>o|Ax<00><><EFBFBD><EFBFBD>jViAh0[<00>$(q=<00>|Axh<00><10><00><00>Vi<00>)( <00><00><>w4ʕ<34>L<EFBFBD><4C><<3C><>S<EFBFBD>c<00><>h<EFBFBD>rn<72>H<EFBFBD>M)h8<68>lXYoKk<4B><6B>D<EFBFBD>\<5C> 8<>*!v<>C<02>L<EFBFBD>%$<24>Ԝ<EFBFBD><D49C>NwE<77>V]<5D>N<EFBFBD>S<EFBFBD>q8w<38><77><EFBFBD>z票JxD<78>¼c\]RB*י0Z<30>O<EFBFBD><4F><EFBFBD>9V<>f<EFBFBD><00><>!߸cN<63> q<>ި<1F>"yn<17>.<2E>9G<39>v<EFBFBD>²<><C2B2><EFBFBD><00><>I#<23><>MG<4D><47>m <0B><><EFBFBD>lc<00><> <09><>b C<>gw<>"<22><>;<3B>v<EFBFBD><76>tvG<76>'o<>ub_ix<00><><EFBFBD><EFBFBD><00><00><00><00><00><00>3<00><00>  x<00><><EFBFBD><EFBFBD><EFBFBD> ttruex<00><00>  x<00><><EFBFBD><EFBFBD><EFBFBD> x<00><><EFBFBD><EFBFBD><EFBFBD>' <00>x<00><><EFBFBD><EFBFBD><EFBFBD>-  <00>x<00><><EFBFBD><EFBFBD><EFBFBD>-  <00>x<00><><EFBFBD><EFBFBD><EFBFBD>% x<00><><EFBFBD><EFBFBD><EFBFBD>, px<00><><EFBFBD><EFBFBD><EFBFBD>) Hx<00><><EFBFBD><EFBFBD><EFBFBD>, px<00><><EFBFBD><EFBFBD><EFBFBD>+ Px<00><><EFBFBD><EFBFBD><EFBFBD>( x<00><><EFBFBD><EFBFBD><EFBFBD>-
 <00>x<00><><EFBFBD><EFBFBD><EFBFBD>-  <00>x<00><><EFBFBD><EFBFBD><EFBFBD>- <00>x<00><><EFBFBD><EFBFBD><EFBFBD>- <00>x<00><><EFBFBD><EFBFBD><EFBFBD>- <00>x<00><><EFBFBD><EFBFBD><EFBFBD>- <00>x<00><><EFBFBD><EFBFBD><EFBFBD>- <00>x<00><><EFBFBD><EFBFBD><EFBFBD>- <00>x<00><><EFBFBD><EFBFBD><EFBFBD>- <00>x<00><><EFBFBD><EFBFBD><EFBFBD>- <00>x<00><><EFBFBD><EFBFBD><EFBFBD>) Hx<00><><EFBFBD><EFBFBD><EFBFBD>, px<00><><EFBFBD><EFBFBD><EFBFBD>) Hx<00><><EFBFBD><EFBFBD><EFBFBD>, px<00><><EFBFBD><EFBFBD><EFBFBD>) Hx<00><><EFBFBD><EFBFBD><EFBFBD>, px<00><><EFBFBD><EFBFBD><EFBFBD>) Hx<00><><EFBFBD><EFBFBD><EFBFBD>, px<00><><EFBFBD><EFBFBD><EFBFBD>) Hx<00><><EFBFBD><EFBFBD><EFBFBD>, px<00><><EFBFBD><EFBFBD><EFBFBD>. <00>x<00><><EFBFBD><EFBFBD><EFBFBD>, px<00><><EFBFBD><EFBFBD><EFBFBD>+ Px<00><><EFBFBD><EFBFBD><EFBFBD>* <00>x<00><><EFBFBD><EFBFBD><EFBFBD>& H<00>x<00><><EFBFBD><EFBFBD><EFBFBD>  x<01><00> <00>
Character<00> Referencesdtruex<00><><EFBFBD><EFBFBD>c <00>Movement Component<00> Referencesdtrue x<00><><EFBFBD><EFBFBD><EFBFBD><00> <00> Velocity<00>EssentialMovementDatadtruex<00><><EFBFBD><EFBFBD><EFBFBD>" <00> Ground Speed<00>Essential Movement Datadtruex<00><00> <00> Should Move<00>Essential Movement Datadtruex<01><01>B <00> Is Falling<00>Essential Movement Datadtruex<01><01><00> <00>Wall Jumped Last Frame<00>Jumpx<01><01> <00>Wants To Wall Jump<00>Jumpx<01><01>! <00>Ground Forward Percent<00>Essential Movement Datax<00>X <00>Max Ground Speed<00>Essential Movement Datax<00> <00>Wants To Double Jump<00>Jumpx<01><01><00> <00>Double Jumped Last Frame<00>Jumpx<01> <00><00>v<00>z<00><00>$<00><00><00><><EFBFBD><EFBFBD><EFBFBD>xm<00>0%o<00><><EFBFBD><EFBFBD>x<00>B<00><00><00><00>iq<00><00> Blend Weight<00><00>qUObjectToolTips%AnimNode_AssetPlayerBase:BlendWeight+Last encountered blendweight for this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i=<00><00>Internal Time Accumulator<00><00><00>UObjectToolTips1AnimNode_AssetPlayerBase:InternalTimeAccumulator:Accumulated time used to reference the asset in this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i%<00><00> Group Name<00><00>!UObjectToolTips$AnimNode_BlendSpacePlayer:GroupName<00>The group name that we synchronize with (NAME_None if it is not part of any group). Note that
this is the name of the group used to sync the output of this node - it will not force
syncing of animations contained by it.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i&<00><00> Group Role<00><00><00>UObjectToolTips$AnimNode_BlendSpacePlayer:GroupRole<00>The role this node can assume within the group (ignored if GroupName is not set). Note
that this is the role of the output of this node, not of animations contained by it.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>84Override Position when Joining Sync Group as Leader<00><00>aUObjectToolTipsHAnimNode_BlendSpacePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader<00>When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader's sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i`<00><00> Method<00><00><00>UObjectToolTips!AnimNode_BlendSpacePlayer:Method<00>How this node will synchronize with other animations. Note that this determines how the output
of this node is used for synchronization, not of animations contained by it.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i_<00><00>Ignore for Relevancy Test<00><00><00>UObjectToolTips2AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTestmIf true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00>X<00><00>jUObjectToolTipsAnimNode_BlendSpacePlayer:X-The X coordinate to sample in the blendspace<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00>Y<00><00>jUObjectToolTipsAnimNode_BlendSpacePlayer:Y-The Y coordinate to sample in the blendspace<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>
Play Rate<00><00><00>UObjectToolTips#AnimNode_BlendSpacePlayer:PlayRate^The play rate multiplier. Can be negative, which will cause the animation to play in reverse.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>ir<00><00> Loop<00><00><00>UObjectToolTips AnimNode_BlendSpacePlayer:bLoopEShould the animation loop back to the start when it reaches the end?<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>-)Reset Play Time when Blend Space Changes<00><00><00>UObjectToolTips>AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChangesKWhether we should reset the current play time when the blend space changes<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start Position<00><00><00>UObjectToolTips(AnimNode_BlendSpacePlayer:StartPosition<00>The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>io<00><00> Blend Space<00><00>cUObjectToolTips%AnimNode_BlendSpacePlayer:BlendSpaceThe blendspace asset to play<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`IsA<10><><EFBFBD>tAo<00>)<08>p<EFBFBD><70>E<EFBFBD>qM<71><4D>{X<>_<EFBFBD>Gx <00>}<7D>O<EFBFBD><4F>^M<>b<EFBFBD><62><EFBFBD><EFBFBD><EFBFBD>` <00>}<7D>O<EFBFBD><4F>^M<>b<EFBFBD><62><EFBFBD><EFBFBD><EFBFBD>`!6CB8D32E4DCEFBFD097EFEB02286390D
Direction<00><><EFBFBD><EFBFBD>IX
Float (single-precision)
The X coordinate to sample in the blendspace<00>x 0.000000 0.000000<00> 7<>ڍ<12><>I<EFBFBD><49><05></, 7<>ڍ<12><>I<EFBFBD><49><05></,!DCF3405F45A8A6E7091CE3BFFD9BF7BDSpeed<00><><EFBFBD><EFBFBD>IY
Float (single-precision)
The Y coordinate to sample in the blendspace<00>x 0.000000 0.000000<00><00><00>2<EFBFBD><32>t<>B<EFBFBD><42>h<>h <00><> <0A><>4RE<52>&<26>0{<7B><><EFBFBD> <00><> <0A><>4RE<52>&<26>0{<7B><>ٚ<00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>.<18>E<>z<1C><17><>m<00>1><00><00><><EFBFBD><EFBFBD><EFBFBD><00>x<00>B<00><00>U<00>i<00><00><00><00><00> <00><00>ix<00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>B<00><00>Y"<00>i<00><00><00> Source<00><00> <00><00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00> Reset Input Pose to Initial<00><00><00>UObjectToolTips1AnimNode_ControlRigBase:bResetInputPoseToInitial`If this is checked the rig's pose needs to be reset to its initial
prior to evaluating the rig.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Transfer Input Pose<00><00><00>UObjectToolTips+AnimNode_ControlRigBase:bTransferInputPosebIf this is checked the bone pose coming from the AnimBP will be
transferred into the Control Rig.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Transfer Input Curves<00><00><00>UObjectToolTips-AnimNode_ControlRigBase:bTransferInputCurves_If this is checked the curves coming from the AnimBP will be
transferred into the Control Rig.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>"Transfer Pose in Global Space<00><00><00>UObjectToolTips3AnimNode_ControlRigBase:bTransferPoseInGlobalSpaceNTransferring the pose in global space guarantees a global pose match,
while transferring in local space ensures a match of the local transforms.
In general transforms only differ if the hierarchy topology differs
between the Control Rig and the skeleton used in the AnimBP.
Note: Turning this off can potentially improve performance.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i2<00><00>Input Bones to Transfer<00><00><00>UObjectToolTips-AnimNode_ControlRigBase:InputBonesToTransfer<00>An inclusive list of bones to transfer as part
of the input pose transfer phase.
If this list is empty all bones will be transferred.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Output Bones to Transfer<00><00><00>UObjectToolTips.AnimNode_ControlRigBase:OutputBonesToTransfer<00>An inclusive list of bones to transfer as part
of the output pose transfer phase.
If this list is empty all bones will be transferred.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>iC<00><00>Asset User Data<00><00> <00><00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i <00><00> Event Queue<00><00>fUObjectToolTips#AnimNode_ControlRigBase:EventQueue"The customized event queue to run<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Control Rig Class<00><00>cUObjectToolTips$AnimNode_ControlRig:ControlRigClassThe class to use for the rig.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00>
Alpha<00><00>OUObjectToolTipsAnimNode_ControlRig:Alphaalpha value handler<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00>Alpha Input Type<00><00> <00><00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>iM<00><00> bEnabled<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>%!Set Initial Transforms From Mesh<00><00><00>UObjectToolTips,AnimNode_ControlRig:bSetRefPoseFromSkeletonIOverride the initial transforms with those taken from the mesh component<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00>Alpha Scale Bias<00><00> <00><00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00>Blend Settings<00><00> <00><00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00>Alpha Curve Name<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00>Alpha Scale Bias Clamp<00><00> <00><00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>iR<00><00>LOD Threshold<00><00>MUObjectToolTips!AnimNode_ControlRig:LODThreshold * Max LOD that this node is allowed to run
* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)
* when the component LOD becomes 3, it will stop update/evaluate
* currently transition would be issue and that has to be re-visited<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`BsA<00><><EFBFBD>tAAo<00>)<08>y<EFBFBD><79>w<>E<EFBFBD><45>*<2A>ֱ<14>x!<00>\<18><><EFBFBD><EFBFBD>E<EFBFBD>X~<7E>(g<05>!<00>\<18><><EFBFBD><EFBFBD>E<EFBFBD>X~<7E>(g<05><><00>Source<00><><EFBFBD><EFBFBD>Source
Pose Link Structure<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00>*l<>4 <0B>C<EFBFBD><43>x<EFBFBD>dMr!<00><>q<EFBFBD>'<27>D<><44><EFBFBD><EFBFBD>@b<>A!<00><>q<EFBFBD>'<27>D<><44><EFBFBD><EFBFBD>@b<>A<00>Alpha<00><><EFBFBD><EFBFBD>4Alpha
Float (single-precision)
alpha value handler<00>x 1.000000 1.000000<00><00><00><1C><><EFBFBD><EFBFBD>wC<77><43><EFBFBD>,)?<3F>z!<00>>?<3F>T<>J<EFBFBD><4A><EFBFBD><EFBFBD>Z<EFBFBD><5A><EFBFBD>!<00>>?<3F>T<>J<EFBFBD><4A><EFBFBD><EFBFBD>Z<EFBFBD><5A><EFBFBD>M<00> bEnabled<00><><EFBFBD><EFBFBD>Enabled
Boolean~xxTrueTrue<00>!~<7E><>I <1E>O<EFBFBD><4F><EFBFBD>;<3B><04>L!~<7E><>I <1E>O<EFBFBD><4F><EFBFBD>;<3B><04>L<00>Alpha Curve Name<00><><EFBFBD><EFBFBD>Alpha Curve Name
NamegxxNoneNone<00>!l<><6C>^<5E>p<EFBFBD>L<EFBFBD>R<EFBFBD><52><EFBFBD>-π!l<><6C>^<5E>p<EFBFBD>L<EFBFBD>R<EFBFBD><52><EFBFBD><><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>"lG<6C><47>tdzO<7A><4F>~N<><4E>l!<00><>
y<EFBFBD><EFBFBD>]D<><44><EFBFBD>.<2E><>s<EFBFBD>!<00><>
y<EFBFBD><EFBFBD>]D<><44><EFBFBD>.<2E><>s<EFBFBD><73>!9866C0F1412C54580CBD2E818101CC06ShouldDoIKTrace<00><><EFBFBD><EFBFBD>~xxtruefalse<00><00><00>e<EFBFBD>87<38>vN<76><<3C><>P [Wm<00>2)Jixx<00>B<00><00>\<00>i<00><00><00> Result<00><00> <00><00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`CsAP<><50><EFBFBD>tA<00><><EFBFBD><EFBFBD>Ao<00>)Z<> <0E><>C<EFBFBD>{N̋<4E><CC8B><EFBFBD>x"lG<6C><47>tdzO<7A><4F>~N<><4E>l"lG<6C><47>tdzO<7A><4F>~N<><4E>l<EFBFBD><00>Result<00><><EFBFBD><EFBFBD>Result
Pose Link Structure<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00>!l<><6C>^<5E>p<EFBFBD>L<EFBFBD>R<EFBFBD><52><EFBFBD><00><00> Locomotion<00>B<00><00>Z<00>i<00><00><00> Pose<00><00> <00><00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`DsA<00><><EFBFBD>tA<10><><EFBFBD>o<00>)<08>M<10>G<07>L<EFBFBD>KP<4B><50>r<EFBFBD>x#<00>n-<2D>/<2F><>B<EFBFBD><65>6`<60>#<00>n-<2D>/<2F><>B<EFBFBD><65>6`<60><><00>Pose<00><><EFBFBD><EFBFBD>Pose
Pose Link Structure<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00>+e<1B><><EFBFBD>M<EFBFBD>G<EFBFBD>:
n<EFBFBD>'<27><>m<00>4%<00><00><><EFBFBD><EFBFBD>x<00>B<00><00>x<00>iq<00><00> Blend Weight<00><00>qUObjectToolTips%AnimNode_AssetPlayerBase:BlendWeight+Last encountered blendweight for this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i=<00><00>Internal Time Accumulator<00><00><00>UObjectToolTips1AnimNode_AssetPlayerBase:InternalTimeAccumulator:Accumulated time used to reference the asset in this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i%<00><00> Group Name<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupNameTThe group name that we synchronize with (NAME_None if it is not part of any group).<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i&<00><00> Group Role<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupRoleQThe role this node can assume within the group (ignored if GroupName is not set)<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>84Override Position when Joining Sync Group as Leader<00><00>_UObjectToolTipsFAnimNode_SequencePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader<00>When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader's sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i`<00><00> Method<00><00>vUObjectToolTipsAnimNode_SequencePlayer:Method6How this node will synchronize with other animations.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i_<00><00>Ignore for Relevancy Test<00><00><00>UObjectToolTips0AnimNode_SequencePlayer:bIgnoreForRelevancyTestmIf true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00> Sequence<00><00>gUObjectToolTips!AnimNode_SequencePlayer:Sequence%The animation sequence asset to play<00>i<00><00><00>
For example a Basis of 100 means that the PlayRate input will be divided by 100.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>
Play Rate<00><00><00>UObjectToolTips!AnimNode_SequencePlayer:PlayRate^The play rate multiplier. Can be negative, which will cause the animation to play in reverse.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>PlayRateScaleBiasClamp<00><00><00>UObjectToolTips8AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants^Additional scaling, offsetting and clamping of PlayRate input.
Performed after PlayRateBasis.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start Position<00><00><00>UObjectToolTips&AnimNode_SequencePlayer:StartPosition<00>The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>is<00><00>Loop Animation<00><00><00>UObjectToolTips'AnimNode_SequencePlayer:bLoopAnimationEShould the animation loop back to the start when it reaches the end?<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start from Matching Pose<00><00><00>UObjectToolTips/AnimNode_SequencePlayer:bStartFromMatchingPoseLUse pose matching to choose the start position. Requires PoseSearch plugin.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`GsA@<40><><EFBFBD>tA<00><><EFBFBD><EFBFBD>Ao<00>),OW(<28>[@H<>f+<2B>!<21> bx$<00>ZwW<77>sF<73><46><1D><>V֦$<00>ZwW<77>sF<73><46><1D><><56><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>-<00>?<3F>Q <0C><>B<EFBFBD>b<EFBFBD>5sN[Hm<00>4[<00><00><><EFBFBD><EFBFBD><EFBFBD>
ף=s<00>x<00>B<00><00>x<00>iq<00><00> Blend Weight<00><00>qUObjectToolTips%AnimNode_AssetPlayerBase:BlendWeight+Last encountered blendweight for this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i=<00><00>Internal Time Accumulator<00><00><00>UObjectToolTips1AnimNode_AssetPlayerBase:InternalTimeAccumulator:Accumulated time used to reference the asset in this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i%<00><00> Group Name<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupNameTThe group name that we synchronize with (NAME_None if it is not part of any group).<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i&<00><00> Group Role<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupRoleQThe role this node can assume within the group (ignored if GroupName is not set)<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>84Override Position when Joining Sync Group as Leader<00><00>_UObjectToolTipsFAnimNode_SequencePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader<00>When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader's sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i`<00><00> Method<00><00>vUObjectToolTipsAnimNode_SequencePlayer:Method6How this node will synchronize with other animations.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i_<00><00>Ignore for Relevancy Test<00><00><00>UObjectToolTips0AnimNode_SequencePlayer:bIgnoreForRelevancyTestmIf true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00> Sequence<00><00>gUObjectToolTips!AnimNode_SequencePlayer:Sequence%The animation sequence asset to play<00>i<00><00><00>S<00><10><00>]<00>d<00>
For example a Basis of 100 means that the PlayRate input will be divided by 100.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>
Play Rate<00><00><00>UObjectToolTips!AnimNode_SequencePlayer:PlayRate^The play rate multiplier. Can be negative, which will cause the animation to play in reverse.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>PlayRateScaleBiasClamp<00><00><00>UObjectToolTips8AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants^Additional scaling, offsetting and clamping of PlayRate input.
Performed after PlayRateBasis.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start Position<00><00><00>UObjectToolTips&AnimNode_SequencePlayer:StartPosition<00>The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>is<00><00>Loop Animation<00><00><00>UObjectToolTips'AnimNode_SequencePlayer:bLoopAnimationEShould the animation loop back to the start when it reaches the end?<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start from Matching Pose<00><00><00>UObjectToolTips/AnimNode_SequencePlayer:bStartFromMatchingPoseLUse pose matching to choose the start position. Requires PoseSearch plugin.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`PsA <20><><EFBFBD>Ao<00>)<08><><EFBFBD>/lJ[K<><4B><EFBFBD>f]t˞x%DJ<44><4A><19>mA<6D>awz<77>m%DJ<44><4A><19>mA<6D>awz<77>m<03><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>0Ǘ}<7D>G<EFBFBD>J<>fO<66>e"˒m<00>4%<00><00><><EFBFBD><EFBFBD>x<00>B<00><00>x<00>iq<00><00> Blend Weight<00><00>qUObjectToolTips%AnimNode_AssetPlayerBase:BlendWeight+Last encountered blendweight for this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i=<00><00>Internal Time Accumulator<00><00><00>UObjectToolTips1AnimNode_AssetPlayerBase:InternalTimeAccumulator:Accumulated time used to reference the asset in this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i%<00><00> Group Name<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupNameTThe group name that we synchronize with (NAME_None if it is not part of any group).<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i&<00><00> Group Role<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupRoleQThe role this node can assume within the group (ignored if GroupName is not set)<00>i<00>
For example a Basis of 100 means that the PlayRate input will be divided by 100.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>
Play Rate<00><00><00>UObjectToolTips!AnimNode_SequencePlayer:PlayRate^The play rate multiplier. Can be negative, which will cause the animation to play in reverse.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>PlayRateScaleBiasClamp<00><00><00>UObjectToolTips8AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants^Additional scaling, offsetting and clamping of PlayRate input.
Performed after PlayRateBasis.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start Position<00><00><00>UObjectToolTips&AnimNode_SequencePlayer:StartPosition<00>The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>is<00><00>Loop Animation<00><00><00>UObjectToolTips'AnimNode_SequencePlayer:bLoopAnimationEShould the animation loop back to the start when it reaches the end?<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start from Matching Pose<00><00><00>UObjectToolTips/AnimNode_SequencePlayer:bStartFromMatchingPoseLUse pose matching to choose the start position. Requires PoseSearch plugin.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`RsA<00><><EFBFBD><EFBFBD>tA<00><><EFBFBD><EFBFBD>Ao<00>)C<>X}^J<><4A><1C>
Ȇ1x&<00>Xjm<6A>0<EFBFBD>B<EFBFBD><02>{pFP&<00>Xjm<6A>0<EFBFBD>B<EFBFBD><02>{pFP<11><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>1<00>ZS<5A><53><EFBFBD>pL<70><4C><EFBFBD>xO<78>m<00>4><00><00><><EFBFBD><EFBFBD>s<00>x<00>B<00><00>x<00>iq<00><00> Blend Weight<00><00>qUObjectToolTips%AnimNode_AssetPlayerBase:BlendWeight+Last encountered blendweight for this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i=<00><00>Internal Time Accumulator<00><00><00>UObjectToolTips1AnimNode_AssetPlayerBase:InternalTimeAccumulator:Accumulated time used to reference the asset in this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i%<00><00> Group Name<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupNameTThe group name that we synchronize with (NAME_None if it is not part of any group).<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i&<00><00> Group Role<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupRoleQThe role this node can assume within the group (ignored if GroupName is not set)<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>84Override Position when Joining Sync Group as Leader<00><00>_UObjectToolTipsFAnimNode_SequencePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader<00>When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader's sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i`<00><00> Method<00><00>vUObjectToolTipsAnimNode_SequencePlayer:Method6How this node will synchronize with other animations.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i_<00><00>Ignore for Relevancy Test<00><00><00>UObjectToolTips0AnimNode_SequencePlayer:bIgnoreForRelevancyTestmIf true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00>
For example a Basis of 100 means that the PlayRate input will be divided by 100.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>
Play Rate<00><00><00>UObjectToolTips!AnimNode_SequencePlayer:PlayRate^The play rate multiplier. Can be negative, which will cause the animation to play in reverse.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>PlayRateScaleBiasClamp<00><00><00>UObjectToolTips8AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants^Additional scaling, offsetting and clamping of PlayRate input.
Performed after PlayRateBasis.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start Position<00><00><00>UObjectToolTips&AnimNode_SequencePlayer:StartPosition<00>The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>is<00><00>Loop Animation<00><00><00>UObjectToolTips'AnimNode_SequencePlayer:bLoopAnimationEShould the animation loop back to the start when it reaches the end?<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start from Matching Pose<00><00><00>UObjectToolTips/AnimNode_SequencePlayer:bStartFromMatchingPoseLUse pose matching to choose the start position. Requires PoseSearch plugin.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`TsA<00><><EFBFBD><EFBFBD>tA<00><><EFBFBD><EFBFBD>Ao<00>)<08><><08>.<2E><>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>3'<27>x'<00>3H;B<>B<EFBFBD><10><>`<60><><EFBFBD>'<00>3H;B<>B<EFBFBD><10><>`<60><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>2%sYr<59><72>A<EFBFBD> y<00><><EFBFBD>Km<00>4><00><00><><EFBFBD><EFBFBD>s<00>x<00>B<00><00>x<00>iq<00><00> Blend Weight<00><00>qUObjectToolTips%AnimNode_AssetPlayerBase:BlendWeight+Last encountered blendweight for this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i=<00><00>Internal Time Accumulator<00><00><00>UObjectToolTips1AnimNode_AssetPlayerBase:InternalTimeAccumulator:Accumulated time used to reference the asset in this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i%<00><00> Group Name<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupNameTThe group name that we synchronize with (NAME_None if it is not part of any group).<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i&<00><00> Group Role<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupRoleQThe role this node can assume within the group (ignor
For example a Basis of 100 means that the PlayRate input will be divided by 100.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>
Play Rate<00><00><00>UObjectToolTips!AnimNode_SequencePlayer:PlayRate^The play rate multiplier. Can be negative, which will cause the animation to play in reverse.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>PlayRateScaleBiasClamp<00><00><00>UObjectToolTips8AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants^Additional scaling, offsetting and clamping of PlayRate input.
Performed after PlayRateBasis.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start Position<00><00><00>UObjectToolTips&AnimNode_SequencePlayer:StartPosition<00>The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>is<00><00>Loop Animation<00><00><00>UObjectToolTips'AnimNode_SequencePlayer:bLoopAnimationEShould the animation loop back to the start when it reaches the end?<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start from Matching Pose<00><00><00>UObjectToolTips/AnimNode_SequencePlayer:bStartFromMatchingPoseLUse pose matching to choose the start position. Requires PoseSearch plugin.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`VsA<00><><EFBFBD><EFBFBD>tA<00><><EFBFBD><EFBFBD>Ao<00>)}<7D>M<EFBFBD><4D>D<EFBFBD><44><EFBFBD>r0<72><14>x(<00>R<EFBFBD>G<>+O<>Q<EFBFBD><51>j8t<38>(<00>R<EFBFBD>G<>+O<>Q<EFBFBD><51>j8tК<00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>3@^lj<><6A>G<EFBFBD>z<EFBFBD>#<12><><EFBFBD>m<00>4><00><00><><EFBFBD><EFBFBD>s<00>x<00>B<00><00>x<00>iq<00><00> Blend Weight<00><00>qUObjectToolTips%AnimNode_AssetPlayerBase:BlendWeight+Last encountered blendweight for this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i=<00><00>Internal Time Accumulator<00><00><00>UObjectToolTips1AnimNode_AssetPlayerBase:InternalTimeAccumulator:Accumulated time used to reference the asset in this node<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i%<00><00> Group Name<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupNameTThe group name that we synchronize with (NAME_None if it is not part of any group).<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i&<00><00> Group Role<00><00><00>UObjectToolTips"AnimNode_SequencePlayer:GroupRoleQThe role this node can assume within the group (ignor
For example a Basis of 100 means that the PlayRate input will be divided by 100.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>
Play Rate<00><00><00>UObjectToolTips!AnimNode_SequencePlayer:PlayRate^The play rate multiplier. Can be negative, which will cause the animation to play in reverse.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>PlayRateScaleBiasClamp<00><00><00>UObjectToolTips8AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants^Additional scaling, offsetting and clamping of PlayRate input.
Performed after PlayRateBasis.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start Position<00><00><00>UObjectToolTips&AnimNode_SequencePlayer:StartPosition<00>The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>is<00><00>Loop Animation<00><00><00>UObjectToolTips'AnimNode_SequencePlayer:bLoopAnimationEShould the animation loop back to the start when it reaches the end?<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>Start from Matching Pose<00><00><00>UObjectToolTips/AnimNode_SequencePlayer:bStartFromMatchingPoseLUse pose matching to choose the start position. Requires PoseSearch plugin.<00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`XsA <20><><EFBFBD>tA<00><><EFBFBD><EFBFBD>Ao<00>)<08><><1B><>^B<><42>kt5<>,x)(h<>R<EFBFBD><1B>E<EFBFBD><45>ڀ<EFBFBD>'<27> )(h<>R<EFBFBD><1B>E<EFBFBD><45>ڀ<EFBFBD>'<27> <0C><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>4P<>zd&ַE<D6B7><45><EFBFBD><EFBFBD>(Bx<42><00>B<00><00><00><00>i<00><00><00> Source<00><00><00>UObjectToolTipsAnimNode_Slot:SourcedThe source input, passed thru to the output unless a montage or slot animation is currently playing<00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>
Slot Name<00><00>pUObjectToolTipsAnimNode_Slot:SlotName8The name of this slot, exposed to gameplay code, etc...<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>iO<00><00>Always Update Source Pose<00><00><00>UObjectToolTips&AnimNode_Slot:bAlwaysUpdateSourcePose]Whether we should continue to update the source pose regardless of whether it would be used.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`EsA<00><><EFBFBD>Ao<00>)<1C> :ѽGG<47>R<>z<7F><7A>x*ҟC<D29F><43>T<EFBFBD>I<EFBFBD><49>^>r<17>*ҟC<D29F><43>T<EFBFBD>I<EFBFBD><49>^>r<17><><00>Source<00><><EFBFBD><EFBFBD><EFBFBD>Source
Pose Link Structure
The source input, passed thru to the output unless a montage or slot animation is currently playing<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00>,a7<61><37><EFBFBD><EFBFBD>G<>)(<28>Ǖ_*l<>4 <0B>C<EFBFBD><43>x<EFBFBD>dMr*l<>4 <0B>C<EFBFBD><43>x<EFBFBD>dMr<4D><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>!<00>\<18><><EFBFBD><EFBFBD>E<EFBFBD>X~<7E>(g<05><00> <00>B<00><00>V<00>iY<00><00>Max Transitions Per Frame<00><00><00>UObjectToolTips-AnimNode_StateMachine:MaxTransitionsPerFramegThe maximum number of transitions that can be taken by this machine 'simultaneously' in a single frame<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>iZ<00><00>Max Transitions Requests<00><00><00>UObjectToolTips-AnimNode_StateMachine:MaxTransitionsRequests<00>The maximum number of transition requests that can be buffered at any time.
The oldest transition requests are dropped to accommodate for newly created requests.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>!Skip First Update Transition<00><00><00>UObjectToolTips1AnimNode_StateMachine:bSkipFirstUpdateTransition<00>When the state machine becomes relevant, it is initialized into the Entry state.
It then tries to take any valid transitions to possibly end up in a different state on that same frame.
- if true, that new state starts full weight.
- if false, a blend is created between the entry state and that new state.
In either case all visited State notifications (Begin/End) will be triggered.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>&"Reinitialize on Becoming Relevant<00><00><00>UObjectToolTips6AnimNode_StateMachine:bReinitializeOnBecomingRelevantwReinitialize the state machine if we have become relevant to the graph
after not being ticked on the previous frame(s)<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>iX<00><00>Create Notify Meta Data<00><00><00>UObjectToolTips,AnimNode_StateMachine:bCreateNotifyMetaDataTag Notifies with meta data such as the active state and mirroring state. Producing this
data has a slight performance cost.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>iK<00><00>Allow Conduit Entry States<00><00><00>UObjectToolTips/AnimNode_StateMachine:bAllowConduitEntryStates<00>Allows a conduit to be used as this state machine's entry state
If a valid entry state cannot be found at runtime then this will generate a reference pose!<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`FsA<00><><EFBFBD>tA<00><><EFBFBD>Ao<00>);<3B>3<EFBFBD><33><10>O<EFBFBD><4F>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD>x+e<1B><><EFBFBD>M<EFBFBD>G<EFBFBD>:
n<EFBFBD>'<27><>+e<1B><><EFBFBD>M<EFBFBD>G<EFBFBD>:
n<EFBFBD>'<27><><EFBFBD><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>#<00>n-<2D>/<2F><>B<EFBFBD><65>6`<60><00> <00>B<00><00>V<00>iY<00><00>Max Transitions Per Frame<00><00><00>UObjectToolTips-AnimNode_StateMachine:MaxTransitionsPerFramegThe maximum number of transitions that can be taken by this machine 'simultaneously' in a single frame<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>iZ<00><00>Max Transitions Requests<00><00><00>UObjectToolTips-AnimNode_StateMachine:MaxTransitionsRequests<00>The maximum number of transition requests that can be buffered at any time.
The oldest transition requests are dropped to accommodate for newly created requests.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>!Skip First Update Transition<00><00><00>UObjectToolTips1AnimNode_StateMachine:bSkipFirstUpdateTransition<00>When the state machine becomes relevant, it is initialized into the Entry state.
It then tries to take any valid transitions to possibly end up in a different state on that same frame.
- if true, that new state starts full weight.
- if false, a blend is created between the entry state and that new state.
In either case all visited State notifications (Begin/End) will be triggered.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>i<00><00><00>&"Reinitialize on Becoming Relevant<00><00><00>UObjectToolTips6AnimNode_StateMachine:bReinitializeOnBecomingRelevantwReinitialize the state machine if we have become relevant to the graph
after not being ticked on the previous frame(s)<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>iX<00><00>Create Notify Meta Data<00><00><00>UObjectToolTips,AnimNode_StateMachine:bCreateNotifyMetaDataTag Notifies with meta data such as the active state and mirroring state. Producing this
data has a slight performance cost.<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x<00>iK<00><00>Allow Conduit Entry States<00><00><00>UObjectToolTips/AnimNode_StateMachine:bAllowConduitEntryStates<00>Allows a conduit to be used as this state machine's entry state
If a valid entry state cannot be found at runtime then this will generate a reference pose!<00>i<00><00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`MsA<00><><EFBFBD>Ao<00>)<08><><EFBFBD><EFBFBD><00><>L<EFBFBD>çb<C3A7>^<5E>x,a7<61><37><EFBFBD><EFBFBD>G<>)(<28>Ǖ_,a7<61><37><EFBFBD><EFBFBD>G<>)(<28>Ǖ_<04><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>*ҟC<D29F><43>T<EFBFBD>I<EFBFBD><49>^>r<17><00>B<00><00>\<00>i<00><00><00> Result<00><00> <00><00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`Ho<00>)<08><><EFBFBD><EFBFBD>HߡF<DFA1>v -v=<3D>Zx-<00>?<3F>Q <0C><>B<EFBFBD>b<EFBFBD>5sN[H-<00>?<3F>Q <0C><>B<EFBFBD>b<EFBFBD>5sN[H<><00>Result<00><><EFBFBD><EFBFBD>Result
Pose Link Structure<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00>$<00>ZwW<77>sF<73><46><1D><><00>B<00><00>\<00>i<00><00><00> Result<00><00> <00><00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`JtAAo<00>)<08><>-<2D>@<40>\@<40><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>x.<18>E<>z<1C><17><>.<18>E<>z<1C><17><><EFBFBD><00>Result<00><><EFBFBD><EFBFBD>Result
Pose Link Structure<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00> <00><> <0A><>4RE<52>&<26>0{<7B><><EFBFBD><00>B<00><00>\<00>i<00><00><00> Result<00><00> <00><00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`No<00>)<0E><>uYiE<69><45>u<EFBFBD>xP<78>Zx/<04><07>&T?B<>d<EFBFBD><64>^<5E>g?/<04><07>&T?B<>d<EFBFBD><64>^<5E>g?<3F><00>Result<00><><EFBFBD><EFBFBD>Result
Pose Link Structure<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00>Ang<6E>B<><42>C<EFBFBD><1E><><EFBFBD><EFBFBD>j<EFBFBD><00>B<00><00>\<00>i<00><00><00> Result<00><00> <00><00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`QtAAo<00>)˖W<CB96><57>6A<36><41><EFBFBD>Y<EFBFBD><59><EFBFBD>nx0Ǘ}<7D>G<EFBFBD>J<>fO<66>e"˒0Ǘ}<7D>G<EFBFBD>J<>fO<66>e"˒<><00>Result<00><><EFBFBD><EFBFBD>Result
Pose Link Structure<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00>%DJ<44><4A><19>mA<6D>awz<77>m<00>B<00><00>\<00>i<00><00><00> Result<00><00> <00><00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`SAo<00>)y<>\!/-ML<4D>5+?<3F><>}<7D>x1<00>ZS<5A><53><EFBFBD>pL<70><4C><EFBFBD>xO<78>1<00>ZS<5A><53><EFBFBD>pL<70><4C><EFBFBD>xO<78><17><00>Result<00><><EFBFBD><EFBFBD>Result
Pose Link Structure<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00>&<00>Xjm<6A>0<EFBFBD>B<EFBFBD><02>{pFP<00>B<00><00>\<00>i<00><00><00> Result<00><00> <00><00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`UAo<00>),<2C> s
P`J<><4A> a#h<>x2%sYr<59><72>A<EFBFBD> y<00><><EFBFBD>K2%sYr<59><72>A<EFBFBD> y<00><><EFBFBD>K<EFBFBD><00>Result<00><><EFBFBD><EFBFBD>Result
Pose Link Structure<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00>'<00>3H;B<>B<EFBFBD><10><>`<60><><EFBFBD><00>B<00><00>\<00>i<00><00><00> Result<00><00> <00><00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`Wo<00>)<08><10>p<EFBFBD><70>9G<39>#0<><30><EFBFBD>Hx3@^lj<><6A>G<EFBFBD>z<EFBFBD>#<12><><EFBFBD>3@^lj<><6A>G<EFBFBD>z<EFBFBD>#<12><00>Result<00><><EFBFBD><EFBFBD>Result
Pose Link Structure<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00>(<00>R<EFBFBD>G<>+O<>Q<EFBFBD><51>j8t<38><00>B<00><00>\<00>i<00><00><00> Result<00><00> <00><00>iO<00><00>S<00><00><00>]<00>d<00>e<00>g<00>f<00>x`YAo<00>)̃0QJ<51>Ў<1B>*<2A>7x4P<>zd&ַE<D6B7><45><EFBFBD><EFBFBD>(Bx<42>4P<>zd&ַE<D6B7><45><EFBFBD><EFBFBD>(Bx<42><78><00>Result<00><><EFBFBD><EFBFBD>Result
Pose Link Structure<00>x<00><><EFBFBD><EFBFBD>x(LinkID=-1,SourceLinkID=-1)(LinkID=-1,SourceLinkID=-1)<00>)(h<>R<EFBFBD><1B>E<EFBFBD><45>ڀ<EFBFBD>'<27> <00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`KtA<00><><EFBFBD><EFBFBD>o<00>)<08><><EFBFBD>#<23>n,J<><4A><EFBFBD><EFBFBD><EFBFBD>ǟ<EFBFBD>x5<00>A<EFBFBD>ZN<5A>oN<6F><4E><06>D<>r5<00>A<EFBFBD>ZN<5A>oN<6F><4E><06>D<>rR<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00><00>&<26>ұ<EFBFBD><D2B1>N<EFBFBD><4E><1C>ô<><00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`LtA<00><><EFBFBD><EFBFBD>o<00>)><3E><><EFBFBD>b6LN<4C><4E>S<53><7F><17>x6KVe<56><12>7C<37><43><EFBFBD>Z<08><>6KVe<56><12>7C<37><43><EFBFBD>Z<08><>R<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00><00>"<22><>dk<64>D<EFBFBD>&<26>I,<2C><><00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`ZsA<00><><EFBFBD><EFBFBD>tAo<00>)o<>'<27><><EFBFBD>E<EFBFBD>k_pf<1D>x7:j<><1F><>5A<35>7<EFBFBD> ?<3F><><EFBFBD>7:j<><1F><>5A<35>7<EFBFBD> ?<3F><><EFBFBD>R<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00>(~<7E>&<26><>@<40>[<5B><EFBFBD>A<00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`[tA<00><><EFBFBD><EFBFBD>o<00>)<08><>fL tH<><48><1B><>̘x8 <04><><EFBFBD>J<EFBFBD>D<EFBFBD><44><EFBFBD>#
J<EFBFBD><EFBFBD>8 <04><><EFBFBD>J<EFBFBD>D<EFBFBD><44><EFBFBD>#
J<EFBFBD><EFBFBD>R<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00>@؂VXq<58>E<EFBFBD>D<00>L<EFBFBD>-6<00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`\o<00>)>j<><6A><EFBFBD> <0A>N<EFBFBD>A<1F>=<07>
x9<00><><EFBFBD><EFBFBD>{]^E<><45><EFBFBD><EFBFBD>4<EFBFBD>M<EFBFBD>9<00><><EFBFBD><EFBFBD>{]^E<><45><EFBFBD><EFBFBD>4<EFBFBD>M<EFBFBD>R<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`]Ao<00>):&<26><06><>lI<6C>y<EFBFBD>o7}
x:m<>g<1F><><EFBFBD>B<EFBFBD><42>6<EFBFBD>v<EFBFBD><76>Z:m<>g<1F><><EFBFBD>B<EFBFBD><42>6<EFBFBD>v<EFBFBD><76>ZR<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00>9S<>L<EFBFBD><4C>L<EFBFBD>Q<EFBFBD>.<2E> <09>b<00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`^o<00>)<08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>iD<69>=<3D>h<EFBFBD><68> x;(F>>@K<>|<10><>q8<71>;(F>>@K<>|<10><>q8<71>R<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`_tA<00><><EFBFBD><EFBFBD>o<00>)<08>e<EFBFBD><65><EFBFBD>ͼ@<40>u?<10><>Hx<ѓۡ<D193>&NF<4E>u<EFBFBD><75>_<EFBFBD><5F><EFBFBD><ѓۡ<D193>&NF<4E>u<EFBFBD><75>_<EFBFBD><5F><EFBFBD>R<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00>\Dq<44><71>kIM<49><4D>N<EFBFBD><4E>+<2B>?<00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x``o<00>)<08><><EFBFBD>WU<57>v@<40>[2L<32>cBx=w<>䘿J<E498BF>D<EFBFBD>h|@;<3B>7=w<>䘿J<E498BF>D<EFBFBD>h|@;<3B>7R<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`atA<00><><EFBFBD><EFBFBD>o<00>)<08>E*<10><>@<40>]`FXS<58>_x>#<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD><4D>d<EFBFBD>ͳ<18>>#<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD><4D>d<EFBFBD>ͳ<18>R<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00><00><><EFBFBD><>B<EFBFBD>ZNf<4E>ݧ<EFBFBD><00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`bAo<00>)7q9+<2B>R<EFBFBD>N<EFBFBD><4E><EFBFBD>J&P<>x?t .:<3A>qzG<7A> 'kZ<6B>?t .:<3A>qzG<7A> 'kZ<6B>R<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00><37><DA9A>b<EFBFBD>O<EFBFBD><4F><EFBFBD>(60,<00>B<00><00>j<00>iR<00><00>Can Enter Transition<00><00> <00><00>i<00><00><00>S<00><10><00>]<00>d<00>e<00>g<00>f<00>x`co<00>)<08><><EFBFBD><EFBFBD>h<EFBFBD>3M<33>k<EFBFBD>sn@1!x@<><7F>L<>(<28>b<>1<EFBFBD>@<><7F>L<>(<28>b<>1<EFBFBD>R<00>Can Enter Transition<00><><EFBFBD><EFBFBD>Can Enter Transition
Boolean~xxFalseFalse<00><00>#h<00> Locomotion`OsA<00><><EFBFBD><EFBFBD>o<00>)<08><>(
w<>H<EFBFBD><48><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>xAng<6E>B<><42>C<EFBFBD><1E><><EFBFBD><EFBFBD>j<EFBFBD>Ang<6E>B<><42>C<EFBFBD><1E><><EFBFBD><EFBFBD>j<EFBFBD><6A><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x<00>/<04><07>&T?B<>d<EFBFBD><64>^<5E>g?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx<00><00> To Land<00>mnqsAo<00>)h<>k!<21>
N<EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>xd/=<3D>r<EFBFBD><72>D<EFBFBD>Cќ%S<><53>d/=<3D>r<EFBFBD><72>D<EFBFBD>Cќ%S<><53>.<00><00><><EFBFBD><EFBFBD><00>xx<00>d<00><>*<2A>$1<>I<EFBFBD><12><><EFBFBD> <20>Qd<00><>*<2A>$1<>I<EFBFBD><12><><EFBFBD> <20>Q<EFBFBD><00><00><><EFBFBD><EFBFBD><01>xx<00>yz<><7A> j<><6A>M<EFBFBD><4D><EFBFBD><EFBFBD>M<18><00><00> To Falling<00>losAtA<00><><EFBFBD><EFBFBD>o<00>)<08><0F>#)<>O<EFBFBD>讞an5<6E>xe/=<3D>r<EFBFBD><72>D<EFBFBD>Cќ%S<><53>e/=<3D>r<EFBFBD><72>D<EFBFBD>Cќ%S<><53>.<00><00><><EFBFBD><EFBFBD><00>xx<00>e<00><>*<2A>$1<>I<EFBFBD><12><><EFBFBD> <20>Qe<00><>*<2A>$1<>I<EFBFBD><12><><EFBFBD> <20>Q<EFBFBD><00><00><><EFBFBD><EFBFBD><01>xx<00>t b<><62>Δ\J<>/<2F><><EFBFBD><EFBFBD><EFBFBD>8u<16>1&s<><73>F<EFBFBD><46><EFBFBD>J<EFBFBD><4A>]<5D><00><00>To Double Jump<00>mnsAp<><70><EFBFBD>tA`<60><><EFBFBD>o<00>)N<><4E>>+<2B><>M<EFBFBD>
U<EFBFBD><EFBFBD>\<1E>xfu<><75><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>7L<><4C>fu<><75><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>7L<><4C>.<00><00><><EFBFBD><EFBFBD><00>xx<00>fPp<50>poZH<5A>)3O<33><13>fPp<50>poZH<5A>)3O<33><13><><00><00><><EFBFBD><EFBFBD><01>xx<00>|u<><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD>%<25><><EFBFBD><00><00> To Wall Jump<00>mnsA<00><><EFBFBD><EFBFBD>tA<00><><EFBFBD><EFBFBD>o<00>)<08><><EFBFBD><EFBFBD>w<EFBFBD><77>A<EFBFBD><41><EFBFBD><EFBFBD><1E>:<3A>xg<00><>,<2C><><14>L<EFBFBD>K<EFBFBD>M<EFBFBD>hl<68>g<00><>,<2C><><14>L<EFBFBD>K<EFBFBD>M<EFBFBD>hl<68>.<00><00><><EFBFBD><EFBFBD><00>xx<00>g<00>"l&$"H<>{|<7C><EFBFBD>Vg<00>"l&$"H<>{|<7C><EFBFBD>V<EFBFBD><00><00><><EFBFBD><EFBFBD><01>xx<00>w<00>L<EFBFBD>wo<>M<EFBFBD><19><07>Ki<4B>A<00><00>62Entry node Locomotion is not connected to stateo<00>)<08>$<24><><EFBFBD>A@<40>6<EFBFBD><36>a;<<3C>xhB<><42><EFBFBD><EFBFBD><EFBFBD>0O<30>}1|<7C>&hB<><42><EFBFBD><EFBFBD><EFBFBD>0O<30>}1|<7C>&<0F><00><00><><EFBFBD><EFBFBD> xx<00>j<00>QT<><54>HA<48><41><EFBFBD>g<EFBFBD>1<16>tA<00>A<00><00>73Entry node Main States is not connected to stateo<00>)<08>c<EFBFBD>W<EFBFBD>a<EFBFBD>G<EFBFBD><47><EFBFBD><EFBFBD>e<EFBFBD>/<2F>xi)<29><32>D<EFBFBD>)@1<>3i)<29><32>D<EFBFBD>)@1<>3<12><00><00><><EFBFBD><EFBFBD> xx<00>l<00><><EFBFBD>AA<41><41><EFBFBD>t<EFBFBD><74>I*<00>sA<00>o<00>)<08>tb2<01><>F<EFBFBD><46>D@Qq<51>xj<00>QT<><54>HA<48><41><EFBFBD>g<EFBFBD>1<16>j<00>QT<><54>HA<48><41><EFBFBD>g<EFBFBD>1<16>.<00><00><><EFBFBD><EFBFBD><00>xx<00>hB<><42><EFBFBD><EFBFBD><EFBFBD>0O<30>}1|<7C>&sm<><6D><EFBFBD> RyB<79>^0 <0B>͆jR<>n]; N<>#<06>ʿ_<CABF>jR<>n]; N<>#<06>ʿ_<CABF><5F><00><00><><EFBFBD><EFBFBD><01>xx<00>r~g<><67><1B><>F<EFBFBD>6@:2<00>sA<00>o<00>)r<>%<25>N?IO<49>$<24>#߻<>xk<00>V\JEKgN<67><4E><EFBFBD>j"<22><><EFBFBD>k<00>V\JEKgN<67><4E><EFBFBD>j"<22><><EFBFBD>.<00><00><><EFBFBD><EFBFBD><00>xx<00>r<00>Ϩ<EFBFBD><CFA8>*<2A>M<EFBFBD>|<7C><><EFBFBD>z*<2A>k<00><>ק<EFBFBD><D7A7>ZC<5A>[<5B>yw<79>\<5C>k<00><>ק<EFBFBD><D7A7>ZC<5A>[<5B>yw<79>\<5C><><00><00><><EFBFBD><EFBFBD><01>xx<00>sbU!<21>o]O<><4F>d<>\<5C><00>o<00>)0 <0C><>*O<><1D><13><>Lxl<00><><EFBFBD>AA<41><41><EFBFBD>t<EFBFBD><74>I*l<00><><EFBFBD>AA<41><41><EFBFBD>t<EFBFBD><74>I*.<00><00><><EFBFBD><EFBFBD><00>xx<00>i)<29><32>D<EFBFBD>)@1<>3z,<2C><><EFBFBD>I8<49>K<EFBFBD><4B>b<EFBFBD><62><EFBFBD><1E>{1<><31><EFBFBD>z<EFBFBD>G<EFBFBD>I<EFBFBD>^m9<6D><39>l<00><><06><><EFBFBD>jF<6A><46><EFBFBD><EFBFBD>,[<5B><>l<00><><06><><EFBFBD>jF<6A><46><EFBFBD><EFBFBD>,[<5B><><EFBFBD><00><00><><EFBFBD><EFBFBD><01>xx<00><00>N<00>sAtAP<><50><EFBFBD>o<00>)<08><>?<10><>I<>q<EFBFBD><W<><57>xmn'Z<>&F<>]J<><4A>NS<4E>mn'Z<>&F<>]J<><4A>NS<4E>.<00><00><><EFBFBD><EFBFBD><00>xx<00>t<00><>G<00>Q<EFBFBD>L<EFBFBD>Q<EFBFBD>G<EFBFBD><47>M+
<EFBFBD><EFBFBD>B<EFBFBD>p<00><><EFBFBD>Ƌ<"J<>+3
<EFBFBD><EFBFBD>B<EFBFBD>.<00><00><><EFBFBD><EFBFBD><00>xx<00>|<00><><EFBFBD><06><>yL<79>p<EFBFBD><70><EFBFBD><EFBFBD><7F>pc*<2A><><EFBFBD>I<EFBFBD>[xJv<4A><76>spc*<2A><><EFBFBD>I<EFBFBD>[xJv<4A><76>s<EFBFBD><00><00><><EFBFBD><EFBFBD><01>xx<00>}Em<45><6D>8#DE<44>)<1A>KN<00>
sA<00><><EFBFBD><EFBFBD>tA<00><><EFBFBD><EFBFBD>o<00>)Q9<51><39>Y#G<>m<EFBFBD>-k<><6B><EFBFBD>xq<6D><C69A>׺O<D7BA><4F>Ӝ<EFBFBD>W*<2A>q<6D><C69A>׺O<D7BA><4F>Ӝ<EFBFBD>W*<2A>.<00><00><><EFBFBD><EFBFBD><00>xx<00>w"y<>յ<EFBFBD><D5B5>D<EFBFBD>
E<><45>Aq<00><><EFBFBD>F\X<>E<EFBFBD>r<EFBFBD>v4:<3A><>q<00><><EFBFBD>F\X<>E<EFBFBD>r<EFBFBD>v4:<3A><><EFBFBD><00><00><><EFBFBD><EFBFBD><01>xx<00>v<00>-<2D><><1C>{H<>_Q@<40>@<40>i<00> sAtA<00><><EFBFBD><EFBFBD>o<00>)<08><>)#<23>H<>b<EFBFBD><62><EFBFBD><0E><>xr~g<><67><1B><>F<EFBFBD>6@:2r~g<><67><1B><>F<EFBFBD>6@:2.<00><00><><EFBFBD><EFBFBD><00>xx<00>jR<>n]; N<>#<06>ʿ_<CABF>r<00>Ϩ<EFBFBD><CFA8>*<2A>M<EFBFBD>|<7C><><EFBFBD>z*<2A>r<00>Ϩ<EFBFBD><CFA8>*<2A>M<EFBFBD>|<7C><><EFBFBD>z*<2A><><00><00><><EFBFBD><EFBFBD><01>xx<00>k<00>V\JEKgN<67><4E><EFBFBD>j"<22><><EFBFBD><00><00><00><><EFBFBD>>k<00><00><00><00>sAtA)o<00>)}4<>PJ<50>|A<><41>@<19>^zxsbU!<21>o]O<><4F>d<>\<5C>sbU!<21>o]O<><4F>d<>\<5C>.<00><00><><EFBFBD><EFBFBD><00>xx<00>k<00><>ק<EFBFBD><D7A7>ZC<5A>[<5B>yw<79>\<5C>sm<><6D><EFBFBD> RyB<79>^0 <0B>͆sm<><6D><EFBFBD> RyB<79>^0 <0B>͆<EFBFBD><00><00><><EFBFBD><EFBFBD><01>xx<00>j<00>QT<><54>HA<48><41><EFBFBD>g<EFBFBD>1<16><00><00><00><>>sA<00>tA<00><><EFBFBD><EFBFBD>o<00>)_<><5F><EFBFBD>V<EFBFBD><56>C<EFBFBD>U<EFBFBD>Bسe<D8B3>xt b<><62>Δ\J<>/<2F><><EFBFBD><EFBFBD><EFBFBD>8t b<><62>Δ\J<>/<2F><><EFBFBD><EFBFBD><EFBFBD>8.<00><00><><EFBFBD><EFBFBD><00>xx<00>e<00><>*<2A>$1<>I<EFBFBD><12><><EFBFBD> <20>Qt<00><>G<00>Q<EFBFBD>L<EFBFBD>Q<EFBFBD>G<EFBFBD><47>M+t<00><>G<00>Q<EFBFBD>L<EFBFBD>Q<EFBFBD>G<EFBFBD><47>M+<2B><00><00><><EFBFBD><EFBFBD><01>xx<00>mn'Z<>&F<>]J<><4A>NS<4E><00><00>A<00><00><><EFBFBD>>k<00><00><00><00>sA4tA<00><><EFBFBD><EFBFBD>o<00>)3"Z<14><>D<EFBFBD>!<21><19>|o<>xu<16>1&s<><73>F<EFBFBD><46><EFBFBD>J<EFBFBD><4A>]<5D>u<16>1&s<><73>F<EFBFBD><46><EFBFBD>J<EFBFBD><4A>]<5D>.<00><00><><EFBFBD><EFBFBD><00>xx<00>e<00><>*<2A>$1<>I<EFBFBD><12><><EFBFBD> <20>Qu@$<24>K <0B><>@<40><>'1<07><>u@$<24>K <0B><>@<40><>'1<07><><EFBFBD><00><00><><EFBFBD><EFBFBD><01>xx<00>nv4<>A}O<> <0C><>$><3E><00><00><00><><EFBFBD>=Q<00>sA<00><><EFBFBD><EFBFBD>tA<00><><EFBFBD><EFBFBD>A<00><00><00><00>Transition Wall Jump to Fall Loop is using an automatic transition rule but the source Sequence Player 'MM_WallJump' is set as looping. Please clear the 'Loop Animation' flago<00>)<08>ϛ<EFBFBD>@<40><>K<EFBFBD><4B>xV<78>2<14>xv<00>-<2D><><1C>{H<>_Q@<40>@<40>iv<00>-<2D><><1C>{H<>_Q@<40>@<40>i.<00><00><><EFBFBD><EFBFBD><00>xx<00>q<00><><EFBFBD>F\X<>E<EFBFBD>r<EFBFBD>v4:<3A><>v<00>&(<10>F<><46>$<24>-n<>Nv<00>&(<10>F<><46>$<24>-n<>N<EFBFBD><00><00><><EFBFBD><EFBFBD><01>xx<00>nv4<>A}O<> <0C><>$><3E><00>sA<00><><EFBFBD><EFBFBD>tAD<><44><EFBFBD>A<00><00>fbTo Wall Jump to Wall Jump will never be taken, please connect something to Can Enter Transitiono
E<><45>Aw"y<>յ<EFBFBD><D5B5>D<EFBFBD>
E<><45>A<06><00><00><><EFBFBD><EFBFBD><01>xx<00>q<6D><C69A>׺O<D7BA><4F>Ӝ<EFBFBD>W*<2A><00><00><00><><EFBFBD>>k<00><00><00><00>Q<00>sA<00>tA<00><><EFBFBD><EFBFBD>A<00><00><00><00>Transition Jump to Fall Loop is using an automatic transition rule but the source Sequence Player 'MM_Jump' is set as looping. Please clear the 'Loop Animation' flago<00>)<08>|<7C><1A>4fI<66>P0<50>)<29><>xx<00><>۠-<2D>>B<><42><EFBFBD><13>o<10>x<00><>۠-<2D>>B<><42><EFBFBD><13>o<10>.<00><00><><EFBFBD><EFBFBD><00>xx<00>m<00>Q!<21>S<EFBFBD><53>J<EFBFBD><4A>><3E><>hT|x<00>|<7C>O<EFBFBD><17>E<EFBFBD><45><EFBFBD><11><><EFBFBD> x<00>|<7C>O<EFBFBD><17>E<EFBFBD><45><EFBFBD><11><><EFBFBD> <0A><00><00><><EFBFBD><EFBFBD><01>xx<00>nv4<>A}O<> <0C><>$><3E><00><00><00><>>k<00><00><00><00>sA<00>tA)o<00>)ˬQr<51><72>C<EFBFBD> <0A>]@<40><>hxyz<><7A> j<><6A>M<EFBFBD><4D><EFBFBD><EFBFBD>M<18>yz<><7A> j<><6A>M<EFBFBD><4D><EFBFBD><EFBFBD>M<18>.<00><00><><EFBFBD><EFBFBD><00>xx<00>d<00><>*<2A>$1<>I<EFBFBD><12><><EFBFBD> <20>Qy<00><><EFBFBD>l:<3A>E<EFBFBD>Ұ<EFBFBD> <0A> 8y<00><><EFBFBD>l:<3A>E<EFBFBD>Ұ<EFBFBD> <0A> 8<><00><00><><EFBFBD><EFBFBD><01>xx<00>o<00><>4<18><> K<><4B><EFBFBD><EFBFBD><EFBFBD>q <0B><00><00><00><><EFBFBD>>k<00><00><00><00>Q<00>sA<00>tA)A<00><00><00><00>Transition Land to Locomotion is using an automatic transition rule but the source Sequence Player 'MM_Land' is set as looping. Please clear the 'Loop Animation' flago<00>)5<>0<EFBFBD><30><EFBFBD>@C<><1D><><EFBFBD><EFBFBD>?
xz><3E>g<EFBFBD><67>F<><46><EFBFBD>Д<EFBFBD><D094>oz><3E>g<EFBFBD><67>F<><46><EFBFBD>Д<EFBFBD><D094>o.<00><00><><EFBFBD><EFBFBD><00>xx<00>o<00><><06><>[\D<><17><>s ˊz,<2C><><EFBFBD>I8<49>K<EFBFBD><4B>b<EFBFBD><62><EFBFBD><1E>z,<2C><><EFBFBD>I8<49>K<EFBFBD><4B>b<EFBFBD><62><EFBFBD><1E><><00><00><><EFBFBD><EFBFBD><01>xx<00>l<00><><EFBFBD>AA<41><41><EFBFBD>t<EFBFBD><74>I*<00><00><00><>?k<00><00><00><00>sA<00>tA)o<00>)&f<><1F><>F<><46><EFBFBD>mi<6D><00>x{<00>d U<><55>B<><42><EFBFBD>K<EFBFBD>ؠv{<00>d U<><55>B<><42><EFBFBD>K<EFBFBD>ؠv.<00><00><><EFBFBD><EFBFBD><00>xx<00>o<00><><06><>[\D<><17><>s ˊ{1<><31><EFBFBD>z<EFBFBD>G<EFBFBD>I<EFBFBD>^m9<6D><39>{1<><31><EFBFBD>z<EFBFBD>G<EFBFBD>I<EFBFBD>^m9<6D><39><EFBFBD><00><00><><EFBFBD><EFBFBD><01>xx<00>l<00><><EFBFBD>AA<41><41><EFBFBD>t<EFBFBD><74>I*<00>sA<00><><EFBFBD><EFBFBD>tA<00><><EFBFBD><EFBFBD>o<00>)<10><><EFBFBD>'E<>O<EFBFBD>Å˪<C385><CBAA>x|u<><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD>%<25><><EFBFBD>|u<><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD>%<25><><EFBFBD>.<00><00><><EFBFBD><EFBFBD><00>xx<00>fPp<50>poZH<5A>)3O<33><13>|<00><><EFBFBD><06><>yL<79>p<EFBFBD><70><EFBFBD><EFBFBD><7F>|<00><><EFBFBD><06><>yL<79>p<EFBFBD><70><EFBFBD><EFBFBD><7F><EFBFBD><00><00><><EFBFBD><EFBFBD><01>xx<00>p<00><><EFBFBD>Ƌ<"J<>+3
<EFBFBD><EFBFBD>B<EFBFBD><00>Q<00>sA<00><><EFBFBD><EFBFBD>tAj<><6A><EFBFBD>o<00>)<02>G<EFBFBD>'g<>I<EFBFBD><49><EFBFBD>><3E>?<3F>6x}Em<45><6D>8#DE<44>)<1A>KN}Em<45><6D>8#DE<44>)<1A>KN.<00><00><><EFBFBD><EFBFBD><00>xx<00>pc*<2A><><EFBFBD>I<EFBFBD>[xJv<4A><76>s}t龕<74><E9BE95>G<>?%<25>gf}t龕<74><E9BE95>G<>?%<25>gf<><00><00><><EFBFBD><EFBFBD><01>xx<00>nv4<>A}O<> <0C><>$><3E><00><00><><EFBFBD><EFBFBD>uB<00>6<00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00>L<00><00>)<08><><EFBFBD><EFBFBD><EFBFBD>t6O<36><4F>  I<>x<00><00>M<08><>><3E><>><3E><>>?W<00>tA<00><><EFBFBD><EFBFBD>wA<00>pA U<00>V<00>n<00>HDSet references to owning character when this blueprint initializes.o<00>)01<30>w<0F><>B<EFBFBD><42><EFBFBD>S<EFBFBD><53><EFBFBD>x<00><00>M<08><>><3E><>><3E><>>?W<00>tA<00>wA`pA<00>U<00>V<00>n<00>kgOnly update values if the character is valid (character exists in the world and the reference is set).o<00>)5rn<>J<><4A>Ut<55><74>)x<00><00>M<08><>><3E><>><3E><>>?W<00>sA<00>tApwANpA<00>U<00>V<00>n<00>/+Have we just received a double jump input?o<00>)<14>-<00>D<EFBFBD>A<EFBFBD><19><>*<2A>D<EFBFBD>x<00><00>M<08><>><3E><>><3E><>>?W<00>sA<00>tA<00>wA<00>pA
U<00>V<00>n<00>Have we just wall jumped?o<00>)<08>4<EFBFBD>l<EFBFBD>1cH<63><48><EFBFBD><EFBFBD><EFBFBD><EFBFBD>vx<00><00>M<08><>><3E><>><3E><>>?W<00><00>A<00><><EFBFBD><EFBFBD>sAptA<00>wA<00>pAU<00>V<00>n<00>Check for Double Jumpso<00>)=l<>)HO<48><4F><EFBFBD><EFBFBD><EFBFBD>4<EFBFBD>x<00><00>M<08><>><3E><>><3E><>>?W<00><00>A<00><><EFBFBD><EFBFBD>sAptA<00>wA<00>pAU<00>V<00>n<00>Check for Wall Jumpso<00>)<08><><EFBFBD>_j<5F>DE<44><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<00><00>M<08><>><3E><>><3E><>>?W<00>sApwA<00>pA<00>U<00>V<00>n<00><00><00>Set velocity and ground speed from the movement components velocity. Ground speed is calculated from only the X and Y axis of the velocity, so moving up or down does not affect it.o<00>)<08>x<EFBFBD><03><><EFBFBD>L<EFBFBD><4C>{i_<69><5F><EFBFBD>x<00><00>M<08><>><3E><>><3E><>>?W<00>sAptAwA<00>pApU<00>V<00>n<00><00><00>Set Should Move to true only if ground speed is above a small threshold (to prevent incredibly small velocities from triggering animations) and if there is currently acceleration (input) applied.o<00>)<08><BO٢`N<><4E>?\<5C>֛<EFBFBD>x<00><00>M<08><>><3E><>><3E><>>?W<00>sAptA<00>wA<00>pA<00>U<00>V<00>n<00>?;Set Is Falling from the movement components falling state.o<00>)<08><EFBFBD>N<EFBFBD><4E><EFBFBD>O<EFBFBD>=<3D>?<3F>s^9xx<00>$<00>x<00><><EFBFBD><EFBFBD>,8^Z^$<00>H$<00>/<2F><><EFBFBD><EFBFBD><1D><><EFBFBD><EFBFBD>0Z S@ x<00><><EFBFBD><EFBFBD>^Z^F<>zZ Sx<00><><EFBFBD><EFBFBD><00><00>x*6^Z^dF<00><00><00>Z^F<>Z Sx^Z^F<><1D>Z Sx^Z^F<><1D>Z SxA<00><00>xFx<00><00>x<00>x<00><><EFBFBD><EFBFBD>Dx<00><><EFBFBD><EFBFBD><EFBFBD>Ex<01><01><00>x<01><01><00>x<01><01><00>x<00><><EFBFBD><EFBFBD><EFBFBD><00>x<01><01><00>x<01><01><00>x<01><01><00>x<01><01><00>x<01><01><00>x<01><01><00>x<01><01><00>x<00><00>x<01><01><00>x
<00><00><1C><><EFBFBD><EFBFBD><00><00>h<><68><EFBFBD><EFBFBD><00><00><00>h<><68><EFBFBD><EFBFBD><00><00><00><00>^<00><00>Z<00><00><00>
<00><00><1C><><EFBFBD><EFBFBD>^<00><00><00>ZM^<00><00>c <00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>Z<00><00><00><00>h<><68><EFBFBD><EFBFBD><00>^""<00><00>ZM<00><00>h<><68><EFBFBD><EFBFBD>"7@<00><00><00><00>c
<00><00><1C><><EFBFBD><EFBFBD><00><00>h<><68><EFBFBD><EFBFBD><00><00>#<00><00>h<><68><EFBFBD><EFBFBD><00><00><00><00>^<00><00><00>ZM<00><00>c<00><00>B^B<00><00>ZM<00><00>h<><68><EFBFBD><EFBFBD><00><00><00><00>
<00><00><1C><><EFBFBD><EFBFBD><00><00>h<><68><EFBFBD><EFBFBD><00><00><00><00>^<00><00>Z<00><00><00>
<00><00><1C><><EFBFBD><EFBFBD>^<00><00><00>ZM^Z_<00><00><1C><><EFBFBD><EFBFBD>^D<00>.<2E><><EFBFBD><EFBFBD><00><00>E<00>8D<00>ZOE<00>Z^_<00>D<00>Z^_c<00> <00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>ZM<00><00><00><00>h<><68><EFBFBD><EFBFBD>77<00>?B^G<00>8<00><00><00><><EFBFBD><EFBFBD>B<00><><EFBFBD><EFBFBD>&G<00>ZM<00><00>h<><68><EFBFBD><EFBFBD>B^ <00><00>Z^Z<06>^Zh<5A><68><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00>h<><68><EFBFBD><EFBFBD><00><00>7Y@<00><00>h<><68><EFBFBD><EFBFBD>B<00><00>^BR<00><><EFBFBD><EFBFBD>-<00><00>ZM S<01>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\iyxsA <20><><EFBFBD>tA<00><><EFBFBD><EFBFBD>o<00>)<08><><EFBFBD><EFBFBD>9-F<><46>m?X[<5B>x<00><1E><>DK΅L<CE85>͉<EFBFBD>5V+<2B><><1E><>DK΅L<CE85>͉<EFBFBD>5V+<2B><>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><00><00><00>ػZ<1F>-D<>9=k bj_<6A><00>ػZ<1F>-D<>9=k bj_<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00>d<><64><EFBFBD><EFBFBD>{<7B>I<EFBFBD>3<EFBFBD><33><EFBFBD>~c:<00><00>"<22><>dk<64>D<EFBFBD>&<26>I,<2C><><EFBFBD><00>"<22><>dk<64>D<EFBFBD>&<26>I,<2C><><EFBFBD><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00>6KVe<56><12>7C<37><43><EFBFBD>Z<08><>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\iyxsA@<40><><EFBFBD>tA<00><><EFBFBD><EFBFBD>o<00>)<08>ҁ<EFBFBD>N8<4E>N<EFBFBD><4E>1<EFBFBD><31><EFBFBD><EFBFBD><EFBFBD>x<00>5<><6C><C7A1>K<EFBFBD><4B>k;F<><46><EFBFBD><EFBFBD>5<><6C><C7A1>K<EFBFBD><4B>k;F<><46><EFBFBD><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD>s<EFBFBD><73>O<EFBFBD>Ue`Y<><59><EFBFBD><00><><EFBFBD><EFBFBD>s<EFBFBD><73>O<EFBFBD>Ue`Y<><59><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00>=4<>'N<><4E><EFBFBD><EFBFBD>ZSb<00>\Dq<44><71>kIM<49><4D>N<EFBFBD><4E>+<2B>?<3F>\Dq<44><71>kIM<49><4D>N<EFBFBD><4E>+<2B>?<3F><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><ѓۡ<D193>&NF<4E>u<EFBFBD><75>_<EFBFBD><5F><EFBFBD>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\iyxsA<00><><EFBFBD>tA<00>o<00>)̃<>C<EFBFBD>ΓL<CE93>W4<57>a<EFBFBD>f<EFBFBD>x<00>W~<0F>cԹM<D4B9><4D>d<EFBFBD><64><EFBFBD>,<2C>W~<0F>cԹM<D4B9><4D>d<EFBFBD><64><EFBFBD>,<2C>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><00><00>)<29><><EFBFBD>$<24>H<EFBFBD>b<EFBFBD>RH^<5E><><EFBFBD>)<29><><EFBFBD>$<24>H<EFBFBD>b<EFBFBD>RH^<5E><><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><10>N`\G<><47><EFBFBD>߇^J<><00><00>e<EFBFBD>87<38>vN<76><<3C><>P [W<><00>e<EFBFBD>87<38>vN<76><<3C><>P [W<><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00>!<00><>
y<EFBFBD><EFBFBD>]D<><44><EFBFBD>.<2E><>s<EFBFBD>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\i<00>xsA<00><><EFBFBD><EFBFBD>tA<00>o<00>)=<3D>o<EFBFBD>2<EFBFBD>H<EFBFBD>ꤡÛs<C39B>x<00>n<><1B>_<EFBFBD><5F>J<EFBFBD><4A>Ra`EVG<56>n<><1B>_<EFBFBD><5F>J<EFBFBD><4A>Ra`EVG<56>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><00><00>8
<EFBFBD>:-<2D>K<EFBFBD>/|<05>J<EFBFBD>8
<EFBFBD>:-<2D>K<EFBFBD>/|<05>J<00><00><><EFBFBD><EFBFBD><00><00>x0.00.0<00><00>~<7E><><EFBFBD>S<EFBFBD>B<><42>B<<3C><><04>~<7E><><EFBFBD>S<EFBFBD>B<><42>B<<3C><>F<00><00><><EFBFBD><EFBFBD><00><00>x 1.0000000.0<00><00><00>¢<EFBFBD><C2A2>?<3F>D<EFBFBD>k<>@<40><><1A><00>¢<EFBFBD><C2A2>?<3F>D<EFBFBD>k<>@<40><><1A><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><10>N`\G<><47><EFBFBD>߇^J<><00><00><1C><><EFBFBD><EFBFBD>wC<77><43><EFBFBD>,)?<3F>z<EFBFBD><00><1C><><EFBFBD><EFBFBD>wC<77><43><EFBFBD>,)?<3F>z<EFBFBD><00><00><><EFBFBD><EFBFBD><01><00>x0.00.0<00>!<00><>q<EFBFBD>'<27>D<><44><EFBFBD><EFBFBD>@b<>AY<00><00>^F]<00><><EFBFBD><EFBFBD>\iyxsA<00>tA<00>o<00>)<08>7Ai9!UL<55><4C><05><10><>;x<00>J<><4A><17>dzK<7A><4B>qQ<>u<EFBFBD>J<><4A><17>dzK<7A><4B>qQ<>u<EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><00><00>}bP<62>AG<41>F<EFBFBD><46><EFBFBD>*<2A>p緒}bP<62>AG<41>F<EFBFBD><46><EFBFBD>*<2A>p<EFBFBD><70><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00>??<3F><1B><><EFBFBD>J<EFBFBD>X<EFBFBD>gDs<44><00><>\B<><42><EFBFBD>(<28><><EFBFBD><EFBFBD><>\B<><42><EFBFBD>(<28><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00><>i&<26>RO<>E<EFBFBD>h][<5B><>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\iyxsA<00>tA<00>o<00>)B<><42><EFBFBD>NMD<4D>й{GYx4x<00>i<>F<EFBFBD><46><EFBFBD><EFBFBD>B<EFBFBD><42>~Fd<><64><EFBFBD>i<>F<EFBFBD><46><EFBFBD><EFBFBD>B<EFBFBD><42>~Fd<><64><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><00><00><00><>$<14><><EFBFBD>G<EFBFBD>S<>d<EFBFBD>I<EFBFBD><49><00><>$<14><><EFBFBD>G<EFBFBD>S<>d<EFBFBD>I<EFBFBD><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00>r2<72>XSϓI<CF93>m<EFBFBD>Ww0Ӏ<00><00>kv<6B><76> CN<43><4E><EFBFBD>\U<><00>kv<6B><76> CN<43><4E><EFBFBD>\U<><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00>Nu<17>]<5D><>M<EFBFBD>|IF)8<> Y<00><00>^F]<00><><EFBFBD><EFBFBD>\i*xsA<00>tAo<00>)<08><>W<EFBFBD>(|pM<70>a-
<EFBFBD>cx<00><1A><><EFBFBD><EFBFBD><EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>2x<32><78><1A><><EFBFBD><EFBFBD><EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>2x<32><78>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><00><00>uZ<75><5A><EFBFBD><EFBFBD>E<EFBFBD><45><EFBFBD>t<EFBFBD>7<EFBFBD><37><00>d<>ɽ~ɁF<C981>8<EFBFBD>+Gn<47><6E><EFBFBD>d<>ɽ~ɁF<C981>8<EFBFBD>+Gn<47><6E><EFBFBD><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00>&;gp{L<><4C><EFBFBD><EFBFBD>-<2D><>s<00><00>64<36><34>XC<><00><><EFBFBD>b<1B>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\i+xsA<00>tA7o<00>)<08><<
<EFBFBD><EFBFBD>G<EFBFBD><EFBFBD>Hi<EFBFBD>px<00><00><><EFBFBD><EFBFBD>#<23><>E<EFBFBD>P<02>/<2F><>%<25><00><><EFBFBD><EFBFBD>#<23><>E<EFBFBD>P<02>/<2F><>%<25>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><00><00>>B<11><>K<EFBFBD><4B>2y<32>'<27><00><1B>;<17>n~N<><4E><EFBFBD><EFBFBD><11><1B>;<17>n~N<><4E><EFBFBD><EFBFBD><11><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00><>H<><48>)x)<1F>^<00><00><>4<>$<24>D<EFBFBD><44><EFBFBD>=<3D><><EFBFBD><EFBFBD>Y<00><00>^B\i<00><00>xsA@tA0<><30><EFBFBD>Ao<00>)<08><11>gT%,D<><15>Y^<5E>x<00><00><>I<EFBFBD>`D<>O<EFBFBD><4F>v<><76>t<EFBFBD><00><>I<EFBFBD>`D<>O<EFBFBD><4F>v<><76>t<EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><00>߄SY~*\M<><4D><EFBFBD>z.UI <0B>߄SY~*\M<><4D><EFBFBD>z.UI <0B><00><00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><00>Xb<58>r<EFBFBD><72>*O<>Ѡ<EFBFBD><D1A0>͈<EFBFBD>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\i<00>xsA<00>tA<00>o<00>)R<><52>y<EFBFBD><04>G<EFBFBD>`<60><1E><><EFBFBD><EFBFBD>x<00>L*k<><6B>O<><4F>b<EFBFBD>><3E>G<EFBFBD><47>L*k<><6B>O<><4F>b<EFBFBD>><3E>G<EFBFBD><47>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><00><00> <09>K"7<>O<><4F><EFBFBD><EFBFBD><EFBFBD>O<1B> <09>K"7<>O<><4F><EFBFBD><EFBFBD><EFBFBD>O<00><00><><EFBFBD><EFBFBD><00>x<00><><EFBFBD><EFBFBD>x0, 0, 00, 0, 0<00><00><00><>Tt<54><74>GO<47><1B>=<3D><00>4J<34>jឍB<E19E8D><42><EFBFBD>,<2C><>4J<34>jឍB<E19E8D><42><EFBFBD>,<2C><><00><00><><EFBFBD><EFBFBD><01><00>x0.00.0<00><00><00><><EFBFBD><EFBFBD><1A>O<><4F><EFBFBD>KtCa<43>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\ixsA@tA<00>o<00>)<08>H]<5D><><EFBFBD>KE<4B>i*+4<>6<EFBFBD>x<00><15><12>O5rD<72>4T|tf<74><15><12>O5rD<72>4T|tf<74>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><00><00><><10>,<2C> J<><4A>^<5E>Op4<70><00>RBz
<EFBFBD><EFBFBD><EFBFBD>D<EFBFBD><EFBFBD>ư<EFBFBD>s<EFBFBD>e<EFBFBD>RBz
<EFBFBD><EFBFBD><EFBFBD>D<EFBFBD><EFBFBD>ư<EFBFBD>s<EFBFBD>e<EFBFBD><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x0, 0, 00, 0, 0<00><00>+<12><><EFBFBD><EFBFBD>H<><10><><16><><EFBFBD>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\iBxsA`tA<00>o<00>)_uQ<75><51>K<EFBFBD>A<EFBFBD><41><EFBFBD>0<EFBFBD><30>%x<00><00>EU<45><00>L<EFBFBD><4C>z&<26>!l<><6C><00>EU<45><00>L<EFBFBD><4C>z&<26>!l<><6C>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><00><00><><10>,<2C> J<><4A>^<5E>Op4<70><00><00><><0F><0E>G<EFBFBD><47><EFBFBD><18>M<EFBFBD><4D><EFBFBD><00><><0F><0E>G<EFBFBD><47><EFBFBD><18>M<EFBFBD><4D><EFBFBD><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00>N<><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><4F>_<EFBFBD><5F>zn<7A>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\ixsA<00><><EFBFBD><EFBFBD>tA o<00>)<08>oE{<7B>N<EFBFBD>w<1F>7 <09>x<00><00><>YDt<44>F<><46>4<><34>RR<52><00><>YDt<44>F<><46>4<><34>RR<52>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><00><00>G<><12>6Y%D<><<3C>9J!̚G<><12>6Y%D<><<3C>9J!<21><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00><>Tm<54>;RJ<52><12><>dо<00><00><>w"<22><><EFBFBD>I<EFBFBD>7<EFBFBD>*Z9@<40><00><>w"<22><><EFBFBD>I<EFBFBD>7<EFBFBD>*Z9@F<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00>Nj<><C78B><EFBFBD><EFBFBD>@<40><>챨ʴ<ECB1A8><00>(~<7E>&<26><>@<40>[<5B><EFBFBD>A<EFBFBD>(~<7E>&<26><>@<40>[<5B><EFBFBD>A<EFBFBD><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00>7:j<><1F><>5A<35>7<EFBFBD> ?<3F><><EFBFBD>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\ixsA<00>tA<00>o<00>) <0A><><EFBFBD><EFBFBD><EFBFBD>pK<70><4B>ɡ<EFBFBD><C9A1><EFBFBD><EFBFBD>x<00>6{R<>d{F<>== 2<><32><EFBFBD><EFBFBD>6{R<>d{F<>== 2<><32><EFBFBD><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><00><00>nPOjwA<77>X<EFBFBD><58><04>nPOjwA<77>X<EFBFBD><58><04>m<EFBFBD><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00>5<><35>J<EFBFBD><4A><EFBFBD>K<EFBFBD><33><1C>E<00> b9<62>߄m@<40><12>Y.3<19> b9<62>߄m@<40><12>Y.3F<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00>QE<>H<EFBFBD><08>=<3D>X
<00><00><>qk<71><6B>B<EFBFBD>CG<12><00><00><>qk<71><6B>B<EFBFBD>CG<12><00><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00>j2<6A><32>QK<51><4B>9<EFBFBD> Y<>Y<00><00>^F]<00><><EFBFBD><EFBFBD>\ixsA<00>tA<00>o<00>)<08>Xc<58><63>AB<41><42><EFBFBD><EFBFBD><EFBFBD>Ͼx<00>><3E><1F>=<3D><>H<EFBFBD><48>Wu6<75><1D><>><3E><1F>=<3D><>H<EFBFBD><48>Wu6<75><1D><>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><00><00><00><>i&<26>RO<>E<EFBFBD>h][<5B><><EFBFBD><00><>i&<26>RO<>E<EFBFBD>h][<5B><><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><>\B<><42><EFBFBD>(<28><><EFBFBD><00><00>&;gp{L<><4C><EFBFBD><EFBFBD>-<2D><>s<EFBFBD><00>&;gp{L<><4C><EFBFBD><EFBFBD>-<2D><>sF<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00>d<>ɽ~ɁF<C981>8<EFBFBD>+Gn<47><6E><00><00><><1D><>IMK<4D><4B>'<27>؈@v<><00><><1D><>IMK<4D><4B>'<27>؈@v<><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00>ʥ@7
<EFBFBD>N<EFBFBD>Yf<EFBFBD><01>9Y<00><00>^F]<00><><EFBFBD><EFBFBD>\ixsA<00>tA<00>o<00>)<08>o|
)K<><4B>+IJБ<4A>x<00><00>ɩ<EFBFBD><16>M<><0F>R.<2E>C<EFBFBD><43><00>ɩ<EFBFBD><16>M<><0F>R.<2E>C<EFBFBD><43>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD><00><00>Nu<17>]<5D><>M<EFBFBD>|IF)8<> <0B>Nu<17>]<5D><>M<EFBFBD>|IF)8<> <00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00>kv<6B><76> CN<43><4E><EFBFBD>\U<00><00><>H<><48>)x)<1F>^<5E><00><>H<><48>)x)<1F>^F<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><1B>;<17>n~N<><4E><EFBFBD><EFBFBD><00><00>T:P_<50>?F<> |<<3C><>uH<75><00>T:P_<50>?F<> |<<3C><>uH<75><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00>bj2<6A><32>NI<4E>=mI%<25>Ե<00><00><><EFBFBD><EFBFBD>sA`tA<00><><EFBFBD><EFBFBD>o<00>)<08><><EFBFBD>xaaI<61>T<EFBFBD><54>27x<00>h_<1D>5<EFBFBD>E<EFBFBD><45><01><><07><><EFBFBD>h_<1D>5<EFBFBD>E<EFBFBD><45><01><><07><> <00><00><><EFBFBD><EFBFBD> xx<00><00><1A>0<EFBFBD><30><EFBFBD>CC<43><43><EFBFBD><EFBFBD>H<EFBFBD><48>!<00><00>EL<45><4C><EFBFBD><EFBFBD>I<EFBFBD><49><EFBFBD>GmV<6D><56><00>EL<45><4C><EFBFBD><EFBFBD>I<EFBFBD><49><EFBFBD>GmV<6D><56><00><00><><EFBFBD><EFBFBD> xx<00><00>_<>DoA<6F>y<EFBFBD><79>3x<33>^<00>9_6<5F><36>3<EFBFBD>D<EFBFBD><44><EFBFBD>##<23><><EFBFBD><EFBFBD>9_6<5F><36>3<EFBFBD>D<EFBFBD><44><EFBFBD>##<23><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD> xx<00><00>Xb<58>r<EFBFBD><72>*O<>Ѡ<EFBFBD><D1A0>͈<EFBFBD><CD88>Xb<58>r<EFBFBD><72>*O<>Ѡ<EFBFBD><D1A0>͈<EFBFBD>}<00><00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><00>߄SY~*\M<><4D><EFBFBD>z.UI <00><00><>D<>u<EFBFBD>A<EFBFBD>Ӭ<>n<EFBFBD>b<EFBFBD><00><>D<>u<EFBFBD>A<EFBFBD>Ӭ<>n<EFBFBD>bD<00><00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><00>&<26>Zz<5A><7A><EFBFBD>@<40>t<EFBFBD><74>?<3F>5<EFBFBD><00><00>=<3D>n<EFBFBD>QK<><4B><1D><><EFBFBD><13><00>=<3D>n<EFBFBD>QK<><4B><1D><><EFBFBD><13><00><00><><EFBFBD><EFBFBD>~xx<00>
<00>^F]<00><><EFBFBD><EFBFBD>\izx<00><00>sA tA<00>U<00>o<00>)<08><>љ<00><>N<EFBFBD><4E>;<3B><07><><EFBFBD>x<00><>4<EFBFBD><34><EFBFBD>*C<><43><1E>e<EFBFBD><>4<EFBFBD><34><EFBFBD>*C<><43><1E>e<EFBFBD><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>z<00><00><00>s<7F><EFBFBD>/N<>r<EFBFBD>_P<5F>f\<5C><00>s<7F><EFBFBD>/N<>r<EFBFBD>_P<5F>f\<5C><00><00><><EFBFBD><EFBFBD> xx<00><00><+<2B>IY<49>kH<6B>p<EFBFBD><70>g<>X<00>[<5B>'<27>m<EFBFBD>A<EFBFBD><41><EFBFBD>oK?<3F>ß[<5B>'<27>m<EFBFBD>A<EFBFBD><41><EFBFBD>oK?<3F><><EFBFBD><00><00><><EFBFBD><EFBFBD>&Delta Time X
Float (single-precision)<01>x0.00.0<00>
<00>^F]<00><><EFBFBD><EFBFBD>\ivx<00><00>sA tA<00><><EFBFBD><EFBFBD>o<00>)<08><>R<EFBFBD><52><EFBFBD>H<><48>@<40>&<26><><EFBFBD>x<00>E{<7B>3<EFBFBD>HFD<46>uM#^<5E>+<2B>E{<7B>3<EFBFBD>HFD<46>uM#^<5E>+<2B><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>v<00><00><1A>0<EFBFBD><30><EFBFBD>CC<43><43><EFBFBD><EFBFBD>H<EFBFBD><48>!<21><1A>0<EFBFBD><30><EFBFBD>CC<43><43><EFBFBD><EFBFBD>H<EFBFBD><48>!<21><00><00><><EFBFBD><EFBFBD> xx<00><00>h_<1D>5<EFBFBD>E<EFBFBD><45><01><><07><>sAtA<00>o<00>)<08><><EFBFBD><EFBFBD><EFBFBD>_8N<38><EFBFBD><E4998B>a<EFBFBD>x<00><00><>:<3A>&D<>,<2C><>1<EFBFBD>]q<><00><>:<3A>&D<>,<2C><>1<EFBFBD>]q <00><00><><EFBFBD><EFBFBD> xx<00><00>_<>(U]<5D>!J<><4A>o<EFBFBD><6F><15><><00>Z<1C>L<EFBFBD>+ͽ$ӛ(<28>Z<1C>L<EFBFBD>+ͽ$ӛ(<28><00><00><><EFBFBD><EFBFBD> xx<00><00><00>iM<13><01>I<EFBFBD><49><EFBFBD>jC 6A<00>a<>L"+"M<>k<EFBFBD><6B><16><>u<EFBFBD>a<>L"+"M<>k<EFBFBD><6B><16><>u<EFBFBD><00><00><><EFBFBD><EFBFBD> xx<00><00><11>
<EFBFBD>b<EFBFBD>5L<EFBFBD>y<EFBFBD>.<2E>:<3A><><00> m!#<23><>E<EFBFBD>MyYDi*<2A> m!#<23><>E<EFBFBD>MyYDi*<2A><00><00><><EFBFBD><EFBFBD> xx<00><00><00><><EFBFBD><EFBFBD>%v<>J<EFBFBD><4A>c<EFBFBD><63><EFBFBD><EFBFBD><EFBFBD><00>l<><6C>M=<3D>+G<><47><EFBFBD><1F><>uסl<><6C>M=<3D>+G<><47><EFBFBD><1F><>u<EFBFBD><75><00><00><><EFBFBD><EFBFBD> xx<00><00>U<>\#<23>kH<6B>j<>9<EFBFBD>3<EFBFBD><00><00><>vC<76><43>)@<40><><EFBFBD>6 <20><><EFBFBD><EFBFBD><00><>vC<76><43>)@<40><><EFBFBD>6 <20><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD> xx<00><00><00><12>¦<EFBFBD>C<><07>>O<>BvsA<00>tA<00>o<00>)F<11><><EFBFBD><EFBFBD>rK<72>L6;<01>/<2F>x<00><00>iM<13><01>I<EFBFBD><49><EFBFBD>jC 6A<36><00>iM<13><01>I<EFBFBD><49><EFBFBD>jC 6A4<00><00><><EFBFBD><EFBFBD> xx<00><00>Z<1C>L<EFBFBD>+ͽ$ӛ(<00>:p<><70>HxbH<62><48>q<EFBFBD>2 <09>o<EFBFBD>:p<><70>HxbH<62><48>q<EFBFBD>2 <09>o<EFBFBD><00><00><><EFBFBD><EFBFBD> xx<00><00>G<>Sb<53><62>F<><46><EFBFBD><EFBFBD><EFBFBD>%<25><>sA<00>tApo<00>)<08>j"<17>;G<><47><EFBFBD><EFBFBD><EFBFBD>%<25>x<00><11>
<EFBFBD>b<EFBFBD>5L<EFBFBD>y<EFBFBD>.<2E>:<3A><><EFBFBD><11>
<EFBFBD>b<EFBFBD>5L<EFBFBD>y<EFBFBD>.<2E>:<3A><>4<00><00><><EFBFBD><EFBFBD> xx<00><00>a<>L"+"M<>k<EFBFBD><6B><16><>u<00>a<08>hPL<50><4C>e`<60><0E>g<EFBFBD>a<08>hPL<50><4C>e`<60><0E>g<EFBFBD><00><00><><EFBFBD><EFBFBD> xx<00><00><00>Q<EFBFBD>C<EFBFBD>\<5C>D<EFBFBD><4B>FB<46>sA<00>tA<00>o<00>)<08><>6X%<25>L<EFBFBD><4C>v3<76>Q<EFBFBD>\x<00><00><><EFBFBD><EFBFBD>%v<>J<EFBFBD><4A>c<EFBFBD><63><EFBFBD><00><><EFBFBD><EFBFBD>%v<>J<EFBFBD><4A>c<EFBFBD><63><EFBFBD><EFBFBD><EFBFBD>4<00><00><><EFBFBD><EFBFBD> xx<00><00> m!#<23><>E<EFBFBD>MyYDi*<00><00>nߘ#|B<> <0A>C<EFBFBD>_<EFBFBD>~<7E><00>nߘ#|B<> <0A>C<EFBFBD>_<EFBFBD>~<7E><00><00><><EFBFBD><EFBFBD> xx<00><00><00>I<EFBFBD>W<EFBFBD><57>r@<40><>;W<>sA<00>tA<00>o<00>)id<59>O<EFBFBD>`}<7D><><EFBFBD>x<00>U<>\#<23>kH<6B>j<>9<EFBFBD>3<EFBFBD><33>U<>\#<23>kH<6B>j<>9<EFBFBD>3<EFBFBD>4<00><00><><EFBFBD><EFBFBD> xx<00><00>l<><6C>M=<3D>+G<><47><EFBFBD><1F><>u<EFBFBD><00><00>A}ӖM<D396>B<EFBFBD><42><EFBFBD><EFBFBD><11><08><><00>A}ӖM<D396>B<EFBFBD><42><EFBFBD><EFBFBD><11><08><><00><00><><EFBFBD><EFBFBD> xx<00><00><00>t<EFBFBD><74><EFBFBD> M<><4D><EFBFBD>V<05>v;sA<00>tA7o<00>)zA<7A>U<EFBFBD>D<>KM<4B>*L#x<00><00>64<36><34>XC<><00><><EFBFBD>bϦ<00>64<36><34>XC<><00><><EFBFBD>b<1B>4<00><00><><EFBFBD><EFBFBD>~xx<00><00>d<>ɽ~ɁF<C981>8<EFBFBD>+Gn<47><6E><00><00>*<2A>b<EFBFBD><62>'@<40><>ɉ4<C989>c<1D><00>*<2A>b<EFBFBD><62>'@<40><>ɉ4<C989>c<1D><00><00><><EFBFBD><EFBFBD>~xx<00><00><00>A<EFBFBD><41><EFBFBD>s<EFBFBD>M<EFBFBD><4D><EFBFBD>TZ=<3D>sAJ tAio<00>)<08><>ޒ<EFBFBD>G<EFBFBD>L<EFBFBD><b<>I0Ѡx<00><00><>4<>$<24>D<EFBFBD><44><EFBFBD>=<3D><><EFBFBD><EFBFBD><EFBFBD><00><>4<>$<24>D<EFBFBD><44><EFBFBD>=<3D><><EFBFBD><EFBFBD>4<00><00><><EFBFBD><EFBFBD>~xx<00><00><1B>;<17>n~N<><4E><EFBFBD><EFBFBD><00><00>JV<1B>k,D<>@<40>ݧ<EFBFBD>K<1E><00>JV<1B>k,D<>@<40>ݧ<EFBFBD>K<1E><00><00><><EFBFBD><EFBFBD>~xx<00><00>D<>6<<3C>fB<66><42><EFBFBD>{]<5D>rsAztAo<00>)FR<46><52>2<EFBFBD><32>E<EFBFBD><45>K<EFBFBD><4B><EFBFBD>6<EFBFBD>x<00><00><12>¦<EFBFBD>C<><07>>O<>Bv<42><00><12>¦<EFBFBD>C<><07>>O<>Bv4<00><00><><EFBFBD><EFBFBD> xx<00><00><00><>vC<76><43>)@<40><><EFBFBD>6 <20><><EFBFBD><00>3B0<<3C>6DG<44>[<19>+<2B><><EFBFBD>3B0<<3C>6DG<44>[<19>+<2B><><EFBFBD><00><00><><EFBFBD><EFBFBD> xx<00><00>~<7E>t'<27>M<><4D><EFBFBD>_<EFBFBD> <09>}<00>iY<00><00>^F]<00><><EFBFBD><EFBFBD>\i xsA0<><30><EFBFBD>tAPo<00>)<08>>o<>
|E<><45>)k<> 3x<00>m<>vIN<49><4E><EFBFBD><EFBFBD><EFBFBD> <09><>m<>vIN<49><4E><EFBFBD><EFBFBD><EFBFBD> <09><00><00><><EFBFBD><EFBFBD><00><00>x<00><00><00><55>6K<36><4B><EFBFBD>{<7B><><EFBFBD>~<00><00><><1D><>p<EFBFBD>N<EFBFBD><4E><EFBFBD>Q<EFBFBD><51><12><00><><1D><>p<EFBFBD>N<EFBFBD><4E><EFBFBD>Q<EFBFBD><51>F<00><00><><EFBFBD><EFBFBD><00><00>x 100.000000<00><00>Nj<><C78B><EFBFBD><EFBFBD>@<40><>챨ʴ<ECB1A8><CAB4>Nj<><C78B><EFBFBD><EFBFBD>@<40><>챨ʴ<ECB1A8><CAB4><00><00><><EFBFBD><EFBFBD>~xx<00><00><00><>w"<22><><EFBFBD>I<EFBFBD>7<EFBFBD>*Z9@<00>)<29><><EFBFBD>hF*F<>#z1<7A>Ì<EFBFBD><C38C>)<29><><EFBFBD>hF*F<>#z1<7A>Ì<EFBFBD><C38C><00><00><><EFBFBD><EFBFBD>xxx<00><00>iY<00><00>^F]<00><><EFBFBD><EFBFBD>\i xsAtA<00>o<00>)4<><34>(<28><>L<EFBFBD> <10><><05>x<00><00><>j<EFBFBD>;UHC<48>|'<27>!<21><>n<EFBFBD><00><>j<EFBFBD>;UHC<48>|'<27>!<21><>n<00><00><><EFBFBD><EFBFBD><00><00>x<00><00>"N<>$<24><>B<EFBFBD><EFBFBD>O*<00>fC#a<>fF<><46><EFBFBD><EFBFBD>ض<EFBFBD>N<EFBFBD>fC#a<>fF<><46><EFBFBD><EFBFBD>ض<EFBFBD>NF<00><00><><EFBFBD><EFBFBD><00><00>x 3.000000<00><00>5<><35>J<EFBFBD><4A><EFBFBD>K<EFBFBD><33><1C>E<EFBFBD>5<><35>J<EFBFBD><4A><EFBFBD>K<EFBFBD><33><1C>E<EFBFBD><00><00><><EFBFBD><EFBFBD>~xx<00><00>nPOjwA<77>X<EFBFBD><58><04>m<EFBFBD><00><00><><EFBFBD>c<>B<><42><EFBFBD>F<EFBFBD>6x٪<00><><EFBFBD>c<>B<><42><EFBFBD>F<EFBFBD>6x<36><78><00><00><><EFBFBD><EFBFBD>xxx<00><00>izY<00><00>^F]<00><><EFBFBD><EFBFBD>\i{xsA<00>tA<00>o<00>)a<><61><EFBFBD>t<10>F<EFBFBD>.<2E><>ZLz%x<00>+<12><><EFBFBD><EFBFBD>H<><10><><16><><EFBFBD><EFBFBD>+<12><><EFBFBD><EFBFBD>H<><10><><16><><EFBFBD><00><00><><EFBFBD><EFBFBD><00>x<00><><EFBFBD><EFBFBD>x<00><00>RBz
<EFBFBD><EFBFBD><EFBFBD>D<EFBFBD><EFBFBD>ư<EFBFBD>s<EFBFBD>e<00><00>a<EFBFBD>,<2C><>D<EFBFBD><44>p<EFBFBD>;<3B><00><><00>a<EFBFBD>,<2C><>D<EFBFBD><44>p<EFBFBD>;<3B><00>F<00><00><><EFBFBD><EFBFBD><00>x<00><><EFBFBD><EFBFBD>x<00><00><00>QE<>H<EFBFBD><08>=<3D>X
<EFBFBD><00>QE<>H<EFBFBD><08>=<3D>X
<EFBFBD><00><00><><EFBFBD><EFBFBD>~xx<00><00> b9<62>߄m@<40><12>Y.3<00><03><><EFBFBD><EFBFBD>YWB<57>vf<76><66><EFBFBD><EFBFBD>W<EFBFBD><03><><EFBFBD><EFBFBD>YWB<57>vf<76><66><EFBFBD><EFBFBD>W<EFBFBD><00><00><><EFBFBD><EFBFBD><00>x<00><00><00>^<00>\i"[<00>)yn<17>.<2E>9G<39>v<EFBFBD>²<><C2B2><EFBFBD><00>xsAp<><70><EFBFBD>tApo<00>)z<>^E<><45>uN<75><14>=x<00><00>2<EFBFBD><32>t<>B<EFBFBD><42>h<>h<><00>2<EFBFBD><32>t<>B<EFBFBD><42>h<>h"<00><00><><EFBFBD><EFBFBD><01><00>x0.00.0<00> 7<>ڍ<12><>I<EFBFBD><49><05></,<00>\<5C><><EFBFBD><00><>E<EFBFBD>e <0C><>E0<45><30>\<5C><><EFBFBD><00><>E<EFBFBD>e <0C><>E0<45><30>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\i<00>[<00>)<08><>!߸cN<63> q<>ި<1F><><00>xsAP<><50><EFBFBD>tAo<00>)<08><><08>><3E>K<EFBFBD>ɣ<EFBFBD>_y<5F>hx<00><00>&<26>ұ<EFBFBD><D2B1>N<EFBFBD><4E><1C>ô<><C3B4><00>&<26>ұ<EFBFBD><D2B1>N<EFBFBD><4E><1C>ô<><C3B4><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00>5<00>A<EFBFBD>ZN<5A>oN<6F><4E><06>D<>r<00><00>1<16><><1A>H<EFBFBD>-!<21><>w<EFBFBD>H<EFBFBD><00>1<16><><1A>H<EFBFBD>-!<21><>w<EFBFBD>H<EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\i<00>[<00>)<08><>!߸cN<63> q<>ި<1F><><00>xsA<00><><EFBFBD><EFBFBD>o<00>)'=<3D>`ncK<63>X$kx<00>d<><64><EFBFBD><EFBFBD>{<7B>I<EFBFBD>3<EFBFBD><33><EFBFBD>~c:<3A>d<><64><EFBFBD><EFBFBD>{<7B>I<EFBFBD>3<EFBFBD><33><EFBFBD>~c:<3A><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00>ػZ<1F>-D<>9=k bj_<00><00>K<EFBFBD><4B>>NC<7F>g<EFBFBD><67><EFBFBD>;V}<7D><00>K<EFBFBD><4B>>NC<7F>g<EFBFBD><67><EFBFBD>;V}<7D>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\iB[<00>)*י0Z<30>O<EFBFBD><4F><EFBFBD>9V<>f<EFBFBD><00>xsAP<><50><EFBFBD>tA<00><><EFBFBD><EFBFBD>o<00>)<08><>5<EFBFBD><35>8<EFBFBD>E<EFBFBD><45>6Dݲ<44>\x<00><00><>Tm<54>;RJ<52><12><>dо<1E><00><>Tm<54>;RJ<52><12><>dоB<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00>G<><12>6Y%D<><<3C>9J!<21><00>y<>d9,<2C>M<EFBFBD>=|(<06>[~<7E>y<>d9,<2C>M<EFBFBD>=|(<06>[~<7E>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\i<00>[<00>)<08><>I#<23><>MG<4D><47>m <0B><><EFBFBD>l<EFBFBD><00>xsA<00><><EFBFBD><EFBFBD>tA@o<00>)<08><<3C>X<EFBFBD>f<EFBFBD>D<EFBFBD><18><13><>SJx<00><00>)<29>/<2F>6~@<40>M<1F>?<3F>L<EFBFBD><4C><00>)<29>/<2F>6~@<40>M<1F>?<3F>L<EFBFBD><4C><00><00><><EFBFBD><EFBFBD><01>x<00><><EFBFBD><EFBFBD>x0, 0, 00, 0, 0<00><00><1B><>7%@<40><>S<05><>!<00><00><>I&<26>:@<40><>+<2B>u(<28><><00><00><55>6K<36><4B><EFBFBD>{<7B><><EFBFBD>~<00><1B><>7%@<40><>S<05><>!<21><1B><>7%@<40><>S<05><>!
G<EFBFBD><EFBFBD><EFBFBD>G<EFBFBD><EFBFBD>4P<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><>
G<EFBFBD><EFBFBD><EFBFBD>G<EFBFBD><EFBFBD>4P<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\iB[<00>)*י0Z<30>O<EFBFBD><4F><EFBFBD>9V<>f<EFBFBD><00>xsA<00><><EFBFBD>tAo<00>)ZA<5A>Z<EFBFBD>u0L<30>3<EFBFBD>'@<40><>Fx<00>@؂VXq<58>E<EFBFBD>D<00>L<EFBFBD>-6<>@؂VXq<58>E<EFBFBD>D<00>L<EFBFBD>-6B<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00>8 <04><><EFBFBD>J<EFBFBD>D<EFBFBD><44><EFBFBD>#
J<EFBFBD><EFBFBD><00>}<7D><><EFBFBD>(<28>A<EFBFBD><41><EFBFBD>P}<7D><><EFBFBD>(<28>A<EFBFBD><41><EFBFBD>PK2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\i[<00>)NwE<77>V]<5D>N<EFBFBD>S<EFBFBD>q8w<38><77><EFBFBD><00>xsA<10><><EFBFBD>tA@o<00>)k<>1<><31> C<>zG<7A>rT')x<00>9S<>L<EFBFBD><4C>L<EFBFBD>Q<EFBFBD>.<2E> <09>b<EFBFBD>9S<>L<EFBFBD><4C>L<EFBFBD>Q<EFBFBD>.<2E> <09>b<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00>:m<>g<1F><><EFBFBD>B<EFBFBD><42>6<EFBFBD>v<EFBFBD><76>Z<00>fI<><49>J<>~L-S<><53><EFBFBD>fI<><49>J<>~L-S<><53><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\iB[<00>)*י0Z<30>O<EFBFBD><4F><EFBFBD>9V<>f<EFBFBD><00>xsA<00><><EFBFBD><EFBFBD>o<00>)<08><>X+<2B>'<27>A<EFBFBD><41>K<EFBFBD><4B><EFBFBD>Qx<00><00>=4<>'N<><4E><EFBFBD><EFBFBD>ZSb<><00>=4<>'N<><4E><EFBFBD><EFBFBD>ZSbB<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00><><EFBFBD><EFBFBD>s<EFBFBD><73>O<EFBFBD>Ue`Y<><59><00><00>Z<1D>&<26><>E<EFBFBD><45><EFBFBD>#<23>#<23>ܳ<00>Z<1D>&<26><>E<EFBFBD><45><EFBFBD>#<23>#<23>ܺK2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\i<00>[<00>)<08><>!߸cN<63> q<>ި<1F><><00>xsA@<40><><EFBFBD>tAo<00>)vq^L<><4C>XO<58><4F>%̾s<CCBE><73>x<00><00><><EFBFBD><>B<EFBFBD>ZNf<4E>ݧ<EFBFBD><DDA7><00><><EFBFBD><>B<EFBFBD>ZNf<4E>ݧ<EFBFBD><DDA7><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00>>#<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD><4D>d<EFBFBD>ͳ<18><00><00><>~H(<28><>B<EFBFBD>8<EFBFBD>&<26>l<><6C><00><>~H(<28><>B<EFBFBD>8<EFBFBD>&<26>l<><6C>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\i[<00>)<08><>h<EFBFBD>rn<72>H<EFBFBD>M)h8<68>l<EFBFBD><00>xsA <20><><EFBFBD>tAAo<00>)2xh<78>H<EFBFBD><48>N:<01>uSx<00><37><DA9A>b<EFBFBD>O<EFBFBD><4F><EFBFBD>(60,<2C><37><DA9A>b<EFBFBD>O<EFBFBD><4F><EFBFBD>(60,<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00>?t .:<3A>qzG<7A> 'kZ<6B><00><00><>s<EFBFBD><73>ƀC<C680><11>"<00><> <09><00><>s<EFBFBD><73>ƀC<C680><11>"<00><> <09>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\iB[<00>)*י0Z<30>O<EFBFBD><4F><EFBFBD>9V<>f<EFBFBD><00>xsA <20><><EFBFBD>tA0o<00>)<08><>3<1C>A<EFBFBD>in<69>in<69>Zx<00><10>N`\G<><47><EFBFBD>߇^J<><4A><10>N`\G<><47><EFBFBD>߇^J<>B<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00>¢<EFBFBD><C2A2>?<3F>D<EFBFBD>k<>@<40><><00><<3C><>M)<29><>D<EFBFBD><44> <0B><>:L<><4C><<3C><>M)<29><>D<EFBFBD><44> <0B><>:L<><4C>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx
tA<00>o<00>)qW<71>5<EFBFBD><35>oL<6F>jP5<><35> x<00>t<><74>󛍇H<F39B8D87><48>7&_yI<01>t<><74>󛍇H<F39B8D87><48>7&_yI <00><00><><EFBFBD><EFBFBD> xx<00><00>̀b<CD80> "uK<75>[<5B>\<5C>C<EFBFBD><00><00>u) <03>C<EFBFBD><03>*/<2F><><00>u) <03>C<EFBFBD><03>*/<2F><><00><00><><EFBFBD><EFBFBD> xx<00><00><00>A<EFBFBD><41><EFBFBD>s<EFBFBD>M<EFBFBD><4D><EFBFBD>TZ=<3D><><00>A<EFBFBD><41><EFBFBD>s<EFBFBD>M<EFBFBD><4D><EFBFBD>TZ=<3D><><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00>*<2A>b<EFBFBD><62>'@<40><>ɉ4<C989>c<00><00><><<00><>f@<40><>A<EFBFBD><41><06>M<EFBFBD><00><><<00><>f@<40><>A<EFBFBD><41><06>M<EFBFBD><00><00><><EFBFBD><EFBFBD>LRetrieves the value of the variable, can use instead of a separate Get node~xxfalsefalse<00><00><00>[5<7F><35><EFBFBD>@<40><>N><3E><><EFBFBD><EFBFBD><EFBFBD><00>[5<7F><35><EFBFBD>@<40><>N><3E><><EFBFBD>ѺK2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\i<00>[<00>);<3B>v<EFBFBD><76>tvG<76>'o<>ub_i<5F><00>xsA<00>tA<00><><EFBFBD><EFBFBD>Ao<00>)<00><><EFBFBD>yBE<42>Ct<43><74><EFBFBD><EFBFBD> x<00>_<>DoA<6F>y<EFBFBD><79>3x<33>^<5E>_<>DoA<6F>y<EFBFBD><79>3x<33>^ <00><00><><EFBFBD><EFBFBD> xx<00><00><00>EL<45><4C><EFBFBD><EFBFBD>I<EFBFBD><49><EFBFBD>GmV<6D><00><00><LX<4C><19>E<EFBFBD><45><EFBFBD>-<2D><>?<3F><><00><LX<4C><19>E<EFBFBD><45><EFBFBD>-<2D><>?<3F><><00><00><><EFBFBD><EFBFBD> xx<00><00>fp<18>h<EFBFBD>e@<40><>衞8<E8A19E><38><00>&<26>Zz<5A><7A><EFBFBD>@<40>t<EFBFBD><74>?<3F>5<EFBFBD><35>&<26>Zz<5A><7A><EFBFBD>@<40>t<EFBFBD><74>?<3F><00><00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><00><00><>D<>u<EFBFBD>A<EFBFBD>Ӭ<>n<EFBFBD>b<00><00><>a=ݔ<>D<EFBFBD><44>`+<12><00><>a=ݔ<>D<EFBFBD><44>`+<12><00><00><><EFBFBD><EFBFBD>LRetrieves the value of the variable, can use instead of a separate Get node~x<00><><EFBFBD><EFBFBD>x<00><00>7;<04><>vE<76>VE<56>:6<13><00><00><19>D_]<5D>L<EFBFBD>]<5D>y<EFBFBD>X<EFBFBD>V<EFBFBD><00><19>D_]<5D>L<EFBFBD>]<5D>y<EFBFBD>X<EFBFBD>V<EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\ic[<00>)<08><> <09><>b C<>gw<>"<22><><00>xsA<00>tA<00><><EFBFBD><EFBFBD>o<00>) UJy<4A><79>dM<64>^zy/<2F><><EFBFBD>x<00>fp<18>h<EFBFBD>e@<40><>衞8<E8A19E><38><EFBFBD>fp<18>h<EFBFBD>e@<40><>衞8<E8A19E><38> <00><00><><EFBFBD><EFBFBD> xx<00><00><00><LX<4C><19>E<EFBFBD><45><EFBFBD>-<2D><>?<3F><00><00><>˜8<07>@<40><><EFBFBD>j E/<2F><><00><>˜8<07>@<40><><EFBFBD>j E/<2F><><00><00><><EFBFBD><EFBFBD> xx<00><00>ӹ<>./<2F>yG<79><47><EFBFBD>)9<>C><3E>ӹ<>./<2F>yG<79><47><EFBFBD>)9<>C>c<00><00><><EFBFBD><EFBFBD>~x<00><><EFBFBD><EFBFBD>x<00><00><00><>1<EFBFBD>Wd<57>H<EFBFBD><48><EFBFBD>$<17>)<29><00>6<><36><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><4F><EFBFBD>=8<><38>%<25>6<><36><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><4F><EFBFBD>=8<><38>%<25><00><00><><EFBFBD><EFBFBD>LRetrieves the value of the variable, can use instead of a separate Get node~x<00><><EFBFBD><EFBFBD>x<00><00><00><1B><>g-G<>u(&<26>h <09><00><1B><>g-G<>u(&<26>h <09>K2Node
yPN<EFBFBD><EFBFBD><EFBFBD><00><>cl<14>M<><4D>
yPN룅<00><00><><EFBFBD><EFBFBD>LRetrieves the value of the variable, can use instead of a separate Get node<01><00>x0.00.0<00><00>ͼ*<1A><><EFBFBD>K<EFBFBD>E<EFBFBD><0F>x<EFBFBD>r<EFBFBD>ͼ*<1A><><EFBFBD>K<EFBFBD>E<EFBFBD><0F>x<EFBFBD>r<EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\i<00>[<00>)<08><>!߸cN<63> q<>ި<1F><><00>xsA<00> tA`o<00>)}<7D><>ڥ<EFBFBD><DAA5>C<EFBFBD><43><EFBFBD>$\td<74>x<00><00>Q<EFBFBD>C<EFBFBD>\<5C>D<EFBFBD><4B>FB<46><42><00>Q<EFBFBD>C<EFBFBD>\<5C>D<EFBFBD><4B>FB<46> <00><00><><EFBFBD><EFBFBD> xx<00><00>a<08>hPL<50><4C>e`<60><0E>g<00><00>Pz<><7A>K<>a<EFBFBD><61><EFBFBD><02><08><00>Pz<><7A>K<>a<EFBFBD><61><EFBFBD><02><08><00><00><><EFBFBD><EFBFBD> xx<00><00><00>j2<6A><32>QK<51><4B>9<EFBFBD> Y<><59><00>j2<6A><32>QK<51><4B>9<EFBFBD> Y<><59><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00><>qk<71><6B>B<EFBFBD>CG<12><00><16><>E<EFBFBD>;B<CDBE><42><EFBFBD><EFBFBD><EFBFBD> <0B><><EFBFBD><16><>E<EFBFBD>;B<CDBE><42><EFBFBD><EFBFBD><EFBFBD> <0B>ȅ<00><00><><EFBFBD><EFBFBD>LRetrieves the value of the variable, can use instead of a separate Get node~xxfalsefalse<00><00><00><> <0B>퐥D<ED90A5>j<EFBFBD><6A><EFBFBD><EFBFBD>i<EFBFBD><69><00><> <0B>퐥D<ED90A5>j<EFBFBD><6A><EFBFBD><EFBFBD>i<EFBFBD><69>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\iB[<00>)*י0Z<30>O<EFBFBD><4F><EFBFBD>9V<>f<EFBFBD><00>xsA<00>tA<00>o<00>)<08><>CT<43><54>5I<35><49><08><><EFBFBD>xx<00><00>I<EFBFBD>W<EFBFBD><57>r@<40><>;W<><EFBFBD><00>I<EFBFBD>W<EFBFBD><57>r@<40><>;W<> <00><00><><EFBFBD><EFBFBD> xx<00><00><00>nߘ#|B<> <0A>C<EFBFBD>_<EFBFBD>~<00>;'<07>Z<EFBFBD>qA<71>^(j5<6A><35><EFBFBD>;'<07>Z<EFBFBD>qA<71>^(j5<6A><35><EFBFBD><00><00><><EFBFBD><EFBFBD> xx<00><00>N<><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><4F>_<EFBFBD><5F>zn<7A><6E>N<><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><4F>_<EFBFBD><5F>zn<7A>B<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00><><0F><0E>G<EFBFBD><47><EFBFBD><18>M<EFBFBD><4D><00><00>h<CD<43>~A<><41>$<24>\<5C><><EFBFBD><00>h<CD<43>~A<><41>$<24>\<5C><><EFBFBD><00><00><><EFBFBD><EFBFBD>LRetrieves the value of the variable, can use instead of a separate Get node~xxfalsefalse<00><00><00>K<EFBFBD>^V<>N<EFBFBD>X0n<30><00>K<EFBFBD>^V<>N<EFBFBD>X0n<30>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\i[<00>)<08><>h<EFBFBD>rn<72>H<EFBFBD>M)h8<68>l<EFBFBD><00>xsA<00> tA<00>o<00>)<08><><EFBFBD>߶<0E>L<EFBFBD>n<EFBFBD>"<22><><EFBFBD>4x<00><00>t<EFBFBD><74><EFBFBD> M<><4D><EFBFBD>V<05>v;<3B><00>t<EFBFBD><74><EFBFBD> M<><4D><EFBFBD>V<05>v; <00><00><><EFBFBD><EFBFBD> xx<00><00><00>A}ӖM<D396>B<EFBFBD><42><EFBFBD><EFBFBD><11><08><00>̀b<CD80> "uK<75>[<5B>\<5C>C<EFBFBD><43>̀b<CD80> "uK<75>[<5B>\<5C>C<EFBFBD><43><00><00><><EFBFBD><EFBFBD> xx
<EFBFBD>N<EFBFBD>Yf<EFBFBD><01>9<EFBFBD>ʥ@7
<EFBFBD>N<EFBFBD>Yf<EFBFBD><01>9<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00><><1D><>IMK<4D><4B>'<27>؈@v<00><00><> <0B><1A>vN<76><4E>悘|9r<39><00><> <0B><1A>vN<76><4E>悘|9r<39><00><00><><EFBFBD><EFBFBD>LRetrieves the value of the variable, can use instead of a separate Get node~xxfalsefalse<00><00>2<><32>8h<38><68>F<EFBFBD>؈<EFBFBD><D888><EFBFBD>H<1C>2<><32>8h<38><68>F<EFBFBD>؈<EFBFBD><D888><EFBFBD>H<1C>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\i<00>[<00>)z票JxD<78>¼c\]R<><00>xsA*
tAo<00>)<08>d*<2A><>fK<66><4B>'<27>f*tx<00><00>n<EFBFBD><6E>wh<77>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>n<EFBFBD><6E>wh<77>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <00><00><><EFBFBD><EFBFBD> xx<00><00><00>{<7B><><EFBFBD>'<27>D<EFBFBD><44><EFBFBD><EFBFBD><EFBFBD><00>"<22><51>L<><11> <0A>:3<><33>"<22><51>L<><11> <0A>:3<><33><00><00><><EFBFBD><EFBFBD> xx<00><00>D<>6<<3C>fB<66><42><EFBFBD>{]<5D>r<EFBFBD>D<>6<<3C>fB<66><42><EFBFBD>{]<5D>r<EFBFBD><00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00>JV<1B>k,D<>@<40>ݧ<EFBFBD>K<00><00><0E><>?8vG<76><47>b8<1B><><EFBFBD><00><0E><>?8vG<76><47>b8<1B>ԅ<00><00><><EFBFBD><EFBFBD>LRetrieves the value of the variable, can use instead of a separate Get node~xxfalsefalse<00><00>bPd \<5C>L<EFBFBD>l<>`<60><>8<EFBFBD>bPd \<5C>L<EFBFBD>l<>`<60><>8<EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00><00><00>^<00>\i[<00>)NwE<77>V]<5D>N<EFBFBD>S<EFBFBD>q8w<38><77><EFBFBD><00>xsA<00>tAo<00>)E<> 8<><18>A<EFBFBD><41><EFBFBD>WN<57><4E><EFBFBD>x<00>~<7E>t'<27>M<><4D><EFBFBD>_<EFBFBD> <09>}<7D>~<7E>t'<27>M<><4D><EFBFBD>_<EFBFBD> <09>} <00><00><><EFBFBD><EFBFBD> xx<00><00>3B0<<3C>6DG<44>[<19>+<2B><><00><00>{<7B><><EFBFBD>'<27>D<EFBFBD><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>{<7B><><EFBFBD>'<27>D<EFBFBD><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD> xx<00><00><00>n<EFBFBD><6E>wh<77>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>bj2<6A><32>NI<4E>=mI%<25>Ե<EFBFBD>bj2<6A><32>NI<4E>=mI%<25>Ե<00><00><><EFBFBD><EFBFBD>~xxfalsefalse<00><00><00>T:P_<50>?F<> |<<3C><>uH<00>H[v<>A<EFBFBD>N<>"<22>ّj<D991>P<EFBFBD>H[v<>A<EFBFBD>N<>"<22>ّj<D991>P<EFBFBD><00><00><><EFBFBD><EFBFBD>LRetrieves the value of the variable, can use instead of a separate Get node~xxfalsefalse<00><00>q<0E>sQ<73><51>F<EFBFBD>L<EFBFBD>Ӂ:H<02>q<0E>sQ<73><51>F<EFBFBD>L<EFBFBD>Ӂ:H<02>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>~xx<00>xx<00><><EFBFBD><EFBFBD>>i<00>  xi<00>  xi<00>  xi<00>  xA<00> xi<00>  xA<00> xi<00>  xA<00> x<00> <00> x<01> <00> xi<00>  xA<00> x <00> x<00><00> ,x<00><><EFBFBD><EFBFBD> <00> x<00> <00> x<00><><EFBFBD><EFBFBD><EFBFBD><00>x<00> <00> x<01><01>
<00> x<00><><EFBFBD><EFBFBD>i<00>  xi<00>  xA<00> xi<00>  xi<00>  xA<00> x<00><00> (x<00><><EFBFBD><EFBFBD><EFBFBD>  <00>x<00><><EFBFBD><EFBFBD><EFBFBD> @x<00><><EFBFBD><EFBFBD><EFBFBD>' 8x<00><><EFBFBD><EFBFBD><EFBFBD>-  8x<00><><EFBFBD><EFBFBD><EFBFBD>-  8x<00><><EFBFBD><EFBFBD><EFBFBD>% 8x<00><><EFBFBD><EFBFBD><EFBFBD>, 8x<00><><EFBFBD><EFBFBD><EFBFBD>) 8x<00><><EFBFBD><EFBFBD><EFBFBD>, 8x<00><><EFBFBD><EFBFBD><EFBFBD>+ 8x<00><><EFBFBD><EFBFBD><EFBFBD>( 8x<00><><EFBFBD><EFBFBD><EFBFBD>-
 8x<00><><EFBFBD><EFBFBD><EFBFBD>-  8x<00><><EFBFBD><EFBFBD><EFBFBD>- 8x<00><><EFBFBD><EFBFBD><EFBFBD>- 8x<00><><EFBFBD><EFBFBD><EFBFBD>- 8x<00><><EFBFBD><EFBFBD><EFBFBD>- 8x<00><><EFBFBD><EFBFBD><EFBFBD>- 8x<00><><EFBFBD><EFBFBD><EFBFBD>- 8x<00><><EFBFBD><EFBFBD><EFBFBD>- 8x<00><><EFBFBD><EFBFBD><EFBFBD>- 8x<00><><EFBFBD><EFBFBD><EFBFBD>) 8x<00><><EFBFBD><EFBFBD><EFBFBD>, 8x<00><><EFBFBD><EFBFBD><EFBFBD>) 8x<00><><EFBFBD><EFBFBD><EFBFBD>, 8x<00><><EFBFBD><EFBFBD><EFBFBD>) 8x<00><><EFBFBD><EFBFBD><EFBFBD>, 8x<00><><EFBFBD><EFBFBD><EFBFBD>) 8x<00><><EFBFBD><EFBFBD><EFBFBD>, 8x<00><><EFBFBD><EFBFBD><EFBFBD>) 8x<00><><EFBFBD><EFBFBD><EFBFBD>, 8x<00><><EFBFBD><EFBFBD><EFBFBD>. 8x<00><><EFBFBD><EFBFBD><EFBFBD>, 8x<00><><EFBFBD><EFBFBD><EFBFBD>+ 8x<00><><EFBFBD><EFBFBD><EFBFBD>* 8x<00><><EFBFBD><EFBFBD><EFBFBD>& 8x<00><><EFBFBD><EFBFBD>x<00><><EFBFBD><EFBFBD>  x<00><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>