Files
DedicatedServerCourse/Plugins/GameLiftPlugin/Source/GameLiftCore/Public/IAWSConfigFileProfile.h
2026-02-28 12:32:28 -05:00

31 lines
1.1 KiB
C++

// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "Containers/UnrealString.h"
#include "Containers/Array.h"
class IAWSConfigFileProfile
{
public:
virtual ~IAWSConfigFileProfile() = default;
virtual TArray<FString> GetProfileNames() const = 0;
virtual void CreateProfile(const FString& ProfileName) = 0;
virtual void RenameProfile(const FString& ProfileName, const FString& NewProfileName) = 0;
virtual FString GetAccessKey(const FString& ProfileName) const = 0;
virtual void SetAccessKey(const FString& ProfileName, const FString& accessKey) = 0;
virtual FString GetSecretAccessKey(const FString& ProfileName) const = 0;
virtual void SetSecretAccessKey(const FString& ProfileName, const FString& secretAccessKey) = 0;
virtual FString GetSessionToken(const FString& ProfileName) const = 0;
virtual void SetSessionToken(const FString& ProfileName, const FString& sessionToken) = 0;
virtual FString GetRegion(const FString& ProfileName) const = 0;
virtual void SetRegion(const FString& ProfileName, const FString& region) = 0;
virtual void Save() = 0;
};