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DedicatedServerCourse/Plugins/GameLiftServerSDK/ThirdParty/concurrentqueue/build/xcode/main_ios.mm
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

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#import <UIKit/UIKit.h>
// runAllTests should be defined by the main unit test compilation
// unit (unittests.cpp)
bool runAllTests();
// Define a minimal UIApplicationDelegate.
@interface AppDelegate : NSObject <UIApplicationDelegate>
@property (nonatomic, strong) UIWindow *window;
@end
@implementation AppDelegate
- (BOOL)application:(__unused UIApplication *)application
didFinishLaunchingWithOptions:(__unused NSDictionary *)launchOptions {
// Xcode / iOS will complain unless a window and a root view
// controller is setup at application launch.
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.rootViewController = [[UIViewController alloc] initWithNibName:nil bundle:nil];
[self.window makeKeyAndVisible];
dispatch_async(dispatch_get_main_queue(), ^{
[self run];
});
return YES;
}
-(void) run {
NSLog(@"Starting unittests run...");
const bool result = runAllTests();
NSLog(@"%@", result ? @"All tests passed" : @"Test(s) failed!");
}
@end
int main(int argc, char *argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}