Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/PreLoadScreen/Definitions.PreLoadScreen.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

26 lines
1012 B
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for PreLoadScreen
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef PRELOADSCREEN_API
#undef PRELOADSCREEN_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "PreLoadScreen"
#define UE_PLUGIN_NAME ""
#define BUILDPATCHSERVICES_API
#define BUILDPATCHSERVICES_NON_ATTRIBUTED_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define PRELOADSCREEN_API
#define PRELOADSCREEN_NON_ATTRIBUTED_API