Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/NFORDenoise/Definitions.NFORDenoise.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

33 lines
1.2 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for NFORDenoise
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef NFORDENOISE_API
#undef NFORDENOISE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "NFORDenoise"
#define UE_PLUGIN_NAME "NFORDenoise"
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define EIGEN_MPL2_ONLY 1
#define EIGEN_USE_THREADS 1
#define EIGEN_HAS_C99_MATH 1
#define EIGEN_HAS_CONSTEXPR 1
#define EIGEN_HAS_VARIADIC_TEMPLATES 1
#define EIGEN_HAS_CXX11_MATH 1
#define EIGEN_HAS_CXX11_ATOMIC 1
#define EIGEN_STRONG_INLINE inline
#define EIGEN_UE_OVERRIDE_ALLOCATORS 1
#define NFORDENOISE_API
#define NFORDENOISE_NON_ATTRIBUTED_API