24 lines
883 B
C
24 lines
883 B
C
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MediaAssets
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#pragma once
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#include "SharedDefinitions.Engine.Cpp20.h"
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#undef MEDIAASSETS_API
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#undef MEDIAASSETS_NON_ATTRIBUTED_API
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_VALIDATE_EXPERIMENTAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateServer
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#define UE_MODULE_NAME "MediaAssets"
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#define UE_PLUGIN_NAME ""
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#define MEDIAASSETS_API
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#define MEDIAASSETS_NON_ATTRIBUTED_API
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#define MEDIA_API
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#define MEDIA_NON_ATTRIBUTED_API
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#define MEDIAUTILS_API
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#define MEDIAUTILS_NON_ATTRIBUTED_API
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