Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/LiveCoding/Definitions.LiveCoding.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

27 lines
969 B
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for LiveCoding
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef LIVECODING_API
#undef LIVECODING_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define USE_DEBUG_LIVE_CODING_CONSOLE 0
#define LC_VERSION 1
#define LC_DEBUG 0
#define UE_MODULE_NAME "LiveCoding"
#define UE_PLUGIN_NAME ""
#define SETTINGS_API
#define SETTINGS_NON_ATTRIBUTED_API
#define BUILDSETTINGS_API
#define BUILDSETTINGS_NON_ATTRIBUTED_API
#define LIVECODING_API
#define LIVECODING_NON_ATTRIBUTED_API