31 lines
1.2 KiB
C
31 lines
1.2 KiB
C
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for HttpNetworkReplayStreaming
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#pragma once
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#include "SharedDefinitions.Engine.Cpp20.h"
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#undef HTTPNETWORKREPLAYSTREAMING_API
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#undef HTTPNETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_VALIDATE_EXPERIMENTAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateServer
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#define UE_MODULE_NAME "HttpNetworkReplayStreaming"
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#define UE_PLUGIN_NAME ""
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#define HTTP_PACKAGE 1
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#define CURL_ENABLE_DEBUG_CALLBACK 1
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#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
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#define WITH_WINHTTP 1
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#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
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#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
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#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
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#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
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#define UE_HTTP_SUPPORT_VERB_CONNECT 1
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#define HTTP_API
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#define HTTP_NON_ATTRIBUTED_API
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#define HTTPNETWORKREPLAYSTREAMING_API
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#define HTTPNETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API
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