40 lines
1009 B
JSON
40 lines
1009 B
JSON
{
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"RemapUnityFiles":
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{
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"Module.RHI.1.cpp.obj": [
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"BoundShaderStateCache.cpp.obj",
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"DataDrivenShaderPlatformInfo.cpp.obj",
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"DynamicRHI.cpp.obj",
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"GPUDefragAllocator.cpp.obj",
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"GPUProfiler.cpp.obj",
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"GpuProfilerTrace.cpp.obj",
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"MultiGPU.cpp.obj",
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"PipelineFileCache.cpp.obj"
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],
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"Module.RHI.2.cpp.obj": [
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"PipelineStateCache.cpp.obj",
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"RHI.cpp.obj",
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"RHIBreadcrumbs.cpp.obj",
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"RHIBufferInitializer.cpp.obj",
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"RHICommandList.cpp.obj",
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"RHIContext.cpp.obj",
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"RHIGlobals.cpp.obj",
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"RHIGPUReadback.cpp.obj",
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"RHILockTracker.cpp.obj",
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"RHIResourceCollection.cpp.obj",
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"RHIResources.cpp.obj",
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"RHIStaticShaderPlatformNames.cpp.obj",
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"RHIStats.cpp.obj"
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],
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"Module.RHI.3.cpp.obj": [
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"RHIStrings.cpp.obj",
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"RHITextureInitializer.cpp.obj",
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"RHITextureReference.cpp.obj",
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"RHITransientResourceAllocator.cpp.obj",
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"RHITransition.cpp.obj",
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"RHIUtilities.cpp.obj",
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"RHIValidation.cpp.obj",
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"WindowsDynamicRHI.cpp.obj"
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]
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}
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} |