73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
//
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// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc.generated.dummy.h
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// (Header automatically generated by the ispc compiler.)
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// DO NOT EDIT THIS FILE.
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//
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#pragma once
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#include <stdint.h>
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#ifdef __cplusplus
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namespace ispc { /* namespace */
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#endif // __cplusplus
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#ifndef __ISPC_ALIGN__
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#if defined(__clang__) || !defined(_MSC_VER)
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// Clang, GCC, ICC
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#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
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#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
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#else
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// Visual Studio
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#define __ISPC_ALIGN__(s) __declspec(align(s))
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#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
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#endif
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#endif
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#ifndef __ISPC_STRUCT_FVector3f__
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#define __ISPC_STRUCT_FVector3f__
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struct FVector3f {
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float V[3];
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};
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#endif
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#ifndef __ISPC_STRUCT_FMatrix44f__
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#define __ISPC_STRUCT_FMatrix44f__
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struct FMatrix44f {
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float M[16];
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};
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#endif
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///////////////////////////////////////////////////////////////////////////
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// Functions exported from ispc code
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///////////////////////////////////////////////////////////////////////////
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#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
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extern "C" {
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#endif // __cplusplus
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extern void SetDynamicData_RenderThread(struct FVector3f * PositionBuffer, const uint32_t NumVertices, const uint32_t Stride, const uint16_t * BoneMap, const struct FMatrix44f * Transforms, const struct FVector3f * Vertices);
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#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
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} /* end extern C */
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#endif // __cplusplus
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#ifndef __ISPC_ALIGN__
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#if defined(__clang__) || !defined(_MSC_VER)
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// Clang, GCC, ICC
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#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
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#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
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#else
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// Visual Studio
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#define __ISPC_ALIGN__(s) __declspec(align(s))
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#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
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#endif
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#endif
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#ifdef __cplusplus
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} /* namespace */
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#endif // __cplusplus
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