70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
//
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// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/GeometryCache/GeometryCacheSceneProxy.ispc.generated.dummy_avx512skx.h
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// (Header automatically generated by the ispc compiler.)
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// DO NOT EDIT THIS FILE.
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//
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#pragma once
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#include <stdint.h>
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#if !defined(__cplusplus)
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
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#include <stdbool.h>
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#else
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typedef int bool;
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#endif
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#endif
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#ifdef __cplusplus
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namespace ispc { /* namespace */
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#endif // __cplusplus
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#ifndef __ISPC_ALIGN__
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#if defined(__clang__) || !defined(_MSC_VER)
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// Clang, GCC, ICC
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#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
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#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
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#else
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// Visual Studio
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#define __ISPC_ALIGN__(s) __declspec(align(s))
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#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
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#endif
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#endif
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#ifndef __ISPC_STRUCT_FVector3f__
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#define __ISPC_STRUCT_FVector3f__
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struct FVector3f {
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float V[3];
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};
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#endif
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#ifndef __ISPC_STRUCT_FVector2f__
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#define __ISPC_STRUCT_FVector2f__
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struct FVector2f {
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float V[2];
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};
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#endif
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///////////////////////////////////////////////////////////////////////////
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// Functions exported from ispc code
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///////////////////////////////////////////////////////////////////////////
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#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
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extern "C" {
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#endif // __cplusplus
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extern void InterpolateColors(uint8_t * InColorA, uint8_t * InColorB, uint8_t * Scratch, int32_t NumVerts, float WeightA, float WeightB);
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extern void InterpolateMotionVectors(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB, float MotionVectorScale);
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extern void InterpolatePositions(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
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extern void InterpolateTangents(uint8_t * InTangentXA, uint8_t * InTangentXB, uint8_t * InTangentZA, uint8_t * InTangentZB, uint8_t * XScratch, uint8_t * ZScratch, int32_t NumVerts, float WeightA, float WeightB);
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extern void InterpolateUVs(struct FVector2f * PositionA, struct FVector2f * PositionB, struct FVector2f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
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#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
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} /* end extern C */
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#endif // __cplusplus
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#ifdef __cplusplus
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} /* namespace */
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#endif // __cplusplus
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