15 lines
885 B
C++
15 lines
885 B
C++
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
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#include "Runtime/D3D12RHI/Private/D3D12Descriptors.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12Device.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12DirectCommandListManager.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12EnhancedBarriers.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12ExplicitDescriptorCache.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12GPUProfiler.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12IntelExtensions.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12LegacyBarriers.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12NvidiaExtensions.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12Pipelinestate.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12PoolAllocator.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12Query.cpp"
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#include "Runtime/D3D12RHI/Private/D3D12RayTracing.cpp"
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