113 lines
9.2 KiB
C++
113 lines
9.2 KiB
C++
//
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// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/XPBDBendingConstraints.ispc.generated.dummy.h
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// (Header automatically generated by the ispc compiler.)
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// DO NOT EDIT THIS FILE.
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//
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#pragma once
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#include <stdint.h>
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#ifdef __cplusplus
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namespace ispc { /* namespace */
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#endif // __cplusplus
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///////////////////////////////////////////////////////////////////////////
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// Vector types with external visibility from ispc code
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///////////////////////////////////////////////////////////////////////////
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#ifndef __ISPC_VECTOR_float4__
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#define __ISPC_VECTOR_float4__
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#ifdef _MSC_VER
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__declspec( align(16) ) struct float4 { float v[4]; };
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#else
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struct float4 { float v[4]; } __attribute__ ((aligned(16)));
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#endif
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#endif
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#ifndef __ISPC_ALIGN__
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#if defined(__clang__) || !defined(_MSC_VER)
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// Clang, GCC, ICC
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#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
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#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
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#else
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// Visual Studio
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#define __ISPC_ALIGN__(s) __declspec(align(s))
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#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
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#endif
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#endif
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#ifndef __ISPC_STRUCT_FVector4f__
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#define __ISPC_STRUCT_FVector4f__
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struct FVector4f {
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struct float4 V;
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};
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#endif
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#ifndef __ISPC_STRUCT_FVector3f__
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#define __ISPC_STRUCT_FVector3f__
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struct FVector3f {
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float V[3];
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};
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#endif
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#ifndef __ISPC_STRUCT_FVector2f__
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#define __ISPC_STRUCT_FVector2f__
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struct FVector2f {
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float V[2];
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};
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#endif
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///////////////////////////////////////////////////////////////////////////
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// Functions exported from ispc code
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///////////////////////////////////////////////////////////////////////////
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#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
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extern "C" {
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#endif // __cplusplus
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extern void ApplyXPBDBendingConstraints(struct FVector4f * PandInvM, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const float Stiffness, const float BucklingStiffness, const int32_t NumConstraints);
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extern void ApplyXPBDBendingConstraintsWithDamping(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const float Stiffness, const float BucklingStiffness, const float DampingRatio, const int32_t NumConstraints);
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#if defined(__cplusplus)
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extern void ApplyXPBDBendingConstraintsWithDampingAndMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f &StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f &BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool DampingHasMap, const struct FVector2f &DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints);
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#else
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extern void ApplyXPBDBendingConstraintsWithDampingAndMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f *StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f *BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool DampingHasMap, const struct FVector2f *DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints);
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#endif // ApplyXPBDBendingConstraintsWithDampingAndMaps function declaraion
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#if defined(__cplusplus)
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extern void ApplyXPBDBendingConstraintsWithMaps(struct FVector4f * PandInvM, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f &StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f &BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const int32_t NumConstraints);
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#else
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extern void ApplyXPBDBendingConstraintsWithMaps(struct FVector4f * PandInvM, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f *StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f *BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const int32_t NumConstraints);
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#endif // ApplyXPBDBendingConstraintsWithMaps function declaraion
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extern void ApplyXPBDBendingDampingConstraints(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const float Stiffness, const float BucklingStiffness, const float DampingRatio, const int32_t NumConstraints);
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#if defined(__cplusplus)
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extern void ApplyXPBDBendingDampingConstraintsWithMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f &StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f &BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool DampingHasMap, const struct FVector2f &DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints);
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#else
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extern void ApplyXPBDBendingDampingConstraintsWithMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f *StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f *BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool DampingHasMap, const struct FVector2f *DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints);
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#endif // ApplyXPBDBendingDampingConstraintsWithMaps function declaraion
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extern void InitXPBDBendingConstraintsIsBuckled(const struct FVector3f * X, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, bool * IsBuckled, struct FVector3f * X1Out, struct FVector3f * X2Out, struct FVector3f * X3Out, struct FVector3f * X4Out, const float BucklingRatio, const int32_t NumConstraints);
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extern void InitXPBDBendingConstraintsIsBuckledWithMaps(const struct FVector3f * X, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, bool * IsBuckled, struct FVector3f * X1Out, struct FVector3f * X2Out, struct FVector3f * X3Out, struct FVector3f * X4Out, const uint8_t * BucklingRatioIndices, const float * BucklingRatioTable, const int32_t NumConstraints);
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#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
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} /* end extern C */
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#endif // __cplusplus
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#ifndef __ISPC_ALIGN__
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#if defined(__clang__) || !defined(_MSC_VER)
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// Clang, GCC, ICC
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#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
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#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
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#else
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// Visual Studio
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#define __ISPC_ALIGN__(s) __declspec(align(s))
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#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
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#endif
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#endif
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#ifdef __cplusplus
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} /* namespace */
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#endif // __cplusplus
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