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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/PBDMinEvolution.ispc.generated.dummy.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

164 lines
4.5 KiB
C++

//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/PBDMinEvolution.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FPBDRigidArrays__
#define __ISPC_STRUCT_FPBDRigidArrays__
struct FPBDRigidArrays {
int32_t NumParticles;
int8_t * ObjectState;
struct FVector * X;
struct FVector * P;
struct FVector4 * R;
struct FVector4 * Q;
struct FVector * V;
struct FVector * PreV;
struct FVector * W;
struct FVector * PreW;
struct FVector * CenterOfMass;
struct FVector4 * RotationOfMass;
double * InvM;
struct FMatrix * InvI;
struct FVector * F;
struct FVector * T;
struct FVector * LinearImpulse;
struct FVector * AngularImpulse;
int8_t * Disabled;
int8_t * GravityEnabled;
double * LinearEtherDrag;
double * AngularEtherDrag;
int8_t * HasBounds;
struct FAABB * LocalBounds;
struct FAABB * WorldBounds;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix__
#define __ISPC_STRUCT_FMatrix__
struct FMatrix {
double M[16];
};
#endif
#ifndef __ISPC_STRUCT_FAABB__
#define __ISPC_STRUCT_FAABB__
struct FAABB {
struct FVector Min;
struct FVector Max;
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FSimulationSpace__
#define __ISPC_STRUCT_FSimulationSpace__
struct FSimulationSpace {
struct FTransform Transform;
struct FVector LinearAcceleration;
struct FVector AngularAcceleration;
struct FVector LinearVelocity;
struct FVector AngularVelocity;
};
#endif
#ifndef __ISPC_STRUCT_FSimulationSpaceSettings__
#define __ISPC_STRUCT_FSimulationSpaceSettings__
struct FSimulationSpaceSettings {
double MasterAlpha;
double LinearAccelerationAlpha;
double CoriolisAlpha;
double CentrifugalAlpha;
double EulerAlpha;
double AngularAccelerationAlpha;
double LinearVelocityAlpha;
double AngularVelocityAlpha;
struct FVector ExternalLinearEtherDrag;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void MinEvolutionIntegrate(double Dt, struct FPBDRigidArrays &Rigids, struct FSimulationSpace &SimulationSpace, struct FSimulationSpaceSettings &SimulationSpaceSettings, const struct FVector &Gravity, const double BoundsExtension, const double CullDistance);
#else
extern void MinEvolutionIntegrate(double Dt, struct FPBDRigidArrays *Rigids, struct FSimulationSpace *SimulationSpace, struct FSimulationSpaceSettings *SimulationSpaceSettings, const struct FVector *Gravity, const double BoundsExtension, const double CullDistance);
#endif // MinEvolutionIntegrate function declaraion
extern int32_t SizeofFAABB();
extern int32_t SizeofFPBDRigidArrays();
extern int32_t SizeofFSimulationSpace();
extern int32_t SizeofFSimulationSpaceSettings();
extern int32_t SizeofFTransform();
extern int32_t ValueOfEObjectStateTypeDynamic();
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus