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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/PBDKinematicTriangleMeshCollisions.ispc.generated.dummy_avx512skx.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

127 lines
13 KiB
C++

//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/PBDKinematicTriangleMeshCollisions.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FIntVector__
#define __ISPC_STRUCT_FIntVector__
struct FIntVector {
int32_t V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector2f__
#define __ISPC_STRUCT_FVector2f__
struct FVector2f {
float V[2];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void ApplyKinematicTriangleCollisions(struct FVector4f * PandInvM, const struct FVector3f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const int32_t NumConstraints);
extern void ApplyKinematicTriangleCollisionsPAndInvM(struct FVector4f * PandInvM, const struct FVector4f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const int32_t NumConstraints);
extern void ApplyKinematicTriangleCollisionsWithFriction(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const float KinematicColliderFrictionCoefficient, const int32_t NumConstraints);
#if defined(__cplusplus)
extern void ApplyKinematicTriangleCollisionsWithFrictionAndMaps(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f &ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float Dt, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const bool bKinematicColliderFrictionHasMap, const struct FVector2f &KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints);
#else
extern void ApplyKinematicTriangleCollisionsWithFrictionAndMaps(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f *ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float Dt, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const bool bKinematicColliderFrictionHasMap, const struct FVector2f *KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints);
#endif // ApplyKinematicTriangleCollisionsWithFrictionAndMaps function declaraion
#if defined(__cplusplus)
extern void ApplyKinematicTriangleCollisionsWithFrictionAndMapsPAndInvM(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector4f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f &ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float Dt, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const bool bKinematicColliderFrictionHasMap, const struct FVector2f &KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints);
#else
extern void ApplyKinematicTriangleCollisionsWithFrictionAndMapsPAndInvM(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector4f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f *ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float Dt, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const bool bKinematicColliderFrictionHasMap, const struct FVector2f *KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints);
#endif // ApplyKinematicTriangleCollisionsWithFrictionAndMapsPAndInvM function declaraion
#if defined(__cplusplus)
extern void ApplyKinematicTriangleCollisionsWithFrictionMap(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const struct FVector2f &KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints);
#else
extern void ApplyKinematicTriangleCollisionsWithFrictionMap(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const struct FVector2f *KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints);
#endif // ApplyKinematicTriangleCollisionsWithFrictionMap function declaraion
#if defined(__cplusplus)
extern void ApplyKinematicTriangleCollisionsWithFrictionMapPAndInvM(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector4f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const struct FVector2f &KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints);
#else
extern void ApplyKinematicTriangleCollisionsWithFrictionMapPAndInvM(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector4f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const struct FVector2f *KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints);
#endif // ApplyKinematicTriangleCollisionsWithFrictionMapPAndInvM function declaraion
extern void ApplyKinematicTriangleCollisionsWithFrictionPAndInvM(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector4f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const float KinematicColliderFrictionCoefficient, const int32_t NumConstraints);
#if defined(__cplusplus)
extern void ApplyKinematicTriangleCollisionsWithMaps(struct FVector4f * PandInvM, const struct FVector3f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f &ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const int32_t NumConstraints);
#else
extern void ApplyKinematicTriangleCollisionsWithMaps(struct FVector4f * PandInvM, const struct FVector3f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f *ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const int32_t NumConstraints);
#endif // ApplyKinematicTriangleCollisionsWithMaps function declaraion
#if defined(__cplusplus)
extern void ApplyKinematicTriangleCollisionsWithMapsPAndInvM(struct FVector4f * PandInvM, const struct FVector4f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f &ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const int32_t NumConstraints);
#else
extern void ApplyKinematicTriangleCollisionsWithMapsPAndInvM(struct FVector4f * PandInvM, const struct FVector4f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f *ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const int32_t NumConstraints);
#endif // ApplyKinematicTriangleCollisionsWithMapsPAndInvM function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus