Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildPatchServices/Definitions.BuildPatchServices.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

37 lines
1.4 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for BuildPatchServices
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef BUILDPATCHSERVICES_API
#undef BUILDPATCHSERVICES_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "BuildPatchServices"
#define UE_PLUGIN_NAME ""
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define ANALYTICSET_API
#define ANALYTICSET_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define BUILDPATCHSERVICES_API
#define BUILDPATCHSERVICES_NON_ATTRIBUTED_API