Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/VulkanRHI/Definitions.VulkanRHI.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

32 lines
1.2 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for VulkanRHI
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef VULKANRHI_API
#undef VULKANRHI_NON_ATTRIBUTED_API
#define SUPPRESS_MONOLITHIC_HEADER_WARNINGS 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define VK_USE_PLATFORM_WIN32_KHR 1
#define VK_USE_PLATFORM_WIN32_KHX 1
#define UE_MODULE_NAME "VulkanRHI"
#define UE_PLUGIN_NAME ""
#define WITH_AMD_AGS 1
#define RHICORE_PLATFORM_DXGI_H <dxgi1_4.h>
#define RHICORE_API DLLIMPORT
#define RHICORE_NON_ATTRIBUTED_API DLLIMPORT
#define PRELOADSCREEN_API DLLIMPORT
#define PRELOADSCREEN_NON_ATTRIBUTED_API DLLIMPORT
#define BUILDSETTINGS_API DLLIMPORT
#define BUILDSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define NV_AFTERMATH 1
#define VULKANRHI_API DLLEXPORT
#define VULKANRHI_NON_ATTRIBUTED_API DLLEXPORT