Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/VSCSCA/Definitions.VSCSCA.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

29 lines
1.3 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for VisualStudioCodeSourceCodeAccess
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef VISUALSTUDIOCODESOURCECODEACCESS_API
#undef VISUALSTUDIOCODESOURCECODEACCESS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define VSACCESSOR_HAS_DTE 1
#define UE_MODULE_NAME "VisualStudioCodeSourceCodeAccess"
#define UE_PLUGIN_NAME "VisualStudioCodeSourceCodeAccess"
#define SOURCECODEACCESS_API DLLIMPORT
#define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define SETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
#define HOTRELOAD_API DLLIMPORT
#define HOTRELOAD_NON_ATTRIBUTED_API DLLIMPORT
#define VISUALSTUDIOCODESOURCECODEACCESS_API DLLEXPORT
#define VISUALSTUDIOCODESOURCECODEACCESS_NON_ATTRIBUTED_API DLLEXPORT