Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/TedsUI/Definitions.TedsUI.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

30 lines
1.2 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for TedsUI
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef TEDSUI_API
#undef TEDSUI_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "TedsUI"
#define UE_PLUGIN_NAME "EditorDataStorage"
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define TEDSUI_API DLLEXPORT
#define TEDSUI_NON_ATTRIBUTED_API DLLEXPORT
#define TEDSCORE_API DLLIMPORT
#define TEDSCORE_NON_ATTRIBUTED_API DLLIMPORT
#define MASSENTITY_API DLLIMPORT
#define MASSENTITY_NON_ATTRIBUTED_API DLLIMPORT
#define MASSENTITYEDITOR_API DLLIMPORT
#define MASSENTITYEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define COMPONENTVISUALIZERS_API DLLIMPORT
#define COMPONENTVISUALIZERS_NON_ATTRIBUTED_API DLLIMPORT