26 lines
1.1 KiB
C
26 lines
1.1 KiB
C
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for RiderSourceCodeAccess
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#pragma once
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#include "SharedDefinitions.UnrealEd.Cpp20.h"
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#undef RIDERSOURCECODEACCESS_API
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#undef RIDERSOURCECODEACCESS_NON_ATTRIBUTED_API
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_VALIDATE_EXPERIMENTAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateEditor
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#define UE_MODULE_NAME "RiderSourceCodeAccess"
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#define UE_PLUGIN_NAME "RiderSourceCodeAccess"
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#define SOURCECODEACCESS_API DLLIMPORT
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#define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT
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#define GAMEPROJECTGENERATION_API DLLIMPORT
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#define GAMEPROJECTGENERATION_NON_ATTRIBUTED_API DLLIMPORT
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#define HARDWARETARGETING_API DLLIMPORT
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#define HARDWARETARGETING_NON_ATTRIBUTED_API DLLIMPORT
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#define RIDERSOURCECODEACCESS_API DLLEXPORT
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#define RIDERSOURCECODEACCESS_NON_ATTRIBUTED_API DLLEXPORT
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