Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/Renderer/Definitions.Renderer.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

26 lines
1.0 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Renderer
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef RENDERER_API
#undef RENDERER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "Renderer"
#define UE_PLUGIN_NAME ""
#define RENDERER_API DLLEXPORT
#define RENDERER_NON_ATTRIBUTED_API DLLEXPORT
#define NANITEUTILITIES_API DLLIMPORT
#define NANITEUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define IMAGEWRITEQUEUE_API DLLIMPORT
#define IMAGEWRITEQUEUE_NON_ATTRIBUTED_API DLLIMPORT
#define EYETRACKER_API DLLIMPORT
#define EYETRACKER_NON_ATTRIBUTED_API DLLIMPORT