Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/PythonScriptPluginPreload/Definitions.PythonScriptPluginPreload.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

23 lines
1000 B
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for PythonScriptPluginPreload
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef PYTHONSCRIPTPLUGINPRELOAD_API
#undef PYTHONSCRIPTPLUGINPRELOAD_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "PythonScriptPluginPreload"
#define UE_PLUGIN_NAME "PythonScriptPlugin"
#define WITH_PYTHON 1
#define UE_PYTHON_DIR "{ENGINE_DIR}/Binaries/ThirdParty/Python3/Win64"
#define HAVE_ROUND 1
#define PYTHONSCRIPTPLUGINPRELOAD_API DLLEXPORT
#define PYTHONSCRIPTPLUGINPRELOAD_NON_ATTRIBUTED_API DLLEXPORT