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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/MediaAssets/Definitions.MediaAssets.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

24 lines
942 B
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MediaAssets
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef MEDIAASSETS_API
#undef MEDIAASSETS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "MediaAssets"
#define UE_PLUGIN_NAME ""
#define MEDIAASSETS_API DLLEXPORT
#define MEDIAASSETS_NON_ATTRIBUTED_API DLLEXPORT
#define MEDIA_API DLLIMPORT
#define MEDIA_NON_ATTRIBUTED_API DLLIMPORT
#define MEDIAUTILS_API DLLIMPORT
#define MEDIAUTILS_NON_ATTRIBUTED_API DLLIMPORT