Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/FPSTemplate/Definitions.FPSTemplate.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

26 lines
1.1 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for FPSTemplate
#pragma once
#include "SharedDefinitions.UnrealEd.Project.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_4.h"
#undef FPSTEMPLATE_API
#undef FPSTEMPLATE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 1
#define UE_VALIDATE_EXPERIMENTAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "FPSTemplate"
#define UE_PLUGIN_NAME ""
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define FPSTEMPLATE_API DLLEXPORT
#define FPSTEMPLATE_NON_ATTRIBUTED_API DLLEXPORT
#define ENHANCEDINPUT_API DLLIMPORT
#define ENHANCEDINPUT_NON_ATTRIBUTED_API DLLIMPORT