Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/BinkAudioDecoder/Definitions.BinkAudioDecoder.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

21 lines
844 B
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for BinkAudioDecoder
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef BINKAUDIODECODER_API
#undef BINKAUDIODECODER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define WITH_BINK_AUDIO 1
#define UE_MODULE_NAME "BinkAudioDecoder"
#define UE_PLUGIN_NAME ""
#define BINKAUDIODECODER_API DLLEXPORT
#define BINKAUDIODECODER_NON_ATTRIBUTED_API DLLEXPORT