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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ShaderCompilerCommon/ShaderCompilerCommon.Shared.rsp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

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2.5 KiB
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/I "."
/I "Developer/ShaderCompilerCommon/Private"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
/I "Runtime/RenderCore/Public"
/I "Runtime/RenderCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "Runtime/OpenGLDrv/Public"
/I "Developer/ShaderPreprocessor/Public"
/I "Developer/TargetPlatform/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
/I "Runtime/AudioPlatformConfiguration/Public"
/I "Developer/DesktopPlatform/Public"
/I "Developer/DesktopPlatform/Internal"
/I "Runtime/Analytics/Analytics/Public"
/I "Developer/TextureFormat/Public"
/I "Developer/ShaderCompilerCommon/Public"
/I "Developer/HlslParser/Internal"
/I "Developer/FileUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/OpenGL"
/external:I "ThirdParty/ShaderConductor/ShaderConductor/Include"
/external:I "ThirdParty/SPIRV-Reflect/SPIRV-Reflect"
/external:I "ThirdParty/hlslcc/hlslcc/src/hlslcc_lib"
/external:I "ThirdParty/ShaderConductor/ShaderConductor/External/SPIRV-Headers/include"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"