Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MassEntity/Definitions.MassEntity.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

28 lines
1.1 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MassEntity
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef MASSENTITY_API
#undef MASSENTITY_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "MassEntity"
#define UE_PLUGIN_NAME ""
#define WITH_AITESTSUITE 1 1
#define AITESTSUITE_API DLLIMPORT
#define AITESTSUITE_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API DLLIMPORT
#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT
#define MASSENTITY_API DLLEXPORT
#define MASSENTITY_NON_ATTRIBUTED_API DLLEXPORT