26 lines
1.0 KiB
C
26 lines
1.0 KiB
C
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for EventLoop
|
|
#pragma once
|
|
#include "SharedDefinitions.Core.Cpp20.h"
|
|
#undef EVENTLOOP_API
|
|
#undef EVENTLOOP_NON_ATTRIBUTED_API
|
|
#define UE_IS_ENGINE_MODULE 1
|
|
#define UE_VALIDATE_FORMAT_STRINGS 1
|
|
#define UE_VALIDATE_INTERNAL_API 0
|
|
#define UE_VALIDATE_EXPERIMENTAL_API 0
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
|
|
#define UE_PROJECT_NAME FPSTemplate
|
|
#define UE_TARGET_NAME FPSTemplateEditor
|
|
#define HAS_EVENTLOOP_PLATFORM_SOCKET_IMPLEMENTATION 0
|
|
#define HAS_EVENTLOOP_PLATFORM_BSD_SOCKET_HEADER 0
|
|
#define HAS_PLATFORM_EVENTLOOP_NOTIFIER_EVENTFD 0
|
|
#define HAS_EVENTLOOP_NOTIFIER_EVENTFD 0
|
|
#define UE_MODULE_NAME "EventLoop"
|
|
#define UE_PLUGIN_NAME ""
|
|
#define NETCOMMON_API DLLIMPORT
|
|
#define NETCOMMON_NON_ATTRIBUTED_API DLLIMPORT
|
|
#define EVENTLOOP_API DLLEXPORT
|
|
#define EVENTLOOP_NON_ATTRIBUTED_API DLLEXPORT
|