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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/D3D12RHI/Module.D3D12RHI.4.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

17 lines
1.0 KiB
C++

// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/D3D12RHI/Private/D3D12TextureReference.cpp"
#include "Runtime/D3D12RHI/Private/D3D12TransientResourceAllocator.cpp"
#include "Runtime/D3D12RHI/Private/D3D12UAV.cpp"
#include "Runtime/D3D12RHI/Private/D3D12UniformBuffer.cpp"
#include "Runtime/D3D12RHI/Private/D3D12Util.cpp"
#include "Runtime/D3D12RHI/Private/D3D12VertexDeclaration.cpp"
#include "Runtime/D3D12RHI/Private/D3D12View.cpp"
#include "Runtime/D3D12RHI/Private/D3D12Viewport.cpp"
#include "Runtime/D3D12RHI/Private/D3D12WorkGraph.cpp"
#include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12Device.cpp"
#include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12DiskCache.cpp"
#include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12EnhancedBarriers.cpp"
#include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12LegacyBarriers.cpp"
#include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12PipelineState.cpp"
#include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12Viewport.cpp"