64 lines
1.8 KiB
JSON
64 lines
1.8 KiB
JSON
{
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"RemapUnityFiles":
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{
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"Module.D3D12RHI.1.cpp.obj": [
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"PerModuleInline.gen.cpp.obj",
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"D3D12Adapter.cpp.obj",
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"D3D12Allocation.cpp.obj",
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"D3D12BindlessDescriptors.cpp.obj",
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"D3D12Buffer.cpp.obj",
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"D3D12CommandContext.cpp.obj",
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"D3D12CommandList.cpp.obj",
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"D3D12Commands.cpp.obj",
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"D3D12ConstantBuffer.cpp.obj",
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"D3D12DescriptorCache.cpp.obj"
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],
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"Module.D3D12RHI.2.cpp.obj": [
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"D3D12Descriptors.cpp.obj",
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"D3D12Device.cpp.obj",
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"D3D12DirectCommandListManager.cpp.obj",
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"D3D12EnhancedBarriers.cpp.obj",
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"D3D12ExplicitDescriptorCache.cpp.obj",
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"D3D12GPUProfiler.cpp.obj",
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"D3D12IntelExtensions.cpp.obj",
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"D3D12LegacyBarriers.cpp.obj",
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"D3D12NvidiaExtensions.cpp.obj",
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"D3D12Pipelinestate.cpp.obj",
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"D3D12PoolAllocator.cpp.obj",
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"D3D12Query.cpp.obj",
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"D3D12RayTracing.cpp.obj"
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],
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"Module.D3D12RHI.3.cpp.obj": [
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"D3D12RayTracingDebug.cpp.obj",
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"D3D12RenderTarget.cpp.obj",
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"D3D12ResourceCollection.cpp.obj",
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"D3D12Resources.cpp.obj",
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"D3D12RHI.cpp.obj",
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"D3D12RootSignature.cpp.obj",
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"D3D12Shaders.cpp.obj",
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"D3D12SRV.cpp.obj",
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"D3D12State.cpp.obj",
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"D3D12StateCache.cpp.obj",
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"D3D12Stats.cpp.obj",
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"D3D12Submission.cpp.obj",
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"D3D12Texture.cpp.obj"
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],
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"Module.D3D12RHI.4.cpp.obj": [
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"D3D12TextureReference.cpp.obj",
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"D3D12TransientResourceAllocator.cpp.obj",
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"D3D12UAV.cpp.obj",
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"D3D12UniformBuffer.cpp.obj",
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"D3D12Util.cpp.obj",
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"D3D12VertexDeclaration.cpp.obj",
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"D3D12View.cpp.obj",
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"D3D12Viewport.cpp.obj",
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"D3D12WorkGraph.cpp.obj",
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"WindowsD3D12Device.cpp.obj",
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"WindowsD3D12DiskCache.cpp.obj",
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"WindowsD3D12EnhancedBarriers.cpp.obj",
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"WindowsD3D12LegacyBarriers.cpp.obj",
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"WindowsD3D12PipelineState.cpp.obj",
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"WindowsD3D12Viewport.cpp.obj"
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]
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}
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} |