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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ComponentVisualizers/Definitions.ComponentVisualizers.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

25 lines
1.0 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ComponentVisualizers
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef COMPONENTVISUALIZERS_API
#undef COMPONENTVISUALIZERS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "ComponentVisualizers"
#define UE_PLUGIN_NAME ""
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API DLLIMPORT
#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT
#define COMPONENTVISUALIZERS_API DLLEXPORT
#define COMPONENTVISUALIZERS_NON_ATTRIBUTED_API DLLEXPORT