259 lines
29 KiB
JSON
259 lines
29 KiB
JSON
{
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"Version": "1.2",
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"Data": {
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"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\cascade\\module.cascade.cpp",
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"ProvidedModule": "",
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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"Includes": [
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"d:\\ue_5_7_1\\engine\\plugins\\fx\\cascade\\source\\cascade\\private\\cascadeemittercanvasclient.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\classes\\editor\\unrealedengine.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\ipackageautosaver.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\developer\\sourcecontrol\\public\\isourcecontrolprovider.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\developer\\sourcecontrol\\public\\isourcecontrolchangelist.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\developer\\sourcecontrol\\public\\isourcecontrolchangeliststate.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\developer\\sourcecontrol\\public\\isourcecontroloperation.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\developer\\sourcecontrol\\public\\sourcecontrolresultinfo.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\componentvisualizer.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\elements\\framework\\engineelementslibrary.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\engineelementslibrary.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\componentvisualizer.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\componentvisualizermanager.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\classes\\editor\\templatemapinfo.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\templatemapinfo.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\unrealedengine.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\unrealedglobals.h",
|
|
"d:\\ue_5_7_1\\engine\\plugins\\fx\\cascade\\source\\cascade\\private\\cascadeemitterhitproxies.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\slate\\sceneviewport.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\material\\particlemodulemeshmaterial.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\material\\particlemodulematerialbase.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulematerialbase.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulemeshmaterial.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\canvastypes.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\canvastypes.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\font.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\fontimportoptions.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\fontimportoptions.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\slatecore\\public\\fonts\\fontproviderinterface.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\slatecore\\uht\\fontproviderinterface.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\font.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\texturerendertarget2d.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\texturerendertarget.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\texturerendertarget.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\texturerendertarget2d.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\plugins\\fx\\cascade\\source\\cascade\\private\\cascadeemitterhitproxies.cpp",
|
|
"d:\\ue_5_7_1\\engine\\plugins\\fx\\cascade\\source\\cascade\\private\\cascademodule.cpp",
|
|
"d:\\ue_5_7_1\\engine\\plugins\\fx\\cascade\\source\\cascade\\private\\cascadepreviewviewportclient.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\coreuobject\\public\\serialization\\archivecountmem.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\canvasitem.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\canvas.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\canvas.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\imageutils.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\typedata\\particlemoduletypedatagpu.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemoduletypedatagpu.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\components\\linebatchcomponent.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\linebatchcomponent.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\plugins\\fx\\cascade\\source\\cascade\\private\\scascadeemittercanvas.cpp",
|
|
"d:\\ue_5_7_1\\engine\\plugins\\fx\\cascade\\source\\cascade\\private\\scascadepreviewtoolbar.cpp",
|
|
"d:\\ue_5_7_1\\engine\\plugins\\fx\\cascade\\source\\cascade\\private\\scascadepreviewtoolbar.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\sviewporttoolbar.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\seditorviewporttoolbarmenu.h",
|
|
"d:\\ue_5_7_1\\engine\\plugins\\fx\\cascade\\source\\cascade\\private\\scascadepreviewviewport.cpp",
|
|
"d:\\ue_5_7_1\\engine\\plugins\\fx\\cascade\\source\\cascade\\private\\tests\\particlesystemtests.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\classes\\factories\\particlesystemfactorynew.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\particlesystemfactorynew.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\tests\\automationtestsettings.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\automationtestsettings.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\assetregistry\\public\\assetregistry\\assetregistrymodule.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\assetregistry\\public\\assetregistry\\iassetregistry.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\coreuobject\\public\\misc\\assetregistryinterface.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\assetregistry\\uht\\iassetregistry.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\tests\\automationeditorpromotioncommon.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\developer\\functionaltesting\\public\\automationscreenshotoptions.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\developer\\functionaltesting\\public\\automationviewsettings.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\functionaltesting\\uht\\automationviewsettings.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\functionaltesting\\uht\\automationscreenshotoptions.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesize.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesizebase.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesizebase.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesize.generated.h"
|
|
],
|
|
"ImportedModules": [],
|
|
"ImportedHeaderUnits": []
|
|
}
|
|
} |