Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BinkAudioDecoder/Module.BinkAudioDecoder.cpp.dep.json
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

22 lines
1.6 KiB
JSON

{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\binkaudiodecoder\\module.binkaudiodecoder.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\binkaudiodecoder\\definitions.binkaudiodecoder.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\binkaudiodecoder\\permoduleinline.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
"d:\\ue_5_7_1\\engine\\source\\runtime\\binkaudiodecoder\\module\\private\\binkaudioinfo.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\binkaudiodecoder\\module\\public\\binkaudioinfo.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\audiodecompress.h",
"d:\\ue_5_7_1\\engine\\source\\developer\\targetplatform\\public\\interfaces\\iaudioformat.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\algo\\indexof.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\binkaudiodecoder\\sdk\\binkaudio\\include\\binka_ue_file_header.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\binkaudiodecoder\\sdk\\binkaudio\\include\\binka_ue_decode.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}