Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BCFXEd/Definitions.BCFXEd.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

40 lines
1.8 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for BaseCharacterFXEditor
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef BASECHARACTERFXEDITOR_API
#undef BASECHARACTERFXEDITOR_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "BaseCharacterFXEditor"
#define UE_PLUGIN_NAME "BaseCharacterFXEditor"
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define DYNAMICMESH_API DLLIMPORT
#define DYNAMICMESH_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYALGORITHMS_API DLLIMPORT
#define GEOMETRYALGORITHMS_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORINTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define EDITORINTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define MODELINGCOMPONENTS_API DLLIMPORT
#define MODELINGCOMPONENTS_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYFRAMEWORK_API DLLIMPORT
#define GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define MESHCONVERSION_API DLLIMPORT
#define MESHCONVERSION_NON_ATTRIBUTED_API DLLIMPORT
#define MODELINGOPERATORS_API DLLIMPORT
#define MODELINGOPERATORS_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTUREUTILITIESCOMMON_API DLLIMPORT
#define TEXTUREUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define BASECHARACTERFXEDITOR_API DLLEXPORT
#define BASECHARACTERFXEDITOR_NON_ATTRIBUTED_API DLLEXPORT